working time-of-day sending from server to client

This commit is contained in:
Perttu Ahola 2010-12-20 14:04:31 +02:00
parent ab7477c4c3
commit 5a36956f75
10 changed files with 198 additions and 148 deletions

@ -2,18 +2,18 @@
# It's usually sufficient to change just the target name and source file list
# and be sure that CXX is set to a valid compiler
TARGET = test
SOURCE_FILES = guiPauseMenu.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
SOURCE_FILES = guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
SOURCES = $(addprefix src/, $(SOURCE_FILES))
BUILD_DIR = build
BUILD_DIR = build/
OBJECTS = $(addprefix $(BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
#OBJECTS = $(SOURCES:.cpp=.o)
FAST_TARGET = fasttest
SERVER_TARGET = server
SERVER_SOURCE_FILES = mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
SERVER_SOURCE_FILES = defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))
SERVER_BUILD_DIR = serverbuild
SERVER_BUILD_DIR = serverbuild/
SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))
#SERVER_OBJECTS = $(SERVER_SOURCES:.cpp=.o)
@ -57,13 +57,13 @@ SERVER_DESTPATH = bin/$(SERVER_TARGET)$(SUF)
# Build commands
all_linux all_win32: make_build_dir $(DESTPATH)
fast_linux: make_build_dir $(FAST_DESTPATH)
server_linux: make_server_build_dir $(SERVER_DESTPATH)
all_linux all_win32: $(BUILD_DIR) $(DESTPATH)
fast_linux: $(BUILD_DIR) $(FAST_DESTPATH)
server_linux: $(SERVER_BUILD_DIR) $(SERVER_DESTPATH)
make_build_dir:
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
make_server_build_dir:
$(SERVER_BUILD_DIR):
mkdir -p $(SERVER_BUILD_DIR)
$(DESTPATH): $(OBJECTS)

@ -60,3 +60,10 @@
# Note that this gets applied at map generation time
#endless_water = true
# 20 min/day
#time_speed = 72
# 1 min/day
#time_speed = 1440
#time_send_interval = 5

@ -91,10 +91,7 @@ Client::Client(
m_server_ser_ver(SER_FMT_VER_INVALID),
m_step_dtime(0.0),
m_inventory_updated(false),
m_time(0),
m_time_counter(0.0)
//m_daynight_i(0)
//m_daynight_ratio(1000)
m_time_of_day(0)
{
m_packetcounter_timer = 0.0;
m_delete_unused_sectors_timer = 0.0;
@ -165,48 +162,29 @@ void Client::step(float dtime)
Day/night
*/
{
m_time_counter += dtime;
int seconds = (int)m_time_counter;
m_time_counter -= (float)seconds;
m_time += seconds;
if(seconds > 0)
{
//dstream<<"m_time="<<m_time<<std::endl;
/*JMutexAutoLock envlock(m_env_mutex);
u32 dr = 500+500*sin((float)((m_time/10)%7)/7.*2.*PI);
if(dr != m_env.getDayNightRatio())
{
dstream<<"dr="<<dr<<std::endl;
m_env.setDayNightRatio(dr);
m_env.expireMeshes();
}*/
#if 1
s32 d = 4;
s32 t = (m_time/10)%d;
s32 dn = 0;
if(t == d/2-1 || t == d-1)
dn = 1;
else if(t < d/2-1)
dn = 0;
else
dn = 2;
s32 d = 8;
s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
s32 dn = 0;
if(t == d/4 || t == (d-d/4))
dn = 1;
else if(t < d/4 || t > (d-d/4))
dn = 2;
else
dn = 0;
u32 dr = 1000;
if(dn == 0)
dr = 1000;
if(dn == 1)
dr = 600;
if(dn == 2)
dr = 300;
#else
u32 dr = 1000;
#endif
if(dr != m_env.getDayNightRatio())
{
dstream<<"dr="<<dr<<std::endl;
m_env.setDayNightRatio(dr);
m_env.expireMeshes(true);
}
u32 dr = 1000;
if(dn == 0)
dr = 1000;
if(dn == 1)
dr = 600;
if(dn == 2)
dr = 300;
if(dr != m_env.getDayNightRatio())
{
//dstream<<"dr="<<dr<<std::endl;
m_env.setDayNightRatio(dr);
m_env.expireMeshes(true);
}
}
@ -1034,6 +1012,16 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
} //envlock
}
else if(command == TOCLIENT_TIME_OF_DAY)
{
if(datasize < 4)
return;
u16 time = readU16(&data[2]);
time = time % 24000;
m_time_of_day.set(time);
//dstream<<"Client: time="<<time<<std::endl;
}
// Default to queueing it (for slow commands)
else
{

