Introduce hotkey for calling up a command window

This is just a chat window with the / text pre-loaded.
This commit is contained in:
Giuseppe Bilotta 2011-08-13 18:16:49 +02:00
parent 42134bb49e
commit 53eedd3ba4
4 changed files with 42 additions and 0 deletions

@ -39,6 +39,7 @@ void set_default_settings()
g_settings.setDefault("keymap_sneak", "KEY_LSHIFT"); g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
g_settings.setDefault("keymap_inventory", "KEY_KEY_I"); g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
g_settings.setDefault("keymap_chat", "KEY_KEY_T"); g_settings.setDefault("keymap_chat", "KEY_KEY_T");
g_settings.setDefault("keymap_cmd", "/");
g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R"); g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
g_settings.setDefault("keymap_freemove", "KEY_KEY_K"); g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
g_settings.setDefault("keymap_fastmove", "KEY_KEY_J"); g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");

@ -1320,6 +1320,14 @@ void the_game(
&g_menumgr, dest, &g_menumgr, dest,
L""))->drop(); L""))->drop();
} }
else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
{
TextDest *dest = new TextDestChat(&client);
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
L"/"))->drop();
}
else if(input->wasKeyDown(getKeySetting("keymap_freemove"))) else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
{ {
if(g_settings.getBool("free_move")) if(g_settings.getBool("free_move"))

@ -226,6 +226,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON, this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
wgettext(key_chat.name())); wgettext(key_chat.name()));
} }
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
wgettext(key_cmd.name()));
}
//next col //next col
offset = v2s32(250, 40); offset = v2s32(250, 40);
@ -333,6 +348,7 @@ bool GUIKeyChangeMenu::acceptInput()
g_settings.set("keymap_sneak", key_sneak.sym()); g_settings.set("keymap_sneak", key_sneak.sym());
g_settings.set("keymap_inventory", key_inventory.sym()); g_settings.set("keymap_inventory", key_inventory.sym());
g_settings.set("keymap_chat", key_chat.sym()); g_settings.set("keymap_chat", key_chat.sym());
g_settings.set("keymap_cmd", key_cmd.sym());
g_settings.set("keymap_rangeselect", key_range.sym()); g_settings.set("keymap_rangeselect", key_range.sym());
g_settings.set("keymap_freemove", key_fly.sym()); g_settings.set("keymap_freemove", key_fly.sym());
g_settings.set("keymap_fastmove", key_fast.sym()); g_settings.set("keymap_fastmove", key_fast.sym());
@ -351,6 +367,7 @@ void GUIKeyChangeMenu::init_keys()
key_sneak = getKeySetting("keymap_sneak"); key_sneak = getKeySetting("keymap_sneak");
key_inventory = getKeySetting("keymap_inventory"); key_inventory = getKeySetting("keymap_inventory");
key_chat = getKeySetting("keymap_chat"); key_chat = getKeySetting("keymap_chat");
key_cmd = getKeySetting("keymap_cmd");
key_range = getKeySetting("keymap_rangeselect"); key_range = getKeySetting("keymap_rangeselect");
key_fly = getKeySetting("keymap_freemove"); key_fly = getKeySetting("keymap_freemove");
key_fast = getKeySetting("keymap_fastmove"); key_fast = getKeySetting("keymap_fastmove");
@ -391,6 +408,9 @@ bool GUIKeyChangeMenu::resetMenu()
case GUI_ID_KEY_CHAT_BUTTON: case GUI_ID_KEY_CHAT_BUTTON:
this->chat->setText(wgettext(key_chat.name())); this->chat->setText(wgettext(key_chat.name()));
break; break;
case GUI_ID_KEY_CMD_BUTTON:
this->cmd->setText(wgettext(key_cmd.name()));
break;
case GUI_ID_KEY_RANGE_BUTTON: case GUI_ID_KEY_RANGE_BUTTON:
this->range->setText(wgettext(key_range.name())); this->range->setText(wgettext(key_range.name()));
break; break;
@ -460,6 +480,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
this->chat->setText(wgettext(kp.name())); this->chat->setText(wgettext(kp.name()));
this->key_chat = kp; this->key_chat = kp;
} }
else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
{
this->cmd->setText(wgettext(kp.name()));
this->key_cmd = kp;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON) else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{ {
this->range->setText(wgettext(kp.name())); this->range->setText(wgettext(kp.name()));
@ -564,6 +589,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
activeKey = event.GUIEvent.Caller->getID(); activeKey = event.GUIEvent.Caller->getID();
this->chat->setText(wgettext("press Key")); this->chat->setText(wgettext("press Key"));
break; break;
case GUI_ID_KEY_CMD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->cmd->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON: case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu(); resetMenu();
activeKey = event.GUIEvent.Caller->getID(); activeKey = event.GUIEvent.Caller->getID();

@ -43,6 +43,7 @@ enum
GUI_ID_KEY_FAST_BUTTON, GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON, GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_CHAT_BUTTON, GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_CMD_BUTTON,
GUI_ID_KEY_SNEAK_BUTTON, GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON, GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_DUMP_BUTTON, GUI_ID_KEY_DUMP_BUTTON,
@ -87,6 +88,7 @@ private:
gui::IGUIButton *range; gui::IGUIButton *range;
gui::IGUIButton *dump; gui::IGUIButton *dump;
gui::IGUIButton *chat; gui::IGUIButton *chat;
gui::IGUIButton *cmd;
s32 activeKey; s32 activeKey;
KeyPress key_forward; KeyPress key_forward;
@ -101,6 +103,7 @@ private:
KeyPress key_fast; KeyPress key_fast;
KeyPress key_range; KeyPress key_range;
KeyPress key_chat; KeyPress key_chat;
KeyPress key_cmd;
KeyPress key_dump; KeyPress key_dump;
}; };