forked from Mirrorlandia_minetest/minetest
Add callback on_mapblocks_changed
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@ -8,10 +8,9 @@
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-- Misc. API functions
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--
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-- This must match the implementation in src/script/common/c_converter.h
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function core.hash_node_position(pos)
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return (pos.z + 32768) * 65536 * 65536
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+ (pos.y + 32768) * 65536
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+ pos.x + 32768
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return (pos.z + 0x8000) * 0x100000000 + (pos.y + 0x8000) * 0x10000 + (pos.x + 0x8000)
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end
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@ -633,6 +633,17 @@ core.registered_on_player_inventory_actions, core.register_on_player_inventory_a
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core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()
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core.registered_on_rightclickplayers, core.register_on_rightclickplayer = make_registration()
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core.registered_on_liquid_transformed, core.register_on_liquid_transformed = make_registration()
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core.registered_on_mapblocks_changed, core.register_on_mapblocks_changed = make_registration()
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core.register_on_mods_loaded(function()
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core.after(0, function()
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setmetatable(core.registered_on_mapblocks_changed, {
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__newindex = function()
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error("on_mapblocks_changed callbacks must be registered at load time")
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end,
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})
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end)
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end)
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--
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-- Compatibility for on_mapgen_init()
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@ -43,6 +43,7 @@ local register_functions = {
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register_on_item_eat = 0,
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register_on_punchplayer = 0,
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register_on_player_hpchange = 0,
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register_on_mapblocks_changed = 0,
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}
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---
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@ -5372,6 +5372,16 @@ Call these functions only at load time!
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* `pos_list` is an array of all modified positions.
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* `node_list` is an array of the old node that was previously at the position
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with the corresponding index in pos_list.
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* `minetest.register_on_mapblocks_changed(function(modified_blocks, modified_block_count))`
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* Called soon after any nodes or node metadata have been modified. No
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modifications will be missed, but there may be false positives.
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* Will never be called more than once per server step.
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* `modified_blocks` is the set of modified mapblock position hashes. These
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are in the same format as those produced by `minetest.hash_node_position`,
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and can be converted to positions with `minetest.get_position_from_hash`.
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The set is a table where the keys are hashes and the values are `true`.
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* `modified_block_count` is the number of entries in the set.
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* Note: callbacks must be registered at mod load time.
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Setting-related
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---------------
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@ -147,3 +147,33 @@ local function test_mapgen_edges(cb)
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minetest.emerge_area(max_edge, max_edge:add(1), emerge_block, max_finished)
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end
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unittests.register("test_mapgen_edges", test_mapgen_edges, {map=true, async=true})
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local finish_test_on_mapblocks_changed
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minetest.register_on_mapblocks_changed(function(modified_blocks, modified_block_count)
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if finish_test_on_mapblocks_changed then
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finish_test_on_mapblocks_changed(modified_blocks, modified_block_count)
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finish_test_on_mapblocks_changed = nil
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end
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end)
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local function test_on_mapblocks_changed(cb, player, pos)
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local bp1 = (pos / minetest.MAP_BLOCKSIZE):floor()
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local bp2 = bp1:add(1)
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for _, bp in ipairs({bp1, bp2}) do
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-- Make a modification in the block.
