Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie

This commit is contained in:
Perttu Ahola 2011-06-26 19:23:44 +03:00
parent 97840e93b5
commit 5e3deed672

@ -2734,9 +2734,31 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
MaterialItem *mitem = (MaterialItem*)item;
MapNode n;
n.d = mitem->getMaterial();
// Calculate direction for wall mounted stuff
if(content_features(n.d).wall_mounted)
n.dir = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
if(content_features(n.d).param_type == CPT_FACEDIR_SIMPLE)
{
v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos;
blockpos = blockpos.normalize();
n.param1 = 0;
if (fabs(blockpos.X) > fabs(blockpos.Z)) {
if (blockpos.X < 0)
n.param1 = 3;
else
n.param1 = 1;
} else {
if (blockpos.Z < 0)
n.param1 = 2;
else
n.param1 = 0;
}
}
/*
Send to all close-by players
*/