forked from Mirrorlandia_minetest/minetest
Verify database connection on interval (#9665)
This commit is contained in:
parent
62c62f3829
commit
5c588f89e7
@ -90,13 +90,19 @@ void Database_PostgreSQL::connectToDatabase()
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initStatements();
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initStatements();
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}
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}
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void Database_PostgreSQL::verifyDatabase()
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void Database_PostgreSQL::pingDatabase()
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{
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{
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if (PQstatus(m_conn) == CONNECTION_OK)
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// Verify DB connection with ping
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return;
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try {
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PQreset(m_conn);
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ping();
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ping();
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} catch (const DatabaseException &e) {
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// If ping failed, show the error and try reconnect
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PQreset(m_conn);
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errorstream << e.what() << std::endl
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<< "Reconnecting to database " << m_connect_string << std::endl;
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connectToDatabase();
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}
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}
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}
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void Database_PostgreSQL::ping()
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void Database_PostgreSQL::ping()
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@ -151,7 +157,7 @@ void Database_PostgreSQL::createTableIfNotExists(const std::string &table_name,
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void Database_PostgreSQL::beginSave()
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void Database_PostgreSQL::beginSave()
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{
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{
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verifyDatabase();
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pingDatabase();
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checkResults(PQexec(m_conn, "BEGIN;"));
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checkResults(PQexec(m_conn, "BEGIN;"));
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}
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}
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@ -227,7 +233,7 @@ bool MapDatabasePostgreSQL::saveBlock(const v3s16 &pos, const std::string &data)
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return false;
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return false;
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}
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}
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verifyDatabase();
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pingDatabase();
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s32 x, y, z;
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s32 x, y, z;
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x = htonl(pos.X);
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x = htonl(pos.X);
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@ -251,7 +257,7 @@ bool MapDatabasePostgreSQL::saveBlock(const v3s16 &pos, const std::string &data)
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void MapDatabasePostgreSQL::loadBlock(const v3s16 &pos, std::string *block)
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void MapDatabasePostgreSQL::loadBlock(const v3s16 &pos, std::string *block)
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{
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{
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verifyDatabase();
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pingDatabase();
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s32 x, y, z;
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s32 x, y, z;
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x = htonl(pos.X);
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x = htonl(pos.X);
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@ -275,7 +281,7 @@ void MapDatabasePostgreSQL::loadBlock(const v3s16 &pos, std::string *block)
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bool MapDatabasePostgreSQL::deleteBlock(const v3s16 &pos)
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bool MapDatabasePostgreSQL::deleteBlock(const v3s16 &pos)
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{
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{
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verifyDatabase();
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pingDatabase();
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s32 x, y, z;
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s32 x, y, z;
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x = htonl(pos.X);
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x = htonl(pos.X);
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@ -293,7 +299,7 @@ bool MapDatabasePostgreSQL::deleteBlock(const v3s16 &pos)
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void MapDatabasePostgreSQL::listAllLoadableBlocks(std::vector<v3s16> &dst)
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void MapDatabasePostgreSQL::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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{
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verifyDatabase();
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pingDatabase();
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PGresult *results = execPrepared("list_all_loadable_blocks", 0,
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PGresult *results = execPrepared("list_all_loadable_blocks", 0,
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NULL, NULL, NULL, false, false);
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NULL, NULL, NULL, false, false);
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@ -435,7 +441,7 @@ void PlayerDatabasePostgreSQL::initStatements()
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bool PlayerDatabasePostgreSQL::playerDataExists(const std::string &playername)
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bool PlayerDatabasePostgreSQL::playerDataExists(const std::string &playername)
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{
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{
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verifyDatabase();
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pingDatabase();
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const char *values[] = { playername.c_str() };
