Revert "Adding particle blend, glow and animation (#4705)"

This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
This commit is contained in:
sfan5 2016-11-14 15:28:06 +01:00
parent 93e3555eae
commit 5fd1ef9b58
15 changed files with 81 additions and 800 deletions

@ -237,43 +237,6 @@ function math.sign(x, tolerance)
return 0
end
--------------------------------------------------------------------------------
-- Video enums and pack function
-- E_BLEND_FACTOR
minetest.ebf = {
zero = 0, -- src & dest (0, 0, 0, 0)
one = 1, -- src & dest (1, 1, 1, 1)
dst_color = 2, -- src (destR, destG, destB, destA)
one_minus_dst_color = 3, -- src (1-destR, 1-destG, 1-destB, 1-destA)
src_color = 4, -- dest (srcR, srcG, srcB, srcA)
one_minus_src_color = 5, -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
src_alpha = 6, -- src & dest (srcA, srcA, srcA, srcA)
one_minus_src_alpha = 7, -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
dst_alpha = 8, -- src & dest (destA, destA, destA, destA)
one_minus_dst_alpha = 9, -- src & dest (1-destA, 1-destA, 1-destA, 1-destA)
src_alpha_saturate = 10,-- src (min(srcA, 1-destA), idem, ...)
}
-- E_MODULATE_FUNC
minetest.emfn = {
modulate_1x = 1,
modulate_2x = 2,
modulate_4x = 4,
}
-- E_ALPHA_SOURCE
minetest.eas = {
none = 0,
vertex_color = 1,
texture = 2,
}
-- BlendFunc = source * sourceFactor + dest * destFactor
function minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource)
return alphaSource * 4096 + modulate * 256 + srcFact * 16 + dstFact
end
--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)

