forked from Mirrorlandia_minetest/minetest
Slightly alter star appearence time and full brightness time (#7921)
At sunset: Stars first appear slightly later, at the time the sun disappears over the horizon, this fixes seeing dark stars in front of the sun horizon glow texture. Stars reach full brightness slightly earlier at time 20000, not so excessively long after sunset. The above behaviour is also applied at sunrise, but of course, time-inverted.
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@ -445,12 +445,16 @@ void Sky::render()
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// Draw stars
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// Draw stars
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do {
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do {
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driver->setMaterial(m_materials[1]);
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driver->setMaterial(m_materials[1]);
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// Tune values, so that stars begin to be drawn at the same time the
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// sun disappears over the horizon, and so that star full brightness
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// is reached at time 20000, for 8 'hours' of full star brightness.
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float starbrightness = MYMAX(0, MYMIN(1,
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float starbrightness = MYMAX(0, MYMIN(1,
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(0.285 - fabs(wicked_time_of_day < 0.5 ?
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(0.25 - fabs(wicked_time_of_day < 0.5 ?
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wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
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wicked_time_of_day : (1.0 - wicked_time_of_day))) * 20));
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float f = starbrightness;
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float f = starbrightness;
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float d = 0.007/2;
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float d = 0.007 / 2;
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video::SColor starcolor(255, f * 90, f * 90, f * 90);
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video::SColor starcolor(255, f * 90, f * 90, f * 90);
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// Stars are only drawn when brighter than skycolor
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if (starcolor.getBlue() < m_skycolor.getBlue())
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if (starcolor.getBlue() < m_skycolor.getBlue())
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break;
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break;
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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