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const char *values[] = { playername.c_str() };
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PGresult *results = execPrepared("load_player", 1, values, false);
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PGresult *results = execPrepared("load_player", 1, values, false);
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@ -451,7 +457,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
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if (!sao)
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if (!sao)
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return;
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return;
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verifyDatabase();
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pingDatabase();
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v3f pos = sao->getBasePosition();
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v3f pos = sao->getBasePosition();
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std::string pitch = ftos(sao->getLookPitch());
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std::string pitch = ftos(sao->getLookPitch());
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@ -535,7 +541,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
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bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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{
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{
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sanity_check(sao);
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sanity_check(sao);
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verifyDatabase();
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pingDatabase();
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const char *values[] = { player->getName() };
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const char *values[] = { player->getName() };
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PGresult *results = execPrepared("load_player", 1, values, false, false);
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PGresult *results = execPrepared("load_player", 1, values, false, false);
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@ -610,7 +616,7 @@ bool PlayerDatabasePostgreSQL::removePlayer(const std::string &name)
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if (!playerDataExists(name))
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if (!playerDataExists(name))
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return false;
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return false;
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verifyDatabase();
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pingDatabase();
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const char *values[] = { name.c_str() };
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const char *values[] = { name.c_str() };
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execPrepared("remove_player", 1, values);
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execPrepared("remove_player", 1, values);
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@ -620,7 +626,7 @@ bool PlayerDatabasePostgreSQL::removePlayer(const std::string &name)
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void PlayerDatabasePostgreSQL::listPlayers(std::vector<std::string> &res)
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void PlayerDatabasePostgreSQL::listPlayers(std::vector<std::string> &res)
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{
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{
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verifyDatabase();
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pingDatabase();
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PGresult *results = execPrepared("load_player_list", 0, NULL, false);
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PGresult *results = execPrepared("load_player_list", 0, NULL, false);
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@ -32,12 +32,13 @@ public:
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Database_PostgreSQL(const std::string &connect_string);
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Database_PostgreSQL(const std::string &connect_string);
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~Database_PostgreSQL();
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~Database_PostgreSQL();
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virtual void pingDatabase();
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void beginSave();
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void beginSave();
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void endSave();
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void endSave();
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bool initialized() const;
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bool initialized() const;
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protected:
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protected:
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// Conversion helpers
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// Conversion helpers
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inline int pg_to_int(PGresult *res, int row, int col)
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inline int pg_to_int(PGresult *res, int row, int col)
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@ -82,7 +83,6 @@ protected:
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}
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}
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void createTableIfNotExists(const std::string &table_name, const std::string &definition);
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void createTableIfNotExists(const std::string &table_name, const std::string &definition);
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void verifyDatabase();
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// Database initialization
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// Database initialization
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void connectToDatabase();
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void connectToDatabase();
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@ -113,6 +113,8 @@ public:
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MapDatabasePostgreSQL(const std::string &connect_string);
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MapDatabasePostgreSQL(const std::string &connect_string);
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virtual ~MapDatabasePostgreSQL() = default;
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virtual ~MapDatabasePostgreSQL() = default;
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virtual void pingDatabase() { Database_PostgreSQL::pingDatabase(); }
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bool saveBlock(const v3s16 &pos, const std::string &data);
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bool saveBlock(const v3s16 &pos, const std::string &data);
