forked from Mirrorlandia_minetest/minetest
Window size: use 1024x600 to avoid a smaller UI
The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused user interface to become smaller. Continue to use width 1024 as it is a common small screen width.
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@ -487,7 +487,7 @@ viewing_range (Viewing range) int 100 20 4000
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screen_w (Screen width) int 1024
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# Height component of the initial window size.
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screen_h (Screen height) int 576
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screen_h (Screen height) int 600
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# Save window size automatically when modified.
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autosave_screensize (Autosave Screen Size) bool true
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@ -558,7 +558,7 @@
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# Height component of the initial window size.
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# type: int
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# screen_h = 576
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# screen_h = 600
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# Save window size automatically when modified.
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# type: bool
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@ -126,7 +126,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("pause_fps_max", "20");
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settings->setDefault("viewing_range", "100");
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settings->setDefault("screen_w", "1024");
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settings->setDefault("screen_h", "576");
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settings->setDefault("screen_h", "600");
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settings->setDefault("autosave_screensize", "true");
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settings->setDefault("fullscreen", "false");
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settings->setDefault("fullscreen_bpp", "24");
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