@ -414,119 +414,6 @@ the word "`alpha`", then each texture pixel will contain the RGB of
`<color>` and the alpha of `<color>` multiplied by the alpha of the
texture pixel.
Particle blend
--------------
Blend function is defined by integer number.
There is a huge number of acceptable blend modificators.
Colour of a resulting pixel calculated using formulae:
red = source_red * source_factor + destination_red * destination_factor
and so on for every channel.
Here is a some examples:
Default value:
material_type_param = 0,
Use this value to disable blending. Texture will be applied to existing pixels
using alpha channel of it. Its recomended to use 1-bit alpha
in that case. This value will leave z-buffer writeable.
Additive blend:
material_type_param = 12641,
Source = src_alpha, destination = one, alpha source is a texture and
vertex_color, modulate_1x.
Black color is completely transparent, white color is completely opaque.
Alpha channel still used to calculate result color, but not nessesary.
'destination = one' means that resulting color will be calculated using
overwritten pixels values.
For example with color of source (our texture) RGBA = (0,192,255,63)
"blue-cyan", 1/4 opaque.
and already rendered pixel color (40,192,0) "dark lime green" we will get color:
R = source_red(0) * source_factor(src_alpha=63/255) +
destination_red(40) * destination_factor(one) =
0 * 63/255 + 40 * 1 = 40
G = 192 * 63/255 + 192 * 1 = 239
B = 255 * 63/255 + 0 * 1 = 63
Result: (40,239,63), "green" (a kind of).
Note, if you made a texture with some kind of shape with colour 662211h
it will appear dark red with a single particle, then yellow with a
several of them and white if player looking thru a lot of them. With
this you could made a nice-looking fire.
Substractive blend:
material_type_param = 12548,
Source = zero, destination = src_color, alpha source is a texture and
vertex_color, modulate_1x.
Texture darkness act like an alpha channel.
Black color is completely opaque, white color is completely transparent.
'destination = src_color' means that destination in multiplied by
a source values. 'source = zero' means that source values ignored
(multiplied by 0).
Invert blend:
material_type_param = 12597,
Source = one_minus_dst_color, destination = one_minus_src_alpha, alpha source
is a texture and vertex_color, modulate_1x.
Pixels invert color if source color value is big enough. If not, they just
black.
'destination = one_minus_src_alpha' means, that effect is masked by a
source alpha channel.
You can design and use your own blend using those enum values and function
'minetest.pack_texture_blend_func'. Returned value of a function is
your 'material_type_param'.
A values in a brackets is a multiplicators of a red, green, blue
and alpha channels respectively.
* 'minetest.ebf': global table, containing blend factor enum values. Such as:
* zero = 0 -- src & dest (0, 0, 0, 0)
* one = 1 -- src & dest (1, 1, 1, 1)
* dst_color = 2 -- src (destR, destG, destB, destA)
* one_minus_dst_color = 3 -- src (1-destR, 1-destG, 1-destB, 1-destA)
* src_color = 4 -- dest (srcR, srcG, srcB, srcA)
* one_minus_src_color = 5 -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
* src_alpha = 6 -- src & dest (srcA, srcA, srcA, srcA)
* one_minus_src_alpha = 7 -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
* dst_alpha = 8 -- src & dest (destA, destA, destA, destA)
* one_minus_dst_alpha = 9 -- src & dest (1-destA, 1-destA, 1-destA, 1-destA)
* src_alpha_saturate = 10 -- src (min(srcA, 1-destA), idem, ...)
* 'minetest.emfn': global table, containing modulate enum values.
* Multiply the components of the arguments, and shift the products to the
* left by x bits for brightening. Contain:
* modulate_1x = 1 -- no bit shift
* modulate_2x = 2 -- 1 bits shift
* modulate_4x = 4 -- 2 bits shift
'modulate_4x' is quite useful when you want to make additive blend stronger
with a lower amount of particles.
* 'minetest.eas': global table, containing alpha source enum values. Such as:
* none = 0 -- do not use alpha.
* vertex_color = 1 -- use vertex color alpha.
* texture = 2 -- use texture alpha.
You can use both 'vertex_color' and 'texture' source by using value 3.
* 'minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource)': return integer
* Pack texture blend funcion variable. Depending from that variable blend
* function will be applied in time of a render poligons with selected material.
* Therefore resulting pixel will be 'source * srcFact + destination * dstFact'
* Use result of this function as 'material_type_param'.
Sounds
------
Only Ogg Vorbis files are supported.
@ -3763,7 +3650,7 @@ Definition tables
### Tile definition
* `"image.png"`
* `{name="image.png", animation={Animation definition}}`
* `{name="image.png", animation={Tile Animation definition}}`
* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
tileable_horizontal=bool}`
* backface culling enabled by default for most nodes
@ -3774,50 +3661,8 @@ Definition tables
* deprecated, yet still supported field names:
* `image` (name)
### Animation definition
#### Node animation, particle and particle spawners
* `{ type="vertical_frames",
aspect_w=16,
-- ^ specify width of a picture in pixels.
aspect_h=16,
-- ^ specify height of a frame in pixels.
length=3.0
-- ^ specify full loop length.
first_frame = 0, -- <- only for particles, use
min_first_frame = 0, -- <- for particle spawners
max_first_frame = 0,
loop_animation = true, -- <- only for particles and particle spawners
-- specify if animation should start from beginning after last frame.
}`
#### Particle and particle spawners only
* `{
type="2d_animation_sheet", -- <- only for particles and particle spawners
vertical_frame_num = 1,
horizontal_frame_num = 1,
-- ^ specify amount of frames in texture.
-- Can be used both for animation or for texture transform
-- together with first_frame variable.
-- A animation texture separated on equal parts of frames,
-- by horizontal and vertical numbers. For example with
-- vertical_frame_num = 4 and horizontal_frame_num = 3 we got
-- 4*3 = 12 frames in total. Animation sequence start from
-- left top frame and go on to the right until reach end of
-- row. Next row also start from left frame.
first_frame = 0, -- <- only for particles, use
min_first_frame = 0, -- <- for particle spawners
max_first_frame = 0,
-- ^ specify first frame to start animation.
frame_length = -1,
-- ^ specify length of a frame in seconds. Negative and zero values
-- disable animation. A sequence with vertical_frame_num = 4 and
-- horizontal_frame_num = 3, first_frame = 4 and frame_length = 0.1
-- will end in (4*3-4)*0.1 = 0.8 seconds.
loop_animation = true,
-- specify if animation should start from beginning after last frame.
}`
* All settings are optional. Default values is located in this example.
### Tile animation definition
* `{type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}`
### Node definition (`register_node`)
@ -4272,20 +4117,6 @@ The Biome API is still in an experimental phase and subject to change.
-- ^ Uses texture (string)
playername = "singleplayer"
-- ^ optional, if specified spawns particle only on the player's client
material_type_param = 12641,
-- ^ optional, if specified spawns particle with
-- specified material type param and disable z-buffer.
-- Some examples:
-- Default value: 0,
-- Additive blend: 12641,
-- Substractive blend: 12548,
-- Invert blend: 12597,
-- See also "Particle blend".
animation = {Animation definition},
-- ^ see above. Note, that particle and particle spawners have differences.
glow = 15,
-- ^ optional, specify particle self-luminescence in darkness.
values may vary from 0 (no glow) to 15 (bright glow).
}
### `ParticleSpawner` definition (`add_particlespawner`)
@ -4320,20 +4151,6 @@ The Biome API is still in an experimental phase and subject to change.
-- ^ Uses texture (string)
playername = "singleplayer"
-- ^ Playername is optional, if specified spawns particle only on the player's client
material_type_param = 12641,
-- ^ optional, if specified spawns particle with specified material type
-- param and disable z-buffer.
-- Some examples:
-- Default value: 0,
-- Additive blend: 12641,
-- Substractive blend: 12548,
-- Invert blend: 12597,
-- See also "Particle blend".
animation = {Animation definition},
-- ^ see above. Note, that particle and particle spawners have differences.
glow = 15,
-- ^ optional, specify particle self-luminescence in darkness.
values may vary from 0 (no glow) to 15 (bright glow).
}
### `HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`)

