forked from Mirrorlandia_minetest/minetest
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
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61dfa912f5
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570c2042b1
@ -417,10 +417,12 @@ void MapgenV5::generateBiomes() {
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_top + dfiller;
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_top + dfiller;
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s16 shore_max = water_level + biome->height_shore;
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s16 depth_water_top = biome->depth_water_top;
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s16 nplaced = 0;
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u32 i = vm->m_area.index(x, node_max.Y, z);
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@ -439,15 +441,20 @@ void MapgenV5::generateBiomes() {
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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// A hack to prevent dirt_with_grass from being
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// placed below water. TODO: fix later
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content_t c_place = ((y < water_level) &&
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(biome->c_top == c_dirt_with_grass)) ?
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c_dirt : biome->c_top;
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vm->m_data[i] = MapNode(c_place);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_top);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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vm->m_data[i] = MapNode(biome->c_filler);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_filler);
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else
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vm->m_data[i] = MapNode(biome->c_filler);
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nplaced++;
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} else if (c == c_stone) {
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have_air = false;
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@ -469,7 +476,10 @@ void MapgenV5::generateBiomes() {
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} else if (c == c_water_source) {
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have_air = true;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_water);
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if(y > water_level - depth_water_top)
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vm->m_data[i] = MapNode(biome->c_water_top);
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else
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vm->m_data[i] = MapNode(biome->c_water);
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} else if (c == CONTENT_AIR) {
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have_air = true;
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nplaced = 0;
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@ -480,6 +490,7 @@ void MapgenV5::generateBiomes() {
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}
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}
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void MapgenV5::dustTopNodes() {
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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@ -504,12 +515,7 @@ void MapgenV5::dustTopNodes() {
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}
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content_t c = vm->m_data[vi].getContent();
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if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
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if (y < node_min.Y - 1)
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continue;
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vm->m_data[vi] = MapNode(biome->c_dust_water);
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} else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
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if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
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&& c != biome->c_dust) {
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if (y == node_max.Y + 1)
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continue;
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@ -516,10 +516,12 @@ void MapgenV7::generateBiomes() {
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_top + dfiller;
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_top + dfiller;
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s16 shore_max = water_level + biome->height_shore;
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s16 depth_water_top = biome->depth_water_top;
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s16 nplaced = 0;
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u32 i = vm->m_area.index(x, node_max.Y, z);
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@ -545,15 +547,20 @@ void MapgenV7::generateBiomes() {
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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// A hack to prevent dirt_with_grass from being
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// placed below water. TODO: fix later
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content_t c_place = ((y < water_level) &&
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(biome->c_top == c_dirt_with_grass)) ?
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c_dirt : biome->c_top;
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vm->m_data[i] = MapNode(c_place);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_top);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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vm->m_data[i] = MapNode(biome->c_filler);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_filler);
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else
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vm->m_data[i] = MapNode(biome->c_filler);
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nplaced++;
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} else if (c == c_stone) {
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have_air = false;
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@ -575,7 +582,10 @@ void MapgenV7::generateBiomes() {
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} else if (c == c_water_source) {
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have_air = true;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_water);
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if(y > water_level - depth_water_top)
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vm->m_data[i] = MapNode(biome->c_water_top);
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else
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vm->m_data[i] = MapNode(biome->c_water);
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} else if (c == CONTENT_AIR) {
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have_air = true;
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nplaced = 0;
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@ -611,12 +621,7 @@ void MapgenV7::dustTopNodes() {
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}
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content_t c = vm->m_data[vi].getContent();
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if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
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if (y < node_min.Y)
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continue;
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vm->m_data[vi] = MapNode(biome->c_dust_water);
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} else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
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if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
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if (y == node_max.Y)
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continue;
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@ -38,23 +38,28 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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// Create default biome to be used in case none exist
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Biome *b = new Biome;
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b->id = 0;
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b->name = "Default";
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b->flags = 0;
