Use pause_fps_max also on multiplayer

This commit is contained in:
SmallJoker 2014-07-14 18:48:36 +02:00 committed by sapier
parent b19dd922ec
commit 55c646c5c2

@ -1060,10 +1060,8 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst); create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
if (singleplayermode) {
(*cur_formspec)->doPause = true; (*cur_formspec)->doPause = true;
} }
}
/******************************************************************************/ /******************************************************************************/
void the_game(bool &kill, bool random_input, InputHandler *input, void the_game(bool &kill, bool random_input, InputHandler *input,