Lua_api.txt: Improve bullet point indentation consistency

This commit is contained in:
ezhh 2018-01-13 17:25:01 +00:00 committed by paramat
parent 670f8afd18
commit 5435b07d4e

@ -2874,17 +2874,20 @@ and `minetest.auth_reload` call the authentication handler.
clear objects in unloaded mapblocks only when the mapblocks are next activated.
* `minetest.emerge_area(pos1, pos2, [callback], [param])`
* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
* fetched from memory, loaded from disk, or if inexistent, generates them.
fetched from memory, loaded from disk, or if inexistent, generates them.
* If `callback` is a valid Lua function, this will be called for each block emerged.
* The function signature of callback is:
* `function EmergeAreaCallback(blockpos, action, calls_remaining, param)`
* - `blockpos` is the *block* coordinates of the block that had been emerged
* - `action` could be one of the following constant values:
* `minetest.EMERGE_CANCELLED`, `minetest.EMERGE_ERRORED`, `minetest.EMERGE_FROM_MEMORY`,
* `minetest.EMERGE_FROM_DISK`, `minetest.EMERGE_GENERATED`
* - `calls_remaining` is the number of callbacks to be expected after this one
* - `param` is the user-defined parameter passed to emerge_area (or nil if the
* parameter was absent)
* `blockpos` is the *block* coordinates of the block that had been emerged
* `action` could be one of the following constant values:
* `minetest.EMERGE_CANCELLED`
* `minetest.EMERGE_ERRORED`
* `minetest.EMERGE_FROM_MEMORY`
* `minetest.EMERGE_FROM_DISK`
* `minetest.EMERGE_GENERATED`
* `calls_remaining` is the number of callbacks to be expected after this one
* `param` is the user-defined parameter passed to emerge_area (or nil if the
parameter was absent)
* `minetest.delete_area(pos1, pos2)`
* delete all mapblocks in the area from pos1 to pos2, inclusive
* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
@ -3153,11 +3156,11 @@ These functions return the leftover itemstack.
* Optional: Variable number of arguments that are passed to `func`
### Server
* `minetest.request_shutdown([message],[reconnect],[delay])`: request for server shutdown. Will display `message` to clients,
`reconnect` == true displays a reconnect button,
`delay` adds an optional delay (in seconds) before shutdown
negative delay cancels the current active shutdown
zero delay triggers an immediate shutdown.
* `minetest.request_shutdown([message],[reconnect],[delay])`: request for server shutdown. Will display `message` to clients.
* `reconnect` == true displays a reconnect button
* `delay` adds an optional delay (in seconds) before shutdown.
Negative delay cancels the current active shutdown.
Zero delay triggers an immediate shutdown.
* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
* `minetest.get_server_status()`: returns server status string
* `minetest.get_server_uptime()`: returns the server uptime in seconds
@ -3193,8 +3196,7 @@ These functions return the leftover itemstack.
* `minetest.delete_particlespawner(id, player)`
* Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
* If playername is specified, only deletes on the player's client,
* otherwise on all clients
* If playername is specified, only deletes on the player's client, otherwise on all clients
### Schematics
* `minetest.create_schematic(p1, p2, probability_list, filename, slice_prob_list)`
@ -4193,10 +4195,10 @@ the object.
It can be created via `Raycast(pos1, pos2, objects, liquids)` or
`minetest.raycast(pos1, pos2, objects, liquids)` where:
* `pos1`: start of the ray
* `pos2`: end of the ray
* `objects` : if false, only nodes will be returned. Default is true.
* `liquids' : if false, liquid nodes won't be returned. Default is false.
* `pos1`: start of the ray
* `pos2`: end of the ray
* `objects` : if false, only nodes will be returned. Default is true.
* `liquids' : if false, liquid nodes won't be returned. Default is false.
#### Methods
* `next()`: returns a `pointed_thing`