forked from Mirrorlandia_minetest/minetest
Get rid of basic_debug
last minute
This isn't a revert but rather just disables the codepaths. also see #12011
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b66477c29f
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@ -97,10 +97,6 @@ core.register_privilege("rollback", {
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description = S("Can use the rollback functionality"),
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give_to_singleplayer = false,
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})
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core.register_privilege("basic_debug", {
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description = S("Can view more debug info that might give a gameplay advantage"),
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give_to_singleplayer = false,
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})
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core.register_privilege("debug", {
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description = S("Can enable wireframe"),
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give_to_singleplayer = false,
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@ -1740,7 +1740,7 @@ void Game::processQueues()
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void Game::updateDebugState()
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{
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bool has_basic_debug = client->checkPrivilege("basic_debug");
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const bool has_basic_debug = true;
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bool has_debug = client->checkPrivilege("debug");
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if (m_game_ui->m_flags.show_basic_debug) {
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@ -2211,7 +2211,7 @@ void Game::toggleCinematic()
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void Game::toggleBlockBounds()
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{
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if (client->checkPrivilege("basic_debug")) {
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if (true /* basic_debug */) {
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enum Hud::BlockBoundsMode newmode = hud->toggleBlockBounds();
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switch (newmode) {
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case Hud::BLOCK_BOUNDS_OFF:
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@ -2307,26 +2307,24 @@ void Game::toggleDebug()
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// The debug text can be in 2 modes: minimal and basic.
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// * Minimal: Only technical client info that not gameplay-relevant
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// * Basic: Info that might give gameplay advantage, e.g. pos, angle
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// Basic mode is used when player has "basic_debug" priv,
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// otherwise the Minimal mode is used.
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// Basic mode is always used.
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const bool has_basic_debug = true;
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if (!m_game_ui->m_flags.show_minimal_debug) {
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m_game_ui->m_flags.show_minimal_debug = true;
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if (client->checkPrivilege("basic_debug")) {
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if (has_basic_debug)
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m_game_ui->m_flags.show_basic_debug = true;
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}
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m_game_ui->m_flags.show_profiler_graph = false;
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draw_control->show_wireframe = false;
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m_game_ui->showTranslatedStatusText("Debug info shown");
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} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
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if (client->checkPrivilege("basic_debug")) {
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if (has_basic_debug)
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m_game_ui->m_flags.show_basic_debug = true;
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}
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m_game_ui->m_flags.show_profiler_graph = true;
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m_game_ui->showTranslatedStatusText("Profiler graph shown");
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} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
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if (client->checkPrivilege("basic_debug")) {
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if (has_basic_debug)
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m_game_ui->m_flags.show_basic_debug = true;
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}
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m_game_ui->m_flags.show_profiler_graph = false;
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draw_control->show_wireframe = true;
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m_game_ui->showTranslatedStatusText("Wireframe shown");
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@ -210,7 +210,6 @@ void GameUI::initFlags()
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{
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m_flags = GameUI::Flags();
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m_flags.show_minimal_debug = g_settings->getBool("show_debug");
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m_flags.show_basic_debug = false;
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}
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void GameUI::showMinimap(bool show)
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@ -900,11 +900,6 @@ void Client::handleCommand_Privileges(NetworkPacket* pkt)
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m_privileges.insert(priv);
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infostream << priv << " ";
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}
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// Enable basic_debug on server versions before it was added
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if (m_proto_ver < 40)
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m_privileges.insert("basic_debug");
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infostream << std::endl;
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}
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@ -206,7 +206,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Adds new sun, moon and stars packets
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Minimap modes
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PROTOCOL VERSION 40:
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Added 'basic_debug' privilege
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TOCLIENT_MEDIA_PUSH changed, TOSERVER_HAVE_MEDIA added
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*/
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