forked from Mirrorlandia_minetest/minetest
Add a convention about z_index (#9701)
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@ -1310,7 +1310,21 @@ factor!
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The `z_index` field specifies the order of HUD elements from back to front.
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Lower z-index elements are displayed behind higher z-index elements. Elements
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with same z-index are displayed in an arbitrary order. Default 0.
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Supports negative values.
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Supports negative values. By convention, the following values are recommended:
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* -400: Graphical effects, such as vignette
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* -300: Name tags, waypoints
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* -200: Wieldhand
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* -100: Things that block the player's view, e.g. masks
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* 0: Default. For standard in-game HUD elements like crosshair, hotbar,
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minimap, builtin statbars, etc.
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* 100: Temporary text messages or notification icons
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* 1000: Full-screen effects such as full-black screen or credits.
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This includes effects that cover the entire screen
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* Other: If your HUD element doesn't fit into any category, pick a number
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between the suggested values
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Below are the specific uses for fields in each type; fields not listed for that
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type are ignored.
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