@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "particles.h"
#include "network/networkpacket.h"
#include "nodedef.h" // AnimationType
struct MeshMakeData;
class MapBlockMesh;
@ -186,14 +185,6 @@ struct ClientEvent
bool collision_removal;
bool vertical;
std::string *texture;
u32 material_type_param;
AnimationType animation_type;
u16 vertical_frame_num;
u16 horizontal_frame_num;
u16 first_frame;
float frame_length;
bool loop_animation;
u8 glow;
} spawn_particle;
struct{
u16 amount;
@ -214,15 +205,6 @@ struct ClientEvent
bool vertical;
std::string *texture;
u32 id;
u32 material_type_param;
AnimationType animation_type;
u16 vertical_frame_num;
u16 horizontal_frame_num;
u16 min_first_frame;
u16 max_first_frame;
float frame_length;
bool loop_animation;
u8 glow;
} add_particlespawner;
struct{
u32 id;

@ -896,46 +896,23 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is);
bool vertical = false;
bool collision_removal = false;
u32 material_type_param = 0;
AnimationType animation_type = AT_NONE;
u16 vertical_frame_num = 1;
u16 horizontal_frame_num = 1;
u16 first_frame = 0;
float frame_length = -1;
bool loop_animation = true;
u8 glow = 0;
try {
vertical = readU8(is);
collision_removal = readU8(is);
material_type_param = readU32(is);
animation_type = (AnimationType)readU8(is);
vertical_frame_num = readU16(is);
horizontal_frame_num = readU16(is);
first_frame = readU16(is);
frame_length = readF1000(is);
loop_animation = readU8(is);
glow = readU8(is);
} catch (...) {}
ClientEvent event;
event.type = CE_SPAWN_PARTICLE;
event.spawn_particle.pos = new v3f (pos);
event.spawn_particle.vel = new v3f (vel);
event.spawn_particle.acc = new v3f (acc);
event.spawn_particle.expirationtime = expirationtime;
event.spawn_particle.size = size;
event.spawn_particle.collisiondetection = collisiondetection;
event.spawn_particle.collision_removal = collision_removal;
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
event.spawn_particle.material_type_param = material_type_param;
event.spawn_particle.animation_type = animation_type;
event.spawn_particle.vertical_frame_num = vertical_frame_num;
event.spawn_particle.horizontal_frame_num = horizontal_frame_num;
event.spawn_particle.first_frame = first_frame;
event.spawn_particle.frame_length = frame_length;
event.spawn_particle.loop_animation = loop_animation;
event.spawn_particle.glow = glow;
event.type = CE_SPAWN_PARTICLE;
event.spawn_particle.pos = new v3f (pos);
event.spawn_particle.vel = new v3f (vel);
event.spawn_particle.acc = new v3f (acc);
event.spawn_particle.expirationtime = expirationtime;
event.spawn_particle.size = size;
event.spawn_particle.collisiondetection = collisiondetection;
event.spawn_particle.collision_removal = collision_removal;
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
m_client_event_queue.push(event);
}
@ -955,15 +932,6 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
float maxsize;
bool collisiondetection;
u32 id;
u32 material_type_param = 0;
u8 animation_type = (u8)AT_NONE;
u16 vertical_frame_num = 1;
u16 horizontal_frame_num = 1;
u16 min_first_frame = 0;
u16 max_first_frame = 0;
float frame_length = -1;
bool loop_animation = true;
u8 glow = 0;
*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
@ -980,46 +948,29 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
*pkt >> vertical;
*pkt >> collision_removal;
*pkt >> attached_id;
*pkt >> material_type_param;
*pkt >> animation_type;
*pkt >> vertical_frame_num;
*pkt >> horizontal_frame_num;
*pkt >> min_first_frame;
*pkt >> max_first_frame;
*pkt >> frame_length;
*pkt >> loop_animation;
*pkt >> glow;
} catch (...) {}
ClientEvent event;
event.type = CE_ADD_PARTICLESPAWNER;
event.add_particlespawner.amount = amount;
event.add_particlespawner.spawntime = spawntime;
event.add_particlespawner.minpos = new v3f (minpos);
event.add_particlespawner.maxpos = new v3f (maxpos);
event.add_particlespawner.minvel = new v3f (minvel);
event.add_particlespawner.maxvel = new v3f (maxvel);
event.add_particlespawner.minacc = new v3f (minacc);
event.add_particlespawner.maxacc = new v3f (maxacc);
event.add_particlespawner.minexptime = minexptime;
event.add_particlespawner.maxexptime = maxexptime;
event.add_particlespawner.minsize = minsize;
event.add_particlespawner.maxsize = maxsize;
event.add_particlespawner.collisiondetection = collisiondetection;
event.add_particlespawner.collision_removal = collision_removal;
event.add_particlespawner.attached_id = attached_id;
event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
event.add_particlespawner.material_type_param = material_type_param;
event.add_particlespawner.animation_type = (AnimationType)animation_type;
event.add_particlespawner.vertical_frame_num = vertical_frame_num;
event.add_particlespawner.horizontal_frame_num = horizontal_frame_num;
event.add_particlespawner.min_first_frame = min_first_frame;
event.add_particlespawner.max_first_frame = max_first_frame;
event.add_particlespawner.frame_length = frame_length;
event.add_particlespawner.loop_animation = loop_animation;
event.add_particlespawner.glow = glow;
event.type = CE_ADD_PARTICLESPAWNER;
event.add_particlespawner.amount = amount;
event.add_particlespawner.spawntime = spawntime;
event.add_particlespawner.minpos = new v3f (minpos);
event.add_particlespawner.maxpos = new v3f (maxpos);
event.add_particlespawner.minvel = new v3f (minvel);
event.add_particlespawner.maxvel = new v3f (maxvel);
event.add_particlespawner.minacc = new v3f (minacc);
event.add_particlespawner.maxacc = new v3f (maxacc);
event.add_particlespawner.minexptime = minexptime;
event.add_particlespawner.maxexptime = maxexptime;
event.add_particlespawner.minsize = minsize;
event.add_particlespawner.maxsize = maxsize;
event.add_particlespawner.collisiondetection = collisiondetection;
event.add_particlespawner.collision_removal = collision_removal;
event.add_particlespawner.attached_id = attached_id;
event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
m_client_event_queue.push(event);
}

@ -211,7 +211,7 @@ void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, con
{
int version = readU8(is);
name = deSerializeString(is);
animation.type = (AnimationType)readU8(is);
animation.type = (TileAnimationType)readU8(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
@ -531,7 +531,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
tile->material_flags = 0;
if (backface_culling)
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
if (tiledef->animation.type == AT_VERTICAL_FRAMES)
if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
if (tiledef->tileable_horizontal)
tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;

@ -161,10 +161,9 @@ enum NodeDrawType
/*
Stand-alone definition of a TileSpec (basically a server-side TileSpec)
*/
enum AnimationType{
AT_NONE = 0,
AT_VERTICAL_FRAMES = 1,
AT_2D_ANIMATION_SHEET = 2,
enum TileAnimationType{
TAT_NONE=0,
TAT_VERTICAL_FRAMES=1,
};
struct TileDef
{
@ -173,7 +172,7 @@ struct TileDef
bool tileable_horizontal;
bool tileable_vertical;
struct{
enum AnimationType type;
enum TileAnimationType type;
int aspect_w; // width for aspect ratio
int aspect_h; // height for aspect ratio
float length; // seconds
@ -185,7 +184,7 @@ struct TileDef
backface_culling = true;
tileable_horizontal = true;
tileable_vertical = true;
animation.type = AT_NONE;
animation.type = TAT_NONE;
animation.aspect_w = 1;
animation.aspect_h = 1;
animation.length = 1.0;

