forked from Mirrorlandia_minetest/minetest
new viewing range updater algorithm
This commit is contained in:
parent
3cae2310f5
commit
582af0cb21
@ -67,7 +67,7 @@ Client::Client(
|
||||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
JMutex &range_mutex,
|
||||
s16 &viewing_range_nodes,
|
||||
float &viewing_range_nodes,
|
||||
bool &viewing_range_all):
|
||||
m_thread(this),
|
||||
m_env(new ClientMap(this,
|
||||
|
@ -111,7 +111,7 @@ public:
|
||||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
JMutex &range_mutex,
|
||||
s16 &viewing_range_nodes,
|
||||
float &viewing_range_nodes,
|
||||
bool &viewing_range_all
|
||||
);
|
||||
|
||||
|
154
src/main.cpp
154
src/main.cpp
@ -257,7 +257,7 @@ IrrlichtWrapper *g_irrlicht;
|
||||
JMutex g_range_mutex;
|
||||
|
||||
// Blocks are viewed in this range from the player
|
||||
s16 g_viewing_range_nodes = 60;
|
||||
float g_viewing_range_nodes = 60;
|
||||
//s16 g_viewing_range_nodes = 0;
|
||||
|
||||
// This is updated by the client's fetchBlocks routine
|
||||
@ -849,6 +849,7 @@ private:
|
||||
bool rightclicked;
|
||||
};
|
||||
|
||||
#if 0
|
||||
void updateViewingRange(f32 frametime, Client *client)
|
||||
{
|
||||
// Range_all messes up frametime_avg
|
||||
@ -860,6 +861,9 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||
// Initialize to the target value
|
||||
static float frametime_avg = 1.0/wanted_fps;
|
||||
//frametime_avg = frametime_avg * 0.9 + frametime * 0.1;
|
||||
//frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
|
||||
//frametime_avg = frametime_avg * 0.5 + frametime * 0.5;
|
||||
//frametime_avg = frametime_avg * 0.0 + frametime * 1.0;
|
||||
frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
|
||||
|
||||
static f32 counter = 0;
|
||||
@ -869,6 +873,8 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||
}
|
||||
//counter = 1.0; //seconds
|
||||
counter = 0.5; //seconds
|
||||
//counter += 0.1; //seconds
|
||||
//counter = 0.3; //seconds
|
||||
|
||||
//float freetime_ratio = 0.2;
|
||||
//float freetime_ratio = 0.4;
|
||||
@ -876,7 +882,20 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||
|
||||
float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio)));
|
||||
|
||||
float fraction = sqrt(frametime_avg / frametime_wanted);
|
||||
//float fraction = sqrt(frametime_avg / frametime_wanted);
|
||||
//float fraction = pow(frametime_avg / frametime_wanted, 1./3);
|
||||
|
||||
float fraction_unbiased = frametime_avg / frametime_wanted;
|
||||
|
||||
float fraction = pow(fraction_unbiased, 20./(float)g_viewing_range_nodes);
|
||||
|
||||
/*float fraction = 1.0;
|
||||
// If frametime is too high
|
||||
if(fraction_unbiased > 1.0)
|
||||
fraction = pow(fraction_unbiased, 1./2);
|
||||
// If frametime is too low
|
||||
else
|
||||
fraction = pow(fraction_unbiased, 1./5);*/
|
||||
|
||||
/*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0
|
||||
+ frametime_avg / frametime_wanted / 2.0;*/
|
||||
@ -887,8 +906,19 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||
|
||||
//float fraction_good_threshold = 0.1;
|
||||
//float fraction_bad_threshold = 0.25;
|
||||
float fraction_good_threshold = 0.075;
|
||||
float fraction_bad_threshold = 0.125;
|
||||
|
||||
/*float fraction_good_threshold = 0.075;
|
||||
float fraction_bad_threshold = 0.125;*/
|
||||
// If frametime is too low
|
||||
/*if(fraction < 1.0)
|
||||
{
|
||||
fraction_good_threshold = pow(fraction_good_threshold, 4);
|
||||
fraction_bad_threshold = pow(fraction_bad_threshold, 4);
|
||||
}*/
|
||||
|
||||
float fraction_good_threshold = 0.23;
|
||||
float fraction_bad_threshold = 0.33;
|
||||
|
||||
float fraction_limit;
|
||||
// Use high limit if fraction is good AND the fraction would
|
||||
// lower the range. We want to keep the range fairly high.
