forked from Mirrorlandia_minetest/minetest
Briefly explain how facedir rotations work (#11934)
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@ -1085,7 +1085,10 @@ The function of `param2` is determined by `paramtype2` in node definition.
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* Values range 0 - 23
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* Values range 0 - 23
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* facedir / 4 = axis direction:
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* facedir / 4 = axis direction:
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0 = y+, 1 = z+, 2 = z-, 3 = x+, 4 = x-, 5 = y-
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0 = y+, 1 = z+, 2 = z-, 3 = x+, 4 = x-, 5 = y-
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* facedir modulo 4 = rotation around that axis
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* The node is rotated 90 degrees around the X or Z axis so that its top face
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points in the desired direction. For the y- direction, it's rotated 180
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degrees around the Z axis.
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* facedir modulo 4 = left-handed rotation around the specified axis, in 90° steps.
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* By default, on placement the param2 is automatically set to the
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* By default, on placement the param2 is automatically set to the
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horizondal direction the player was looking at (values 0-3)
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horizondal direction the player was looking at (values 0-3)
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* Special case: If the node is a connected nodebox, the nodebox
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* Special case: If the node is a connected nodebox, the nodebox
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