forked from Mirrorlandia_minetest/minetest
Custom step height: Fix implementation
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that made climbing out of water difficult due to an incorrect value of the step height when not 'touching ground'. It also incorrectly multiplied the custom stepheight by BS, resulting in being able to step-up 2 nodes if set to the default of 0.6, or even 0.3. Also the implementation was wrong because it customised the step height when not 'touching ground', this step height is for a slight rise when catching the edge of a node during a jump, and should always remain at 0.2 * BS.
This commit is contained in:
parent
3342dcc4bc
commit
5e04f1a335
@ -344,13 +344,11 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
||||
}
|
||||
}
|
||||
|
||||
float player_stepheight = (m_cao == 0) ? 0.0 :
|
||||
(touching_ground ?
|
||||
(m_cao->getStepheight() * BS) :
|
||||
(m_cao->getStepheight() -0.4 * BS));
|
||||
float player_stepheight = (m_cao == 0) ? 0.0f :
|
||||
((touching_ground) ? m_cao->getStepheight() : (0.2f * BS));
|
||||
|
||||
#ifdef __ANDROID__
|
||||
player_stepheight += (0.6 * BS);
|
||||
player_stepheight += (0.6f * BS);
|
||||
#endif
|
||||
|
||||
v3f accel_f = v3f(0,0,0);
|
||||
|
Loading…
Reference in New Issue
Block a user