Object selection: Improve distance checks (#12974)

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DS 2022-11-20 21:27:47 +01:00 committed by GitHub
parent 475005012a
commit 5f24a3c0c7
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3 changed files with 49 additions and 2 deletions

@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/ */
#include <cmath>
#include <log.h> #include <log.h>
#include "profiler.h" #include "profiler.h"
#include "activeobjectmgr.h" #include "activeobjectmgr.h"
@ -106,4 +107,44 @@ void ActiveObjectMgr::getActiveObjects(const v3f &origin, f32 max_d,
} }
} }
void ActiveObjectMgr::getActiveSelectableObjects(const core::line3d<f32> &shootline,
std::vector<DistanceSortedActiveObject> &dest)
{
// Imagine a not-axis-aligned cuboid oriented into the direction of the shootline,
// with the width of the object's selection box radius * 2 and with length of the
// shootline (+selection box radius forwards and backwards). We check whether
// the selection box center is inside this cuboid.
f32 max_d = shootline.getLength();
v3f dir = shootline.getVector().normalize();
v3f dir_ortho1 = dir.crossProduct(dir + v3f(1,0,0)).normalize();
v3f dir_ortho2 = dir.crossProduct(dir_ortho1);
for (auto &ao_it : m_active_objects) {
ClientActiveObject *obj = ao_it.second;
aabb3f selection_box;
if (!obj->getSelectionBox(&selection_box))
continue;
// possible optimization: get rid of the sqrt here
f32 selection_box_radius = selection_box.getRadius();
v3f pos_diff = obj->getPosition() + selection_box.getCenter() - shootline.start;
f32 d = dir.dotProduct(pos_diff);
// backward- and far-plane
if (d + selection_box_radius < 0.0f || d - selection_box_radius > max_d)
continue;
// side-planes
if (std::fabs(dir_ortho1.dotProduct(pos_diff)) > selection_box_radius
|| std::fabs(dir_ortho2.dotProduct(pos_diff)) > selection_box_radius)
continue;
dest.emplace_back(obj, d);
}
}
} // namespace client } // namespace client

@ -37,5 +37,12 @@ public:
void getActiveObjects(const v3f &origin, f32 max_d, void getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest); std::vector<DistanceSortedActiveObject> &dest);
// Similar to above, but takes selection box sizes, and line direction into
// account.
// Objects without selectionbox are not returned.
// Returned distances are in direction of shootline.
// Distance check is coarse.
void getActiveSelectableObjects(const core::line3d<f32> &shootline,
std::vector<DistanceSortedActiveObject> &dest);
}; };
} // namespace client } // namespace client

@ -495,8 +495,7 @@ void ClientEnvironment::getSelectedActiveObjects(
std::vector<PointedThing> &objects) std::vector<PointedThing> &objects)
{ {
std::vector<DistanceSortedActiveObject> allObjects; std::vector<DistanceSortedActiveObject> allObjects;
getActiveObjects(shootline_on_map.start, m_ao_manager.getActiveSelectableObjects(shootline_on_map, allObjects);
shootline_on_map.getLength() + 10.0f, allObjects);
const v3f line_vector = shootline_on_map.getVector(); const v3f line_vector = shootline_on_map.getVector();
for (const auto &allObject : allObjects) { for (const auto &allObject : allObjects) {