forked from Mirrorlandia_minetest/minetest
Lua_api.txt: Improve bullet point indentation consistency
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@ -2874,17 +2874,20 @@ and `minetest.auth_reload` call the authentication handler.
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clear objects in unloaded mapblocks only when the mapblocks are next activated.
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clear objects in unloaded mapblocks only when the mapblocks are next activated.
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* `minetest.emerge_area(pos1, pos2, [callback], [param])`
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* `minetest.emerge_area(pos1, pos2, [callback], [param])`
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* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
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* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
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* fetched from memory, loaded from disk, or if inexistent, generates them.
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fetched from memory, loaded from disk, or if inexistent, generates them.
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* If `callback` is a valid Lua function, this will be called for each block emerged.
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* If `callback` is a valid Lua function, this will be called for each block emerged.
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* The function signature of callback is:
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* The function signature of callback is:
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* `function EmergeAreaCallback(blockpos, action, calls_remaining, param)`
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* `function EmergeAreaCallback(blockpos, action, calls_remaining, param)`
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* - `blockpos` is the *block* coordinates of the block that had been emerged
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* `blockpos` is the *block* coordinates of the block that had been emerged
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* - `action` could be one of the following constant values:
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* `action` could be one of the following constant values:
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* `minetest.EMERGE_CANCELLED`, `minetest.EMERGE_ERRORED`, `minetest.EMERGE_FROM_MEMORY`,
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* `minetest.EMERGE_CANCELLED`
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* `minetest.EMERGE_FROM_DISK`, `minetest.EMERGE_GENERATED`
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* `minetest.EMERGE_ERRORED`
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* - `calls_remaining` is the number of callbacks to be expected after this one
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* `minetest.EMERGE_FROM_MEMORY`
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* - `param` is the user-defined parameter passed to emerge_area (or nil if the
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* `minetest.EMERGE_FROM_DISK`
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* parameter was absent)
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* `minetest.EMERGE_GENERATED`
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* `calls_remaining` is the number of callbacks to be expected after this one
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* `param` is the user-defined parameter passed to emerge_area (or nil if the
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parameter was absent)
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* `minetest.delete_area(pos1, pos2)`
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* `minetest.delete_area(pos1, pos2)`
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* delete all mapblocks in the area from pos1 to pos2, inclusive
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* delete all mapblocks in the area from pos1 to pos2, inclusive
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* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
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* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
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@ -3153,11 +3156,11 @@ These functions return the leftover itemstack.
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* Optional: Variable number of arguments that are passed to `func`
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* Optional: Variable number of arguments that are passed to `func`
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### Server
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### Server
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* `minetest.request_shutdown([message],[reconnect],[delay])`: request for server shutdown. Will display `message` to clients,
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* `minetest.request_shutdown([message],[reconnect],[delay])`: request for server shutdown. Will display `message` to clients.
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`reconnect` == true displays a reconnect button,
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* `reconnect` == true displays a reconnect button
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`delay` adds an optional delay (in seconds) before shutdown
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* `delay` adds an optional delay (in seconds) before shutdown.
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negative delay cancels the current active shutdown
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Negative delay cancels the current active shutdown.
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zero delay triggers an immediate shutdown.
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Zero delay triggers an immediate shutdown.
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* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
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* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
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* `minetest.get_server_status()`: returns server status string
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* `minetest.get_server_status()`: returns server status string
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* `minetest.get_server_uptime()`: returns the server uptime in seconds
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* `minetest.get_server_uptime()`: returns the server uptime in seconds
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@ -3193,8 +3196,7 @@ These functions return the leftover itemstack.
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* `minetest.delete_particlespawner(id, player)`
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* `minetest.delete_particlespawner(id, player)`
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* Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
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* Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
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* If playername is specified, only deletes on the player's client,
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* If playername is specified, only deletes on the player's client, otherwise on all clients
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* otherwise on all clients
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### Schematics
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### Schematics
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* `minetest.create_schematic(p1, p2, probability_list, filename, slice_prob_list)`
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* `minetest.create_schematic(p1, p2, probability_list, filename, slice_prob_list)`
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@ -4193,10 +4195,10 @@ the object.
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It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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`minetest.raycast(pos1, pos2, objects, liquids)` where:
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`minetest.raycast(pos1, pos2, objects, liquids)` where:
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* `pos1`: start of the ray
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* `pos1`: start of the ray
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* `pos2`: end of the ray
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* `pos2`: end of the ray
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* `objects` : if false, only nodes will be returned. Default is true.
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* `objects` : if false, only nodes will be returned. Default is true.
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* `liquids' : if false, liquid nodes won't be returned. Default is false.
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* `liquids' : if false, liquid nodes won't be returned. Default is false.
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#### Methods
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#### Methods
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* `next()`: returns a `pointed_thing`
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* `next()`: returns a `pointed_thing`
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