Rework texture generating code, add texture grouping via ( ... )

This commit is contained in:
sfan5 2014-07-24 21:55:09 +02:00
parent 5357a17bac
commit 5884236046
4 changed files with 239 additions and 235 deletions

@ -7,6 +7,7 @@ core.features = {
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
texture_names_parens = true,
}
function core.has_feature(arg)

@ -186,6 +186,78 @@ stripping out the file extension:
e.g. foomod_foothing.png
e.g. foomod_foothing
Texture modifiers
-----------------
There are various texture modifiers that can be used
to generate textures on-the-fly.
Texture overlaying:
Textures can be overlaid by putting a ^ between them.
Example: default_dirt.png^default_grass_side.png
default_grass_side.png is overlayed over default_dirt.png
Texture grouping:
Textures can be grouped together by enclosing them in ( and ).
Example: cobble.png^(thing1.png^thing2.png)
A texture for 'thing1.png^thing2.png' is created and the resulting
texture is overlaid over cobble.png.
Advanced texture modifiers:
[crack:<n>:<p>
n = animation frame count, p = current animation frame
Draw a step of the crack animation on the texture.
Example: default_cobble.png^[crack:10:1
[combine:<w>x<h>:<x1>,<y1>=<file1>:<x2>,<y2>=<file2>
w = width, h = height, x1/x2 = x position, y1/y1 = y position,
file1/file2 = texture to combine
Create a textue of size <w> x <h> and blit <file1> to (<x1>,<y1>)
and blit <file2> to (<x2>,<y2>).
Example: [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png
[brighten
Brightens the texture.
Example: tnt_tnt_side.png^[brighten
[noalpha
Makes the texture completly opaque.
Example: default_leaves.png^[noalpha
[makealpha:<r>,<g>,<b>
Convert one color to transparency.
Example: default_cobble.png^[makealpha:128,128,128
[transform<t>
t = transformation(s) to apply
Rotates and/or flips the image.
<t> can be a number (between 0 and 7) or a transform name.
Rotations are counter-clockwise.
0 I identity
1 R90 rotate by 90 degrees
2 R180 rotate by 180 degrees
3 R270 rotate by 270 degrees
4 FX flip X
5 FXR90 flip X then rotate by 90 degrees
6 FY flip Y
7 FYR90 flip Y then rotate by 90 degrees
Example: default_stone.png^[transformFXR90
[inventorycube{<top>{<left>{<right>
'^' is replaced by '&' in texture names
Create an inventory cube texture using the side textures.
Example: [inventorycube{grass.png{dirt.png&grass_side.png{dirt.png&grass_side.png
Creates an inventorycube with 'grass.png', 'dirt.png^grass_side.png' and
'dirt.png^grass_side.png' textures
[lowpart:<percent>:<file>
Blit the lower <percent>% part of <file> on the texture:
Example: base.png^[lowpart:25:overlay.png
[verticalframe:<t>:<n>
t = animation frame count, n = current animation frame
Crops the texture to a frame of a vertical animation.
Example: default_torch_animated.png^[verticalframe:16:8
Sounds
-------
Only OGG Vorbis files are supported.

@ -306,27 +306,12 @@ public:
/*
Gets a texture id from cache or
- if main thread, from getTextureIdDirect
- if other thread, adds to request queue and waits for main thread
*/
u32 getTextureId(const std::string &name);
/*
Example names:
"stone.png"
"stone.png^crack2"
"stone.png^mineral_coal.png"
"stone.png^mineral_coal.png^crack1"
- If texture specified by name is found from cache, return the
cached id.
- Otherwise generate the texture, add to cache and return id.
Recursion is used to find out the largest found part of the
texture and continue based on it.
- if main thread, generates the texture, adds to cache and returns id.
- if other thread, adds to request queue and waits for main thread.
The id 0 points to a NULL texture. It is returned in case of error.
*/
u32 getTextureIdDirect(const std::string &name);
u32 getTextureId(const std::string &name);
// Finds out the name of a cached texture.
std::string getTextureName(u32 id);
@ -382,12 +367,7 @@ public:
// Generates an image from a full string like
// "stone.png^mineral_coal.png^[crack:1:0".
// Shall be called from the main thread.
video::IImage* generateImageFromScratch(std::string name);
// Generate image based on a string like "stone.png" or "[crack:1:0".
// if baseimg is NULL, it is created. Otherwise stuff is made on it.
// Shall be called from the main thread.
bool generateImage(std::string part_of_name, video::IImage *& baseimg);
video::IImage* generateImage(const std::string &name);
video::ITexture* getNormalTexture(const std::string &name);
private:
@ -401,6 +381,13 @@ private:
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
// Generate a texture
u32 generateTexture(const std::string &name);
// Generate image based on a string like "stone.png" or "[crack:1:0".