@ -43,22 +43,6 @@ v3f random_v3f(v3f min, v3f max)
rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
}
u32 check_material_type_param(u32 material_type_param)
{
u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
u32 modulo = (material_type_param & 0x00000F00) >> 8;
u32 srcFact = (material_type_param & 0x000000F0) >> 4;
u32 dstFact = material_type_param & 0x0000000F;
if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
return material_type_param;
} else {
errorstream << "Server send incorrect ";
errorstream << "material_type_param value for particle.";
errorstream << std::endl;
return 0;
}
}
Particle::Particle(
IGameDef *gamedef,
scene::ISceneManager* smgr,
@ -74,14 +58,7 @@ Particle::Particle(
bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize,
u32 material_type_param,
u16 vertical_frame_num,
u16 horizontal_frame_num,
u16 first_frame,
float frame_length,
bool loop_animation,
u8 glow
v2f texsize
):
scene::ISceneNode(smgr->getRootSceneNode(), smgr)
{
@ -94,26 +71,11 @@ Particle::Particle(
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, true);
if (material_type_param != 0) {
m_material.MaterialType = video::EMT_ONETEXTURE_BLEND;
m_material.MaterialTypeParam = irr::core::FR(material_type_param);
// We must disable z-buffer if we want to avoid transparent pixels
// to overlap pixels with lower z-value.
m_material.setFlag(video::EMF_ZWRITE_ENABLE, false);
} else {
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_material.setTexture(0, texture);
m_texpos = texpos;
m_texsize = texsize;
m_vertical_frame_num = vertical_frame_num;
m_horizontal_frame_num = horizontal_frame_num;
m_first_frame = first_frame;
m_frame_length = frame_length;
m_loop_animation = loop_animation;
m_texsize.Y /= m_vertical_frame_num;
m_texsize.X /= m_horizontal_frame_num;
// Particle related
m_pos = pos;
@ -126,7 +88,6 @@ Particle::Particle(
m_collisiondetection = collisiondetection;
m_collision_removal = collision_removal;
m_vertical = vertical;
m_glow = glow;
// Irrlicht stuff
m_collisionbox = aabb3f
@ -209,29 +170,16 @@ void Particle::updateLight()
else
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
m_light = decode_light(light + m_glow);
m_light = decode_light(light);
}
void Particle::updateVertices()
{
video::SColor c(255, m_light, m_light, m_light);
u16 frame = m_first_frame;
if (m_frame_length > 0) {
if (m_loop_animation)
frame = m_first_frame + (u32)(m_time / m_frame_length)
% (m_vertical_frame_num *
m_horizontal_frame_num - m_first_frame);
else if (m_time >=
(m_vertical_frame_num * m_horizontal_frame_num
- m_first_frame) * m_frame_length)
frame = m_vertical_frame_num * m_horizontal_frame_num - 1;
else
frame = m_first_frame + (u16)(m_time / m_frame_length);
}
f32 tx0 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num);
f32 tx1 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num + 1);
f32 ty0 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num);
f32 ty1 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num + 1);
f32 tx0 = m_texpos.X;
f32 tx1 = m_texpos.X + m_texsize.X;
f32 ty0 = m_texpos.Y;
f32 ty1 = m_texpos.Y + m_texsize.Y;
m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
c, tx0, ty1);
@ -266,16 +214,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
video::ITexture *texture, u32 id,
u32 material_type_param,
u16 vertical_frame_num,
u16 horizontal_frame_num,
u16 min_first_frame,
u16 max_first_frame,
float frame_length,
bool loop_animation,
u8 glow,
ParticleManager *p_manager) :
video::ITexture *texture, u32 id, ParticleManager *p_manager) :
m_particlemanager(p_manager)
{
m_gamedef = gamedef;
@ -299,14 +238,6 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
m_vertical = vertical;
m_texture = texture;
m_time = 0;
m_vertical_frame_num = vertical_frame_num;
m_horizontal_frame_num = horizontal_frame_num;
m_min_first_frame = min_first_frame;
m_max_first_frame = max_first_frame;
m_frame_length = frame_length;
m_loop_animation = loop_animation;
m_material_type_param = material_type_param;
m_glow = glow;
for (u16 i = 0; i<=m_amount; i++)
{
@ -320,6 +251,7 @@ ParticleSpawner::~ParticleSpawner() {}
void ParticleSpawner::step(float dtime, ClientEnvironment* env)
{
m_time += dtime;
bool unloaded = false;
v3f attached_offset = v3f(0,0,0);
if (m_attached_id != 0) {
