forked from Mirrorlandia_minetest/minetest
Tune block emerge and sending parameters to more aggressive values
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83bafbe08b
commit
57710520dc
@ -292,9 +292,9 @@
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# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
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# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
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#active_block_range = 2
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#active_block_range = 2
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# how many blocks are flying in the wire simultaneously per client
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# how many blocks are flying in the wire simultaneously per client
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_per_client = 10
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# how many blocks are flying in the wire simultaneously per server
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# how many blocks are flying in the wire simultaneously per server
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#max_simultaneous_block_sends_server_total = 8
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#max_simultaneous_block_sends_server_total = 40
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# From how far blocks are sent to clients (value * 16 nodes)
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# From how far blocks are sent to clients (value * 16 nodes)
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#max_block_send_distance = 10
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#max_block_send_distance = 10
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# From how far blocks are generated for clients (value * 16 nodes)
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# From how far blocks are generated for clients (value * 16 nodes)
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@ -341,11 +341,11 @@
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# Maximum number of blocks that can be queued for loading.
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# Maximum number of blocks that can be queued for loading.
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#emergequeue_limit_total = 256
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#emergequeue_limit_total = 256
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Leave blank for an appropriate amount to be chosen automatically.
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# Set to blank for an appropriate amount to be chosen automatically.
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#emergequeue_limit_diskonly =
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#emergequeue_limit_diskonly = 32
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# Maximum number of blocks to be queued that are to be generated.
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# Maximum number of blocks to be queued that are to be generated.
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# Leave blank for an appropriate amount to be chosen automatically.
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# Set to blank for an appropriate amount to be chosen automatically.
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#emergequeue_limit_generate =
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#emergequeue_limit_generate = 32
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# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
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# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
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# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
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# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
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#num_emerge_threads = 1
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#num_emerge_threads = 1
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@ -199,8 +199,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("active_block_range", "2");
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settings->setDefault("active_block_range", "2");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_simultaneous_block_sends_per_client", "4");
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settings->setDefault("max_simultaneous_block_sends_per_client", "10");
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settings->setDefault("max_simultaneous_block_sends_server_total", "20");
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settings->setDefault("max_simultaneous_block_sends_server_total", "40");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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@ -220,6 +220,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("remote_media", "");
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settings->setDefault("remote_media", "");
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settings->setDefault("debug_log_level", "2");
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settings->setDefault("debug_log_level", "2");
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settings->setDefault("emergequeue_limit_total", "256");
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settings->setDefault("emergequeue_limit_total", "256");
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settings->setDefault("emergequeue_limit_diskonly", "32");
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settings->setDefault("emergequeue_limit_generate", "32");
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settings->setDefault("num_emerge_threads", "1");
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settings->setDefault("num_emerge_threads", "1");
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// physics stuff
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// physics stuff
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