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b->depth_top = 0;
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b->depth_filler = 0;
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b->height_min = -MAP_GENERATION_LIMIT;
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b->height_max = MAP_GENERATION_LIMIT;
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b->heat_point = 0.0;
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b->humidity_point = 0.0;
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b->id = 0;
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b->name = "Default";
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b->flags = 0;
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b->depth_top = 0;
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b->depth_filler = 0;
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b->height_shore = 0;
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b->depth_water_top = 0;
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b->height_min = -MAP_GENERATION_LIMIT;
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b->height_max = MAP_GENERATION_LIMIT;
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b->heat_point = 0.0;
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b->humidity_point = 0.0;
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NodeResolveInfo *nri = new NodeResolveInfo(b);
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("mapgen_stone");
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nri->nodenames.push_back("mapgen_water_source");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("mapgen_water_source");
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nri->nodenames.push_back("air");
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m_ndef->pendNodeResolve(nri);
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add(b);
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@ -121,9 +126,12 @@ void Biome::resolveNodeNames(NodeResolveInfo *nri)
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{
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m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_top);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_filler);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_underwater);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);
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m_ndef->getIdFromResolveInfo(nri, "air", CONTENT_IGNORE, c_dust);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_IGNORE, c_dust_water);
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}
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@ -39,13 +39,18 @@ public:
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content_t c_top;
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content_t c_filler;
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content_t c_shore_top;
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content_t c_shore_filler;
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content_t c_underwater;
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content_t c_stone;
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content_t c_water_top;
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content_t c_water;
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content_t c_dust;
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content_t c_dust_water;
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s16 depth_top;
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s16 depth_filler;
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s16 height_shore;
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s16 depth_water_top;
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s16 height_min;
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s16 height_max;
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@ -422,14 +422,16 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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es_BiomeTerrainType, BIOME_TYPE_NORMAL);
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Biome *b = bmgr->create(biometype);
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b->name = getstringfield_default(L, index, "name", "");
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b->depth_top = getintfield_default(L, index, "depth_top", 1);
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b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
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b->height_min = getintfield_default(L, index, "height_min", 0);
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b->height_max = getintfield_default(L, index, "height_max", 0);
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b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
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b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
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b->flags = 0; //reserved
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b->name = getstringfield_default(L, index, "name", "");
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b->depth_top = getintfield_default(L, index, "depth_top", 1);
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b->depth_filler = getintfield_default(L, index, "depth_filler", 3);
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b->height_shore = getintfield_default(L, index, "height_shore", 3);
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b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
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b->height_min = getintfield_default(L, index, "height_min", 0);
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b->height_max = getintfield_default(L, index, "height_max", 0);
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b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
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b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
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b->flags = 0; //reserved
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u32 id = bmgr->add(b);
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if (id == (u32)-1) {
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@ -439,12 +441,15 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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NodeResolveInfo *nri = new NodeResolveInfo(b);
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std::list<std::string> &nnames = nri->nodenames;
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nnames.push_back(getstringfield_default(L, index, "node_top", ""));
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nnames.push_back(getstringfield_default(L, index, "node_filler", ""));
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nnames.push_back(getstringfield_default(L, index, "node_stone", ""));
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nnames.push_back(getstringfield_default(L, index, "node_water", ""));
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nnames.push_back(getstringfield_default(L, index, "node_dust", ""));
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nnames.push_back(getstringfield_default(L, index, "node_dust_water", ""));
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nnames.push_back(getstringfield_default(L, index, "node_top", ""));
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nnames.push_back(getstringfield_default(L, index, "node_filler", ""));
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nnames.push_back(getstringfield_default(L, index, "node_shore_top", ""));
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nnames.push_back(getstringfield_default(L, index, "node_shore_filler", ""));
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nnames.push_back(getstringfield_default(L, index, "node_underwater", ""));
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nnames.push_back(getstringfield_default(L, index, "node_stone", ""));
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nnames.push_back(getstringfield_default(L, index, "node_water_top", ""));
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nnames.push_back(getstringfield_default(L, index, "node_water", ""));
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nnames.push_back(getstringfield_default(L, index, "node_dust", ""));
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ndef->pendNodeResolve(nri);
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verbosestream << "register_biome: " << b->name << std::endl;
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