@ -353,10 +285,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
u16 first_frame = m_min_first_frame +
rand() %
(m_max_first_frame -
m_min_first_frame + 1);
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
@ -372,14 +301,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
m_vertical,
m_texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0),
m_material_type_param,
m_vertical_frame_num,
m_horizontal_frame_num,
first_frame,
m_frame_length,
m_loop_animation,
m_glow);
v2f(1.0, 1.0));
m_particlemanager->addParticle(toadd);
}
i = m_spawntimes.erase(i);
@ -409,10 +331,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
u16 first_frame = m_min_first_frame +
rand() %
(m_max_first_frame -
m_min_first_frame + 1);
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
@ -428,14 +347,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
m_vertical,
m_texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0),
m_material_type_param,
m_vertical_frame_num,
m_horizontal_frame_num,
first_frame,
m_frame_length,
m_loop_animation,
m_glow);
v2f(1.0, 1.0));
m_particlemanager->addParticle(toadd);
}
}
@ -547,39 +459,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
float frame_length = -1;
u16 vertical_frame_num = 1;
u16 horizontal_frame_num = 1;
u32 material_type_param =
check_material_type_param(event->add_particlespawner.material_type_param);
switch (event->add_particlespawner.animation_type) {
case AT_NONE:
break;
case AT_VERTICAL_FRAMES: {
v2u32 size = texture->getOriginalSize();
int frame_height = (float)size.X /
(float)event->add_particlespawner.vertical_frame_num *
(float)event->add_particlespawner.horizontal_frame_num;
vertical_frame_num = size.Y / frame_height;
frame_length =
event->add_particlespawner.frame_length /
vertical_frame_num;
break;
}
case AT_2D_ANIMATION_SHEET: {
vertical_frame_num =
event->add_particlespawner.vertical_frame_num;
horizontal_frame_num =
event->add_particlespawner.horizontal_frame_num;
frame_length =
event->add_particlespawner.frame_length;
break;
}
default:
break;
}
ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
event->add_particlespawner.amount,
event->add_particlespawner.spawntime,
@ -599,14 +478,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->add_particlespawner.vertical,
texture,
event->add_particlespawner.id,
material_type_param,
vertical_frame_num,
horizontal_frame_num,
event->add_particlespawner.min_first_frame,
event->add_particlespawner.max_first_frame,
frame_length,
event->add_particlespawner.loop_animation,
event->add_particlespawner.glow,
this);
/* delete allocated content of event */
@ -631,39 +502,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
float frame_length = -1;
u16 vertical_frame_num = 1;
u16 horizontal_frame_num = 1;
u32 material_type_param =
check_material_type_param(event->spawn_particle.material_type_param);
switch (event->spawn_particle.animation_type) {
case AT_NONE:
break;
case AT_VERTICAL_FRAMES: {
v2u32 size = texture->getOriginalSize();
int frame_height = (float)size.X /
(float)event->spawn_particle.vertical_frame_num *
(float)event->spawn_particle.horizontal_frame_num;
vertical_frame_num = size.Y / frame_height;
frame_length =
event->spawn_particle.frame_length /
vertical_frame_num;
break;
}
case AT_2D_ANIMATION_SHEET: {
vertical_frame_num =
event->spawn_particle.vertical_frame_num;
horizontal_frame_num =
event->spawn_particle.horizontal_frame_num;
frame_length =
event->spawn_particle.frame_length;
break;
}
default:
break;
}
Particle* toadd = new Particle(gamedef, smgr, player, m_env,
*event->spawn_particle.pos,
*event->spawn_particle.vel,
@ -675,21 +513,13 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->spawn_particle.vertical,
texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0),
material_type_param,
vertical_frame_num,
horizontal_frame_num,
event->spawn_particle.first_frame,
frame_length,
event->spawn_particle.loop_animation,
event->spawn_particle.glow);
v2f(1.0, 1.0));
addParticle(toadd);
delete event->spawn_particle.pos;
delete event->spawn_particle.vel;
delete event->spawn_particle.acc;
delete event->spawn_particle.texture;
break;
}
@ -758,8 +588,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
false,
texture,
texpos,
texsize,
0, 1, 1, 0, -1, true, 0);
texsize);
addParticle(toadd);
}