// if baseimg is NULL, it is created. Otherwise stuff is made on it.
bool generateImagePart(std::string part_of_name, video::IImage *& baseimg);
// Thread-safe cache of what source images are known (true = known)
MutexedMap<std::string, bool> m_source_image_existence;
@ -501,7 +488,7 @@ u32 TextureSource::getTextureId(const std::string &name)
*/
if(get_current_thread_id() == m_main_thread)
{
return getTextureIdDirect(name);
return generateTexture(name);
}
else
{
@ -567,152 +554,51 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
/*
This method generates all the textures
*/
u32 TextureSource::getTextureIdDirect(const std::string &name)
u32 TextureSource::generateTexture(const std::string &name)
{
//infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
//infostream << "generateTexture(): name=\"" << name << "\"" << std::endl;
// Empty name means texture 0
if(name == "")
{
infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
if (name == "") {
infostream<<"generateTexture(): name is empty"<<std::endl;
return 0;
}
{
/*
See if texture already exists
*/
JMutexAutoLock lock(m_textureinfo_cache_mutex);
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if (n != m_name_to_id.end()) {
return n->second;
}
}
/*
Calling only allowed from main thread
*/
if(get_current_thread_id() != m_main_thread)
{
errorstream<<"TextureSource::getTextureIdDirect() "
if (get_current_thread_id() != m_main_thread) {
errorstream<<"TextureSource::generateTexture() "
"called not from main thread"<<std::endl;
return 0;
}
/*
See if texture already exists
*/
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != m_name_to_id.end())
{
/*infostream<<"getTextureIdDirect(): \""<<name
<<"\" found in cache"<<std::endl;*/
return n->second;
}
}
/*infostream<<"getTextureIdDirect(): \""<<name
<<"\" NOT found in cache. Creating it."<<std::endl;*/
/*
Get the base image
*/
char separator = '^';
/*
This is set to the id of the base image.
If left 0, there is no base image and a completely new image
is made.
*/
u32 base_image_id = 0;
// Find last meta separator in name
s32 last_separator_position = -1;
for(s32 i=name.size()-1; i>=0; i--)
{
if(name[i] == separator)
{
last_separator_position = i;
break;
}
}
/*
If separator was found, construct the base name and make the
base image using a recursive call
*/
std::string base_image_name;
if(last_separator_position != -1)
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
/*infostream<<"getTextureIdDirect(): Calling itself recursively"
" to get base image of \""<<name<<"\" = \""
<<base_image_name<<"\""<<std::endl;*/
base_image_id = getTextureIdDirect(base_image_name);
}
//infostream<<"base_image_id="<<base_image_id<<std::endl;
video::IVideoDriver* driver = m_device->getVideoDriver();
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
video::ITexture *t = NULL;
video::IImage *img = generateImage(name);
/*
An image will be built from files and then converted into a texture.
*/
video::IImage *baseimg = NULL;
video::ITexture *tex = NULL;
// If a base image was found, copy it to baseimg
if(base_image_id != 0)
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
TextureInfo *ti = &m_textureinfo_cache[base_image_id];
if(ti->texture == NULL)
{
infostream<<"getTextureIdDirect(): WARNING: NULL Texture in "
<<"cache: \""<<base_image_name<<"\""
<<std::endl;
}
else
{
core::dimension2d<u32> dim = ti->texture->getSize();
baseimg = driver->createImage(ti->texture,v2s32(0,0), dim);
/*infostream<<"getTextureIdDirect(): Loaded \""
<<base_image_name<<"\" from image cache"
<<std::endl;*/
}
}
/*
Parse out the last part of the name of the image and act
according to it
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(!generateImage(last_part_of_name, baseimg))
{
errorstream<<"getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
<<std::endl;
}
// If no resulting image, print a warning
if(baseimg == NULL)
{
errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
" create texture \""<<name<<"\""<<std::endl;
}
if(baseimg != NULL)
{
if (img != NULL) {
#ifdef __ANDROID__
baseimg = Align2Npot2(baseimg, driver);
img = Align2Npot2(img, driver);
#endif
// Create texture from resulting image
t = driver->addTexture(name.c_str(), baseimg);
baseimg->drop();
tex = driver->addTexture(name.c_str(), img);
img->drop();
}
/*
@ -722,7 +608,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
JMutexAutoLock lock(m_textureinfo_cache_mutex);
u32 id = m_textureinfo_cache.size();
TextureInfo ti(name, t);
TextureInfo ti(name, tex);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
@ -779,7 +665,7 @@ void TextureSource::processQueue()
<<"name=\""<<request.key<<"\""
<<std::endl;*/
m_get_texture_queue.pushResult(request,getTextureIdDirect(request.key));
m_get_texture_queue.pushResult(request, generateTexture(request.key));
}
}
@ -803,15 +689,15 @@ void TextureSource::rebuildImagesAndTextures()
// Recreate textures
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
video::IImage *img = generateImageFromScratch(ti->name);
video::IImage *img = generateImage(ti->name);
#ifdef __ANDROID__