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void loadBlock(const v3s16 &pos, std::string *block);
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void loadBlock(const v3s16 &pos, std::string *block);
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bool deleteBlock(const v3s16 &pos);
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bool deleteBlock(const v3s16 &pos);
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@ -132,6 +134,8 @@ public:
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PlayerDatabasePostgreSQL(const std::string &connect_string);
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PlayerDatabasePostgreSQL(const std::string &connect_string);
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virtual ~PlayerDatabasePostgreSQL() = default;
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virtual ~PlayerDatabasePostgreSQL() = default;
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virtual void pingDatabase() { Database_PostgreSQL::pingDatabase(); }
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void savePlayer(RemotePlayer *player);
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void savePlayer(RemotePlayer *player);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool removePlayer(const std::string &name);
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bool removePlayer(const std::string &name);
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@ -121,7 +121,7 @@ Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string
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void Database_SQLite3::beginSave()
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void Database_SQLite3::beginSave()
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{
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{
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verifyDatabase();
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pingDatabase();
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SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
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SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
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"Failed to start SQLite3 transaction");
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"Failed to start SQLite3 transaction");
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sqlite3_reset(m_stmt_begin);
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sqlite3_reset(m_stmt_begin);
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@ -129,7 +129,7 @@ void Database_SQLite3::beginSave()
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void Database_SQLite3::endSave()
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void Database_SQLite3::endSave()
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{
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{
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verifyDatabase();
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pingDatabase();
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SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
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SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
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"Failed to commit SQLite3 transaction");
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"Failed to commit SQLite3 transaction");
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sqlite3_reset(m_stmt_end);
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sqlite3_reset(m_stmt_end);
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@ -171,7 +171,7 @@ void Database_SQLite3::openDatabase()
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"Failed to enable sqlite3 foreign key support");
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"Failed to enable sqlite3 foreign key support");
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}
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}
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void Database_SQLite3::verifyDatabase()
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void Database_SQLite3::pingDatabase()
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{
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{
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if (m_initialized) return;
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if (m_initialized) return;
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@ -247,7 +247,7 @@ inline void MapDatabaseSQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, in
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bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
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bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
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{
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{
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verifyDatabase();
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pingDatabase();
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bindPos(m_stmt_delete, pos);
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bindPos(m_stmt_delete, pos);
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@ -263,7 +263,7 @@ bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
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bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
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bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
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{
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{
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verifyDatabase();
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pingDatabase();
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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/**
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/**
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@ -290,7 +290,7 @@ bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
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void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
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void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
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{
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{
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verifyDatabase();
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pingDatabase();
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bindPos(m_stmt_read, pos);
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bindPos(m_stmt_read, pos);
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@ -311,7 +311,7 @@ void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
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void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
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void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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{
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verifyDatabase();
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pingDatabase();