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local p = bp * minetest.MAP_BLOCKSIZE
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minetest.load_area(p)
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local meta = minetest.get_meta(p)
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meta:set_int("test_on_mapblocks_changed", meta:get_int("test_on_mapblocks_changed") + 1)
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end
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finish_test_on_mapblocks_changed = function(modified_blocks, modified_block_count)
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if modified_block_count < 2 then
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return cb("Expected at least two mapblocks to be recorded as modified")
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end
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if not modified_blocks[minetest.hash_node_position(bp1)] or
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not modified_blocks[minetest.hash_node_position(bp2)] then
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return cb("The expected mapblocks were not recorded as modified")
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end
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cb()
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end
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end
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unittests.register("test_on_mapblocks_changed", test_on_mapblocks_changed, {map=true, async=true})
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@ -121,3 +121,12 @@ void warn_if_field_exists(lua_State *L, int table,
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size_t write_array_slice_float(lua_State *L, int table_index, float *data,
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v3u16 data_size, v3u16 slice_offset, v3u16 slice_size);
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// This must match the implementation in builtin/game/misc_s.lua
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// Note that this returns a floating point result as Lua integers are 32-bit
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inline lua_Number hash_node_position(v3s16 pos)
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{
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return (((s64)pos.Z + 0x8000L) << 32)
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| (((s64)pos.Y + 0x8000L) << 16)
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| ((s64)pos.X + 0x8000L);
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}
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@ -299,3 +299,36 @@ void ScriptApiEnv::on_liquid_transformed(
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runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiEnv::on_mapblocks_changed(const std::unordered_set<v3s16> &set)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_mapblocks_changed
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_mapblocks_changed");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2);
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// Convert the set to a set of position hashes
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lua_createtable(L, 0, set.size());
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for(const v3s16 &p : set) {
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lua_pushnumber(L, hash_node_position(p));
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lua_pushboolean(L, true);
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lua_rawset(L, -3);
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}
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lua_pushinteger(L, set.size());
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runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
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}
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bool ScriptApiEnv::has_on_mapblocks_changed()
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_mapblocks_changed
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_mapblocks_changed");
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luaL_checktype(L, -1, LUA_TTABLE);
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return lua_objlen(L, -1) > 0;
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}
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "irr_v3d.h"
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#include "mapnode.h"
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#include <unordered_set>
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#include <vector>
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class ServerEnvironment;
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@ -48,5 +49,11 @@ public:
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// Called after liquid transform changes
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void on_liquid_transformed(const std::vector<std::pair<v3s16, MapNode>> &list);
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// Called after mapblock changes
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void on_mapblocks_changed(const std::unordered_set<v3s16> &set);
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// Determines whether there are any on_mapblocks_changed callbacks
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bool has_on_mapblocks_changed();
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void initializeEnvironment(ServerEnvironment *env);
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};
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@ -381,6 +381,18 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
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m_list = std::move(newlist);
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}
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/*
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OnMapblocksChangedReceiver
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*/
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void OnMapblocksChangedReceiver::onMapEditEvent(const MapEditEvent &event)
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{
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assert(receiving);
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for (const v3s16 &p : event.modified_blocks) {
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modified_blocks.insert(p);
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}
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}
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/*
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ServerEnvironment
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*/
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@ -476,6 +488,11 @@ void ServerEnvironment::init()
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m_player_database = openPlayerDatabase(player_backend_name, m_path_world, conf);
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m_auth_database = openAuthDatabase(auth_backend_name, m_path_world, conf);
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if (m_map && m_script->has_on_mapblocks_changed()) {
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m_map->addEventReceiver(&m_on_mapblocks_changed_receiver);
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m_on_mapblocks_changed_receiver.receiving = true;
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}
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}
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ServerEnvironment::~ServerEnvironment()
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@ -1570,6 +1587,14 @@ void ServerEnvironment::step(float dtime)
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// Send outdated detached inventories
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m_server->sendDetachedInventories(PEER_ID_INEXISTENT, true);
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// Notify mods of modified mapblocks
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if (m_on_mapblocks_changed_receiver.receiving &&
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!m_on_mapblocks_changed_receiver.modified_blocks.empty()) {
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std::unordered_set<v3s16> modified_blocks;
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std::swap(modified_blocks, m_on_mapblocks_changed_receiver.modified_blocks);
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m_script->on_mapblocks_changed(modified_blocks);
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}
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const auto end_time = porting::getTimeUs();
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m_step_time_counter->increment(end_time - start_time);
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}
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@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "activeobject.h"
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#include "environment.h"
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#include "mapnode.h"
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#include "map.h"
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#include "settings.h"
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#include "server/activeobjectmgr.h"
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#include "util/numeric.h"
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@ -30,9 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <random>
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class IGameDef;
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class ServerMap;
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struct GameParams;
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class MapBlock;
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class RemotePlayer;
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class PlayerDatabase;
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class AuthDatabase;
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@ -193,6 +191,16 @@ public:
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std::set<v3s16> m_forceloaded_list;
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};
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/*
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ServerEnvironment::m_on_mapblocks_changed_receiver
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*/
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struct OnMapblocksChangedReceiver : public MapEventReceiver {
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std::unordered_set<v3s16> modified_blocks;
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bool receiving = false;
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void onMapEditEvent(const MapEditEvent &event) override;
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};
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/*
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Operation mode for ServerEnvironment::clearObjects()
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*/
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@ -455,6 +463,8 @@ private:
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Server *m_server;
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// Active Object Manager
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server::ActiveObjectMgr m_ao_manager;
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// on_mapblocks_changed map event receiver
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OnMapblocksChangedReceiver m_on_mapblocks_changed_receiver;
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// World path
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const std::string m_path_world;
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// Outgoing network message buffer for active objects
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