@ -50,14 +50,7 @@ class Particle : public scene::ISceneNode
bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize,
u32 material_type_param,
u16 vertical_frame_num,
u16 horizontal_frame_num,
u16 first_frame,
float frame_length,
bool loop_animation,
u8 glow
v2f texsize
);
~Particle();
@ -109,12 +102,6 @@ private:
bool m_collision_removal;
bool m_vertical;
v3s16 m_camera_offset;
u16 m_vertical_frame_num;
u16 m_horizontal_frame_num;
u16 m_first_frame;
float m_frame_length;
bool m_loop_animation;
u8 m_glow;
};
class ParticleSpawner
@ -136,15 +123,8 @@ class ParticleSpawner
bool vertical,
video::ITexture *texture,
u32 id,
u32 material_type_param,
u16 vertical_frame_num,
u16 horizontal_frame_num,
u16 min_first_frame,
u16 max_first_frame,
float frame_length,
bool loop_animation,
u8 glow,
ParticleManager* p_manager);
~ParticleSpawner();
void step(float dtime, ClientEnvironment *env);
@ -176,14 +156,6 @@ class ParticleSpawner
bool m_collision_removal;
bool m_vertical;
u16 m_attached_id;
u32 m_material_type_param;
u16 m_vertical_frame_num;
u16 m_horizontal_frame_num;
u16 m_min_first_frame;
u16 m_max_first_frame;
float m_frame_length;
bool m_loop_animation;
u8 m_glow;
};
/**