img = Align2Npot2(img,driver);
img = Align2Npot2(img, driver);
assert(img->getDimension().Height == npot2(img->getDimension().Height));
assert(img->getDimension().Width == npot2(img->getDimension().Width));
#endif
// Create texture from resulting image
video::ITexture *t = NULL;
if(img) {
if (img) {
t = driver->addTexture(ti->name.c_str(), img);
img->drop();
}
@ -819,7 +705,7 @@ void TextureSource::rebuildImagesAndTextures()
// Replace texture
ti->texture = t;
if (t_old != 0)
if (t_old)
m_texture_trash.push_back(t_old);
}
}
@ -1024,52 +910,104 @@ video::ITexture* TextureSource::generateTextureFromMesh(
return rtt;
}
video::IImage* TextureSource::generateImageFromScratch(std::string name)
video::IImage* TextureSource::generateImage(const std::string &name)
{
/*infostream<<"generateImageFromScratch(): "
"\""<<name<<"\""<<std::endl;*/
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
/*
Get the base image
*/
const char separator = '^';
const char paren_open = '(';
const char paren_close = ')';
// Find last separator in the name
s32 last_separator_pos = -1;
u8 paren_bal = 0;
for(s32 i = name.size() - 1; i >= 0; i--) {
switch(name[i]) {
case separator:
if (paren_bal == 0) {
last_separator_pos = i;
i = -1; // break out of loop
}
break;
case paren_open:
if (paren_bal == 0) {
errorstream << "generateImage(): unbalanced parentheses"
<< "(extranous '(') while generating texture \""
<< name << "\"" << std::endl;
return NULL;
}
paren_bal--;
break;
case paren_close:
paren_bal++;
break;
default:
break;
}
}
if (paren_bal > 0) {
errorstream << "generateImage(): unbalanced parentheses"
<< "(missing matching '(') while generating texture \""
<< name << "\"" << std::endl;
return NULL;
}
video::IImage *baseimg = NULL;
char separator = '^';
// Find last meta separator in name
s32 last_separator_position = name.find_last_of(separator);
/*
If separator was found, construct the base name and make the
base image using a recursive call
If separator was found, make the base image
using a recursive call.
*/
std::string base_image_name;
if(last_separator_position != -1)
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
baseimg = generateImageFromScratch(base_image_name);
if (last_separator_pos != -1) {
baseimg = generateImage(name.substr(0, last_separator_pos));
}
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
/*
Parse out the last part of the name of the image and act
according to it
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
std::string last_part_of_name = name.substr(last_separator_pos + 1);
// Generate image according to part of name
if(!generateImage(last_part_of_name, baseimg))
{
errorstream<<"generateImageFromScratch(): "
"failed to generate \""<<last_part_of_name<<"\""
<<std::endl;
/*
If this name is enclosed in parentheses, generate it
and blit it onto the base image
*/
if (last_part_of_name[0] == paren_open
&& last_part_of_name[last_part_of_name.size() - 1] == paren_close) {
std::string name2 = last_part_of_name.substr(1,
last_part_of_name.size() - 2);
video::IImage *tmp = generateImage(name2);
if (!tmp) {
errorstream << "generateImage(): "
"Failed to generate \"" << name2 << "\""
<< std::endl;
return NULL;
}
core::dimension2d<u32> dim = tmp->getDimension();
if (!baseimg)
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim);
tmp->drop();
} else if (!generateImagePart(last_part_of_name, baseimg)) {
// Generate image according to part of name
errorstream << "generateImage(): "
"Failed to generate \"" << last_part_of_name << "\""
<< std::endl;
}
// If no resulting image, print a warning
if (baseimg == NULL) {
errorstream << "generateImage(): baseimg is NULL (attempted to"
" create texture \"" << name << "\")" << std::endl;
}
return baseimg;
}
@ -1125,7 +1063,8 @@ video::IImage * Align2Npot2(video::IImage * image,
#endif
bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
bool TextureSource::generateImagePart(std::string part_of_name,
video::IImage *& baseimg)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
@ -1135,7 +1074,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
{
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
#ifdef __ANDROID__
image = Align2Npot2(image,driver);
image = Align2Npot2(image, driver);
#endif
if (image == NULL) {
if (part_of_name != "") {
@ -1221,9 +1160,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
if(part_of_name.substr(0,6) == "[crack")
{
if(baseimg == NULL)
{
errorstream<<"generateImage(): baseimg==NULL "
if (baseimg == NULL) {
errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1263,15 +1201,13 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
sf.next(":");
u32 w0 = stoi(sf.next("x"));
u32 h0 = stoi(sf.next(":"));
infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
//infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
if(baseimg == NULL)
{
if (baseimg == NULL) {
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
baseimg->fill(video::SColor(0,0,0,0));
}
while(sf.atend() == false)
{
while (sf.atend() == false) {
u32 x = stoi(sf.next(","));
u32 y = stoi(sf.next("="));
std::string filename = sf.next(":");