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while (sqlite3_step(m_stmt_list) == SQLITE_ROW)
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while (sqlite3_step(m_stmt_list) == SQLITE_ROW)
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dst.push_back(getIntegerAsBlock(sqlite3_column_int64(m_stmt_list, 0)));
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dst.push_back(getIntegerAsBlock(sqlite3_column_int64(m_stmt_list, 0)));
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@ -439,7 +439,7 @@ void PlayerDatabaseSQLite3::initStatements()
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bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
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bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
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{
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{
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verifyDatabase();
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pingDatabase();
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str_to_sqlite(m_stmt_player_load, 1, name);
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str_to_sqlite(m_stmt_player_load, 1, name);
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bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
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bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
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sqlite3_reset(m_stmt_player_load);
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sqlite3_reset(m_stmt_player_load);
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@ -536,7 +536,7 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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{
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{
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verifyDatabase();
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pingDatabase();
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str_to_sqlite(m_stmt_player_load, 1, player->getName());
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str_to_sqlite(m_stmt_player_load, 1, player->getName());
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if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
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if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
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@ -600,7 +600,7 @@ bool PlayerDatabaseSQLite3::removePlayer(const std::string &name)
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void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
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void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
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{
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{
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verifyDatabase();
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pingDatabase();
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while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
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while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
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res.push_back(sqlite_to_string(m_stmt_player_list, 0));
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res.push_back(sqlite_to_string(m_stmt_player_list, 0));
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@ -673,7 +673,7 @@ void AuthDatabaseSQLite3::initStatements()
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bool AuthDatabaseSQLite3::getAuth(const std::string &name, AuthEntry &res)
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bool AuthDatabaseSQLite3::getAuth(const std::string &name, AuthEntry &res)
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{
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{
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verifyDatabase();
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pingDatabase();
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str_to_sqlite(m_stmt_read, 1, name);
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str_to_sqlite(m_stmt_read, 1, name);
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if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
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if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
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sqlite3_reset(m_stmt_read);
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sqlite3_reset(m_stmt_read);
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@ -735,7 +735,7 @@ bool AuthDatabaseSQLite3::createAuth(AuthEntry &authEntry)
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bool AuthDatabaseSQLite3::deleteAuth(const std::string &name)
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bool AuthDatabaseSQLite3::deleteAuth(const std::string &name)
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{
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{
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verifyDatabase();
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pingDatabase();
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str_to_sqlite(m_stmt_delete, 1, name);
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str_to_sqlite(m_stmt_delete, 1, name);
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sqlite3_vrfy(sqlite3_step(m_stmt_delete), SQLITE_DONE);
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sqlite3_vrfy(sqlite3_step(m_stmt_delete), SQLITE_DONE);
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@ -749,7 +749,7 @@ bool AuthDatabaseSQLite3::deleteAuth(const std::string &name)
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void AuthDatabaseSQLite3::listNames(std::vector<std::string> &res)
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void AuthDatabaseSQLite3::listNames(std::vector<std::string> &res)
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{
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{
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verifyDatabase();
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pingDatabase();
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while (sqlite3_step(m_stmt_list_names) == SQLITE_ROW) {
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while (sqlite3_step(m_stmt_list_names) == SQLITE_ROW) {
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res.push_back(sqlite_to_string(m_stmt_list_names, 0));
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res.push_back(sqlite_to_string(m_stmt_list_names, 0));
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@ -36,13 +36,13 @@ public:
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void beginSave();
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void beginSave();
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void endSave();
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void endSave();
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// Open and initialize the database if needed
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virtual void pingDatabase();
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bool initialized() const { return m_initialized; }