@ -290,9 +290,8 @@ private:
PacketCounter m_packetcounter;
// Access these only in main thread.
u32 m_time;
float m_time_counter;
// Received from the server. 0-23999
MutexedVariable<u32> m_time_of_day;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;

@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CLIENTSERVER_HEADER
#define CLIENTSERVER_HEADER
#include "utility.h"
#define PROTOCOL_ID 0x4f457403
enum ToClientCommand
@ -90,6 +92,12 @@ enum ToClientCommand
v3s16 blockpos
block objects
*/
TOCLIENT_TIME_OF_DAY = 0x29,
/*
u16 command
u16 time (0-23999)
*/
};
enum ToServerCommand
@ -185,8 +193,13 @@ enum ToServerCommand
*/
};
// Flags for TOSERVER_GETBLOCK
#define TOSERVER_GETBLOCK_FLAG_OPTIONAL (1<<0)
inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time)
{
SharedBuffer<u8> data(2+2);
writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
writeU16(&data[2], time);
return data;
}
#endif

60
src/defaultsettings.cpp Normal file

@ -0,0 +1,60 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "utility.h"
extern Settings g_settings;
void set_default_settings()
{
// Client stuff
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_max", "300");
g_settings.setDefault("viewing_range_nodes_min", "35");
g_settings.setDefault("screenW", "");
g_settings.setDefault("screenH", "");
g_settings.setDefault("host_game", "");
g_settings.setDefault("port", "");
g_settings.setDefault("address", "");
g_settings.setDefault("name", "");
g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
g_settings.setDefault("enable_fog", "true");
// Server stuff
g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("heightmap_blocksize", "32");
g_settings.setDefault("height_randmax", "constant 50.0");
g_settings.setDefault("height_randfactor", "constant 0.6");
g_settings.setDefault("height_base", "linear 0 0 0");
g_settings.setDefault("plants_amount", "1.0");
g_settings.setDefault("ravines_amount", "1.0");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");
g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
g_settings.setDefault("disable_water_climb", "true");
g_settings.setDefault("endless_water", "true");
g_settings.setDefault("max_block_send_distance", "5");
g_settings.setDefault("max_block_generate_distance", "4");
g_settings.setDefault("time_send_interval", "20");
g_settings.setDefault("time_speed", "144");
}

@ -172,10 +172,6 @@ TODO: Check what goes wrong with caching map to disk (Kray)
TODO: Remove LazyMeshUpdater. It is not used as supposed.
TODO: Node cracking animation when digging
- TODO: A way to generate new textures by combining textures
- TODO: Mesh update to fetch cracked faces from the former
TODO: Add server unused sector deletion settings to settings
TODO: TOSERVER_LEAVE
@ -183,6 +179,10 @@ TODO: TOSERVER_LEAVE
Doing now:
======================================================================
TODO: Node cracking animation when digging
- TODO: A way to generate new textures by combining textures
- TODO: Mesh update to fetch cracked faces from the former
======================================================================
*/
@ -298,41 +298,7 @@ bool g_viewing_range_all = false;
Settings g_settings;
// Sets default settings
void set_default_settings()
{
// Client stuff
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_max", "300");
g_settings.setDefault("viewing_range_nodes_min", "35");
g_settings.setDefault("screenW", "");
g_settings.setDefault("screenH", "");
g_settings.setDefault("host_game", "");
g_settings.setDefault("port", "");
g_settings.setDefault("address", "");
g_settings.setDefault("name", "");
g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
g_settings.setDefault("enable_fog", "true");
// Server stuff
g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("heightmap_blocksize", "32");
g_settings.setDefault("height_randmax", "constant 50.0");
g_settings.setDefault("height_randfactor", "constant 0.6");
g_settings.setDefault("height_base", "linear 0 0 0");
g_settings.setDefault("plants_amount", "1.0");
g_settings.setDefault("ravines_amount", "1.0");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");
g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
g_settings.setDefault("disable_water_climb", "true");
g_settings.setDefault("endless_water", "true");
g_settings.setDefault("max_block_send_distance", "5");
g_settings.setDefault("max_block_generate_distance", "4");
}
extern void set_default_settings();
/*
Random stuff