@ -1279,8 +1215,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
if(img)
{
if (img) {
core::dimension2d<u32> dim = img->getDimension();
infostream<<"Size "<<dim.Width
<<"x"<<dim.Height<<std::endl;
@ -1295,10 +1230,9 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
NULL);*/
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
img2->drop();
}
else
{
infostream<<"img==NULL"<<std::endl;
} else {
errorstream << "generateImagePart(): Failed to load image \""
<< filename << "\" for [combine" << std::endl;
}
}
}
@ -1307,9 +1241,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,9) == "[brighten")
{
if(baseimg == NULL)
{
errorstream<<"generateImage(): baseimg==NULL "
if (baseimg == NULL) {
errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1326,9 +1259,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,8) == "[noalpha")
{
if(baseimg == NULL)
{
errorstream<<"generateImage(): baseimg==NULL "
if (baseimg == NULL){
errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1351,9 +1283,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,11) == "[makealpha:")
{
if(baseimg == NULL)
{
errorstream<<"generateImage(): baseimg==NULL "
if (baseimg == NULL) {
errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1408,9 +1339,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,10) == "[transform")
{
if(baseimg == NULL)
{
errorstream<<"generateImage(): baseimg==NULL "
if (baseimg == NULL) {
errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1436,9 +1366,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,14) == "[inventorycube")
{
if(baseimg != NULL)
{
errorstream<<"generateImage(): baseimg!=NULL "
if (baseimg != NULL){
errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1452,13 +1381,18 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
std::string imagename_right = sf.next("{");
// Generate images for the faces of the cube
video::IImage *img_top =
generateImageFromScratch(imagename_top);
video::IImage *img_left =
generateImageFromScratch(imagename_left);
video::IImage *img_right =
generateImageFromScratch(imagename_right);
assert(img_top && img_left && img_right);
video::IImage *img_top = generateImage(imagename_top);
video::IImage *img_left = generateImage(imagename_left);
video::IImage *img_right = generateImage(imagename_right);
if (img_top == NULL || img_left == NULL || img_right == NULL) {
errorstream << "generateImagePart(): Failed to create textures"
<< " for inventorycube \"" << part_of_name << "\""
<< std::endl;
baseimg = generateImage(imagename_top);
return true;
}
#ifdef __ANDROID__
assert(img_top->getDimension().Height == npot2(img_top->getDimension().Height));
assert(img_top->getDimension().Width == npot2(img_top->getDimension().Width));
@ -1469,6 +1403,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
assert(img_right->getDimension().Height == npot2(img_right->getDimension().Height));
assert(img_right->getDimension().Width == npot2(img_right->getDimension().Width));
#endif
// Create textures from images
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
@ -1518,19 +1453,18 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
// Drop mesh
cube->drop();
// Free textures of images
// Free textures
driver->removeTexture(texture_top);
driver->removeTexture(texture_left);
driver->removeTexture(texture_right);
if(rtt == NULL)
{
baseimg = generateImageFromScratch(imagename_top);
if (rtt == NULL) {
baseimg = generateImage(imagename_top);
return true;
}
// Create image of render target
video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim);
video::IImage *image = driver->createImage(rtt, v2s32(0, 0), params.dim);
assert(image);
// Cleanup texture
@ -1538,8 +1472,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim);
if(image)
{
if (image) {
image->copyTo(baseimg);
image->drop();
}
@ -1592,7 +1525,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
u32 frame_index = stoi(sf.next(":"));
if(baseimg == NULL){
errorstream<<"generateImage(): baseimg!=NULL "
errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1604,7 +1537,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
frame_size);
if(!img){
errorstream<<"generateImage(): Could not create image "
errorstream<<"generateImagePart(): Could not create image "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@ -1626,7 +1559,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
}
else
{
errorstream<<"generateImage(): Invalid "
errorstream<<"generateImagePart(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}

@ -98,7 +98,6 @@ public:
ITextureSource(){}
virtual ~ITextureSource(){}
virtual u32 getTextureId(const std::string &name)=0;
virtual u32 getTextureIdDirect(const std::string &name)=0;
virtual std::string getTextureName(u32 id)=0;
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
@ -116,7 +115,6 @@ public:
IWritableTextureSource(){}
virtual ~IWritableTextureSource(){}
virtual u32 getTextureId(const std::string &name)=0;
virtual u32 getTextureIdDirect(const std::string &name)=0;
virtual std::string getTextureName(u32 id)=0;
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(