fix extruded items texture leak

This commit is contained in:
sapier 2013-04-07 20:00:25 +02:00 committed by kwolekr
parent 9449026839
commit 58fd39de35

@ -234,6 +234,7 @@ public:
m_item_definitions.clear();
#ifndef SERVER
m_main_thread = get_current_thread_id();
m_driver = NULL;
#endif
clear();
@ -249,6 +250,14 @@ public:
cc->wield_mesh->drop();
delete cc;
}
if (m_driver != NULL) {
for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
m_driver->removeTexture(m_extruded_textures[i]);
}
m_extruded_textures.clear();
}
m_driver = NULL;
#endif
}
virtual const ItemDefinition& get(const std::string &name_) const
@ -297,6 +306,10 @@ public:
return m_item_definitions.find(name) != m_item_definitions.end();
}
#ifndef SERVER
private:
static video::IVideoDriver * m_driver;
static std::vector<video::ITexture*> m_extruded_textures;
public:
ClientCached* createClientCachedDirect(const std::string &name,
IGameDef *gamedef) const
{
@ -435,6 +448,13 @@ public:
tsrc->getTextureRaw(f.tiledef[0].name);
}
}
else
{
if (m_driver == 0)
m_driver = driver;
m_extruded_textures.push_back(cc->inventory_texture);
}
/*
Use the node mesh as the wield mesh
@ -661,3 +681,8 @@ IWritableItemDefManager* createItemDefManager()
return new CItemDefManager();
}
#ifndef SERVER
//TODO very very very dirty hack!
video::IVideoDriver * CItemDefManager::m_driver = 0;
std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
#endif