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bool initialized() const { return m_initialized; }
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protected:
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protected:
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Database_SQLite3(const std::string &savedir, const std::string &dbname);
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Database_SQLite3(const std::string &savedir, const std::string &dbname);
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// Open and initialize the database if needed
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void verifyDatabase();
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// Convertors
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// Convertors
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inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const std::string &str) const
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inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const std::string &str) const
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{
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{
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@ -146,6 +146,8 @@ public:
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MapDatabaseSQLite3(const std::string &savedir);
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MapDatabaseSQLite3(const std::string &savedir);
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virtual ~MapDatabaseSQLite3();
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virtual ~MapDatabaseSQLite3();
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virtual void pingDatabase() { Database_SQLite3::pingDatabase(); }
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bool saveBlock(const v3s16 &pos, const std::string &data);
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bool saveBlock(const v3s16 &pos, const std::string &data);
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void loadBlock(const v3s16 &pos, std::string *block);
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void loadBlock(const v3s16 &pos, std::string *block);
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bool deleteBlock(const v3s16 &pos);
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bool deleteBlock(const v3s16 &pos);
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@ -173,6 +175,8 @@ public:
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PlayerDatabaseSQLite3(const std::string &savedir);
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PlayerDatabaseSQLite3(const std::string &savedir);
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virtual ~PlayerDatabaseSQLite3();
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virtual ~PlayerDatabaseSQLite3();
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virtual void pingDatabase() { Database_SQLite3::pingDatabase(); }
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void savePlayer(RemotePlayer *player);
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void savePlayer(RemotePlayer *player);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool removePlayer(const std::string &name);
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bool removePlayer(const std::string &name);
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@ -208,6 +212,8 @@ public:
|
|||||||
AuthDatabaseSQLite3(const std::string &savedir);
|
AuthDatabaseSQLite3(const std::string &savedir);
|
||||||
virtual ~AuthDatabaseSQLite3();
|
virtual ~AuthDatabaseSQLite3();
|
||||||
|
|
||||||
|
virtual void pingDatabase() { Database_SQLite3::pingDatabase(); }
|
||||||
|
|
||||||
virtual bool getAuth(const std::string &name, AuthEntry &res);
|
virtual bool getAuth(const std::string &name, AuthEntry &res);
|
||||||
virtual bool saveAuth(const AuthEntry &authEntry);
|
virtual bool saveAuth(const AuthEntry &authEntry);
|
||||||
virtual bool createAuth(AuthEntry &authEntry);
|
virtual bool createAuth(AuthEntry &authEntry);
|
||||||
|
@ -32,6 +32,7 @@ public:
|
|||||||
virtual void beginSave() = 0;
|
virtual void beginSave() = 0;
|
||||||
virtual void endSave() = 0;
|
virtual void endSave() = 0;
|
||||||
virtual bool initialized() const { return true; }
|
virtual bool initialized() const { return true; }
|
||||||
|
virtual void pingDatabase() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
class MapDatabase : public Database
|
class MapDatabase : public Database
|
||||||
@ -57,6 +58,8 @@ class PlayerDatabase
|
|||||||
public:
|
public:
|
||||||
virtual ~PlayerDatabase() = default;
|
virtual ~PlayerDatabase() = default;
|
||||||
|
|
||||||
|
virtual void pingDatabase() {}
|
||||||
|
|
||||||
virtual void savePlayer(RemotePlayer *player) = 0;
|
virtual void savePlayer(RemotePlayer *player) = 0;
|
||||||
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
|
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
|
||||||
virtual bool removePlayer(const std::string &name) = 0;
|
virtual bool removePlayer(const std::string &name) = 0;
|
||||||
@ -83,4 +86,5 @@ public:
|
|||||||
virtual bool deleteAuth(const std::string &name) = 0;
|
virtual bool deleteAuth(const std::string &name) = 0;
|
||||||
virtual void listNames(std::vector<std::string> &res) = 0;
|
virtual void listNames(std::vector<std::string> &res) = 0;
|
||||||
virtual void reload() = 0;
|
virtual void reload() = 0;
|
||||||
|
virtual void pingDatabase() {}
|
||||||
};
|
};
|
||||||
|
@ -1887,6 +1887,11 @@ MapDatabase *ServerMap::createDatabase(
|
|||||||
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ServerMap::pingDatabase()
|
||||||
|
{
|
||||||
|
dbase->pingDatabase();
|
||||||
|
}
|
||||||
|
|
||||||
void ServerMap::beginSave()
|
void ServerMap::beginSave()
|
||||||
{
|
{
|
||||||
dbase->beginSave();
|
dbase->beginSave();
|
||||||
|
@ -385,6 +385,7 @@ public:
|
|||||||
Database functions
|
Database functions
|
||||||
*/
|
*/
|
||||||
static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
|
static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
|
||||||
|
void pingDatabase();
|
||||||
|
|
||||||
// Call these before and after saving of blocks
|
// Call these before and after saving of blocks
|
||||||
void beginSave();
|
void beginSave();
|
||||||
|
@ -1219,6 +1219,11 @@ void ServerEnvironment::step(float dtime)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_database_check_interval.step(dtime, 10.0f)) {
|
||||||
|
m_auth_database->pingDatabase();
|
||||||
|
m_player_database->pingDatabase();
|
||||||
|
m_map->pingDatabase();
|
||||||
|
}
|
||||||
/*
|
/*
|
||||||
Manage active block list
|
Manage active block list
|
||||||
*/
|
*/
|
||||||
|
@ -435,6 +435,7 @@ private:
|
|||||||
IntervalLimiter m_object_management_interval;
|
IntervalLimiter m_object_management_interval;
|
||||||
// List of active blocks
|
// List of active blocks
|
||||||
ActiveBlockList m_active_blocks;
|
ActiveBlockList m_active_blocks;
|
||||||
|
IntervalLimiter m_database_check_interval;
|
||||||
IntervalLimiter m_active_blocks_management_interval;
|
IntervalLimiter m_active_blocks_management_interval;
|
||||||
IntervalLimiter m_active_block_modifier_interval;
|
IntervalLimiter m_active_block_modifier_interval;
|
||||||
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
||||||
|
Loading…
Reference in New Issue
Block a user