|
||||
@ -897,7 +927,8 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||
else
|
||||
fraction_limit = fraction_good_threshold;
|
||||
|
||||
if(fabs(fraction - 1.0) < fraction_limit)
|
||||
//if(fabs(fraction - 1.0) < fraction_limit)
|
||||
if(fabs(fraction_unbiased - 1.0) < fraction_limit)
|
||||
{
|
||||
fraction_is_good = true;
|
||||
return;
|
||||
@ -934,6 +965,113 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||
/*dstream<<"g_viewing_range_nodes = "
|
||||
<<g_viewing_range_nodes<<std::endl;*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void updateViewingRange(f32 frametime_in, Client *client)
|
||||
{
|
||||
if(g_viewing_range_all == true)
|
||||
return;
|
||||
|
||||
static f32 added_frametime = 0;
|
||||
static s16 added_frames = 0;
|
||||
|
||||
added_frametime += frametime_in;
|
||||
added_frames += 1;
|
||||
|
||||
// Actually this counter kind of sucks because frametime is busytime
|
||||
static f32 counter = 0;
|
||||
counter -= frametime_in;
|
||||
if(counter > 0)
|
||||
return;
|
||||
//counter = 0.1;
|
||||
counter = 0.2;
|
||||
|
||||
dstream<<__FUNCTION_NAME
|
||||
<<": Collected "<<added_frames<<" frames, total of "
|
||||
<<added_frametime<<"s."<<std::endl;
|
||||
|
||||
f32 frametime = added_frametime / added_frames;
|
||||
added_frametime = 0.0;
|
||||
added_frames = 0;
|
||||
|
||||
float wanted_fps = g_settings.getFloat("wanted_fps");
|
||||
float wanted_frametime = 1.0 / wanted_fps;
|
||||
|
||||
f32 wanted_frametime_change = wanted_frametime - frametime;
|
||||
dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
|
||||
|
||||
// If needed frametime change is very small, just return
|
||||
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
|
||||
{
|
||||
dstream<<"ignoring small wanted_frametime_change"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
float range = g_viewing_range_nodes;
|
||||
float new_range = range;
|
||||
|
||||
static s16 range_old = 0;
|
||||
static f32 frametime_old = 0;
|
||||
|
||||
float d_range = range - range_old;
|
||||
f32 d_frametime = frametime - frametime_old;
|
||||
// A sane default of 30ms per 50 nodes of range
|
||||
static f32 time_per_range = 30. / 50;
|
||||
if(d_range != 0)
|
||||
{
|
||||
time_per_range = d_frametime / d_range;
|
||||
}
|
||||
|
||||
// The minimum allowed calculated frametime-range derivative:
|
||||
// Practically this sets the maximum speed of changing the range.
|
||||
// The lower this value, the higher the maximum changing speed.
|
||||
// A low value here results in wobbly range (0.001)
|
||||
// A high value here results in slow changing range (0.0025)
|
||||
// SUGG: This could be dynamically adjusted so that when
|
||||
// the camera is turning, this is lower
|
||||
float min_time_per_range = 0.001;
|
||||
if(time_per_range < min_time_per_range)
|
||||
time_per_range = min_time_per_range;
|
||||
|
||||
dstream<<"time_per_range="<<time_per_range<<std::endl;
|
||||
|
||||
f32 wanted_range_change = wanted_frametime_change / time_per_range;
|
||||
// Dampen the change a bit to kill oscillations
|
||||
//wanted_range_change *= 0.9;
|
||||
wanted_range_change *= 0.75;
|
||||
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
||||
|
||||
// If needed range change is very small, just return
|
||||
if(fabs(wanted_range_change) < 0.001)
|
||||
{
|
||||
dstream<<"ignoring small wanted_range_change"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
new_range += wanted_range_change;
|
||||
dstream<<"new_range="<<new_range/*<<std::endl*/;
|
||||
|
||||
float range_min = g_settings.getS16("viewing_range_nodes_min");
|
||||
float range_max = g_settings.getS16("viewing_range_nodes_max");
|
||||
|
||||
float new_range_unclamped = new_range;
|
||||
if(new_range < range_min)
|
||||
new_range = range_min;
|
||||
if(new_range > range_max)
|
||||
new_range = range_max;
|
||||
|
||||
if(new_range != new_range_unclamped)
|
||||
dstream<<", clamped to "<<new_range<<std::endl;
|
||||
else
|
||||
dstream<<std::endl;
|
||||
|
||||
JMutexAutoLock lock(g_range_mutex);
|
||||
|
||||
g_viewing_range_nodes = new_range;
|
||||
|
||||
range_old = new_range;
|
||||
frametime_old = frametime;
|
||||
}
|
||||
|
||||
class GUIQuickInventory : public IEventReceiver
|
||||
{
|
||||
@ -2326,13 +2464,15 @@ int main(int argc, char *argv[])
|
||||
swprintf(temptext, 150,
|
||||
L"(% .1f, % .1f, % .1f)"
|
||||
L" (% .3f < btime_jitter < % .3f"
|
||||
L", dtime_jitter = % .1f %%)",
|
||||
L", dtime_jitter = % .1f %%"
|
||||
L", v_range = %.1f)",
|
||||
player_position.X/BS,
|
||||
player_position.Y/BS,
|
||||
player_position.Z/BS,
|
||||
busytime_jitter1_min_sample,
|
||||
busytime_jitter1_max_sample,
|
||||
dtime_jitter1_max_fraction * 100.0
|
||||
dtime_jitter1_max_fraction * 100.0,
|
||||
g_viewing_range_nodes
|
||||
);
|
||||
|
||||
guitext2->setText(temptext);
|
||||
|
@ -2890,7 +2890,7 @@ void ServerMap::PrintInfo(std::ostream &out)
|
||||
ClientMap::ClientMap(
|
||||
Client *client,
|
||||
JMutex &range_mutex,
|
||||
s16 &viewing_range_nodes,
|
||||
float &viewing_range_nodes,
|
||||
bool &viewing_range_all,
|
||||
scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr,
|
||||
@ -3013,7 +3013,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
all changed nodes in viewing range at the next step.
|
||||
*/
|
||||
|
||||
s16 viewing_range_nodes;
|
||||
float viewing_range_nodes;
|
||||
bool viewing_range_all;
|
||||
{
|
||||
JMutexAutoLock lock(m_range_mutex);
|
||||
|
@ -551,7 +551,7 @@ public:
|
||||
ClientMap(
|
||||
Client *client,
|
||||
JMutex &range_mutex,
|
||||
s16 &viewing_range_nodes,
|
||||
float &viewing_range_nodes,
|
||||
bool &viewing_range_all,
|
||||
scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr,
|
||||
@ -620,7 +620,7 @@ private:
|
||||
JMutex mesh_mutex;
|
||||
|
||||
JMutex &m_range_mutex;
|
||||
s16 &m_viewing_range_nodes;
|
||||
float &m_viewing_range_nodes;
|
||||
bool &m_viewing_range_all;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user