Tune block emerge and sending parameters to more aggressive values

This commit is contained in:
kwolekr 2014-02-08 18:32:12 -05:00
parent 83bafbe08b
commit 57710520dc
2 changed files with 10 additions and 8 deletions

@ -292,9 +292,9 @@
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2 #active_block_range = 2
# how many blocks are flying in the wire simultaneously per client # how many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 2 #max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server # how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8 #max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes) # From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10 #max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes) # From how far blocks are generated for clients (value * 16 nodes)
@ -341,11 +341,11 @@
# Maximum number of blocks that can be queued for loading. # Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256 #emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file. # Maximum number of blocks to be queued that are to be loaded from file.
# Leave blank for an appropriate amount to be chosen automatically. # Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = #emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated. # Maximum number of blocks to be queued that are to be generated.
# Leave blank for an appropriate amount to be chosen automatically. # Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = #emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1 #num_emerge_threads = 1

@ -199,8 +199,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("active_block_range", "2"); settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it? // This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "4"); settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("max_simultaneous_block_sends_server_total", "20"); settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_block_send_distance", "9"); settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7"); settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
@ -220,6 +220,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("remote_media", ""); settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "2"); settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256"); settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "32");
settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1"); settings->setDefault("num_emerge_threads", "1");
// physics stuff // physics stuff