@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "voxel.h"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
void * ServerThread::Thread()
{
ThreadStarted();
@ -121,7 +123,7 @@ void * EmergeThread::Thread()
// Check flags
u8 flags = i.getNode()->getValue();
if((flags & TOSERVER_GETBLOCK_FLAG_OPTIONAL) == false)
if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
optional = false;
}
@ -541,7 +543,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
u8 flags = 0;
if(generate == false)
flags |= TOSERVER_GETBLOCK_FLAG_OPTIONAL;
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
@ -757,7 +759,7 @@ void RemoteClient::SendObjectData(
m_num_blocks_in_emerge_queue.m_value++;*/
// Add to queue as an anonymous fetch from disk
u8 flags = TOSERVER_GETBLOCK_FLAG_OPTIONAL;
u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
server->m_emerge_queue.addBlock(0, p, flags);
server->m_emergethread.trigger();
}
@ -926,7 +928,10 @@ Server::Server(
m_env(new ServerMap(mapsavedir, hm_params, map_params), dout_server),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_thread(this),
m_emergethread(this)
m_emergethread(this),
m_time_of_day(12000),
m_time_counter(0),
m_time_of_day_send_timer(0)
{
m_flowwater_timer = 0.0;
m_print_info_timer = 0.0;
@ -1025,6 +1030,45 @@ void Server::AsyncRunStep()
JMutexAutoLock lock1(m_step_dtime_mutex);
m_step_dtime -= dtime;
}
/*
Update m_time_of_day
*/
{
m_time_counter += dtime;
f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
m_time_counter -= (f32)units / speed;
m_time_of_day.set((m_time_of_day.get() + units) % 24000);
//dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
/*
Send to clients at constant intervals
*/
m_time_of_day_send_timer -= dtime;
if(m_time_of_day_send_timer < 0.0)
{
m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
//JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
//Player *player = m_env.getPlayer(client->peer_id);
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
m_time_of_day.get());
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
}
}
//dstream<<"Server steps "<<dtime<<std::endl;
@ -1434,6 +1478,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Send inventory to player
SendInventory(peer->id);
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
m_time_of_day.get());
m_con.Send(peer->id, 0, data, true);
}
return;
}

@ -265,9 +265,11 @@ public:
void GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest);
// Connection and environment should be locked when this is called
// steps() objects of blocks not found in active_blocks, then
// adds those blocks to active_blocks
/*
Connection and environment should be locked when this is called.
steps() objects of blocks not found in active_blocks, then
adds those blocks to active_blocks
*/
void SendObjectData(
Server *server,
float dtime,
@ -281,14 +283,6 @@ public:
void SetBlockNotSent(v3s16 p);
void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
//void BlockEmerged();
/*bool IsSendingBlock(v3s16 p)
{
JMutexAutoLock lock(m_blocks_sending_mutex);
return (m_blocks_sending.find(p) != NULL);
}*/
s32 SendingCount()
{
JMutexAutoLock lock(m_blocks_sending_mutex);
@ -457,6 +451,12 @@ private:
// Nodes that are destinations of flowing liquid at the moment
core::map<v3s16, u8> m_flow_active_nodes;
// 0-23999
MutexedVariable<u32> m_time_of_day;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
float m_time_of_day_send_timer;
friend class EmergeThread;
friend class RemoteClient;

@ -86,41 +86,7 @@ IrrlichtDevice *g_device = NULL;
Settings g_settings;
// Sets default settings
void set_default_settings()
{
// Client stuff
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_max", "300");
g_settings.setDefault("viewing_range_nodes_min", "35");
g_settings.setDefault("screenW", "");
g_settings.setDefault("screenH", "");
g_settings.setDefault("host_game", "");
g_settings.setDefault("port", "");
g_settings.setDefault("address", "");
g_settings.setDefault("name", "");
g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
g_settings.setDefault("enable_fog", "true");
// Server stuff
g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("heightmap_blocksize", "32");
g_settings.setDefault("height_randmax", "constant 50.0");
g_settings.setDefault("height_randfactor", "constant 0.6");
g_settings.setDefault("height_base", "linear 0 0 0");
g_settings.setDefault("plants_amount", "1.0");
g_settings.setDefault("ravines_amount", "1.0");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");
g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
g_settings.setDefault("disable_water_climb", "true");
g_settings.setDefault("endless_water", "true");
g_settings.setDefault("max_block_send_distance", "5");
g_settings.setDefault("max_block_generate_distance", "4");
}
extern void set_default_settings();
/*
Debug streams