@ -35,11 +35,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h"
#include <json/json.h>
struct EnumString es_AnimationType[] =
struct EnumString es_TileAnimationType[] =
{
{AT_NONE, "none"},
{AT_VERTICAL_FRAMES, "vertical_frames"},
{AT_2D_ANIMATION_SHEET, "2d_animation_sheet"},
{TAT_NONE, "none"},
{TAT_VERTICAL_FRAMES, "vertical_frames"},
{0, NULL},
};
@ -336,9 +335,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (AnimationType)
getenumfield(L, -1, "type", es_AnimationType,
AT_NONE);
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =

@ -159,6 +159,6 @@ bool push_json_value (lua_State *L,
void read_json_value (lua_State *L, Json::Value &root,
int index, u8 recursion = 0);
extern struct EnumString es_AnimationType[];
extern struct EnumString es_TileAnimationType[];
#endif /* C_CONTENT_H_ */

@ -513,28 +513,6 @@ int getintfield_default(lua_State *L, int table,
return result;
}
int check_material_type_param(lua_State *L, int table,
const char *fieldname, int default_)
{
int material_type_param =
getintfield_default(L, table, fieldname, default_);
u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
u32 modulo = (material_type_param & 0x00000F00) >> 8;
u32 srcFact = (material_type_param & 0x000000F0) >> 4;
u32 dstFact = material_type_param & 0x0000000F;
if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
return material_type_param;
} else {
std::ostringstream error_text;
error_text << "Incorrect material_type_param value ";
error_text << "for particle or particle spawner.";
error_text << std::endl;
throw LuaError(error_text.str());
return 0;
}
}
float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_)
{

@ -45,8 +45,6 @@ float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_);
int getintfield_default (lua_State *L, int table,
const char *fieldname, int default_);
int check_material_type_param(lua_State *L, int table,
const char *fieldname, int default_);
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result);

@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
@ -35,9 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// material_type_param = num
// animation = animation definition
// glow = indexed color or color string
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
@ -48,24 +44,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
float expirationtime, size;
expirationtime = size = 1;
float frame_or_loop_length = -1;
AnimationType animation_type = AT_NONE;
u16 vertical_frame_num_or_aspect = 1;
u16 horizontal_frame_num_or_aspect = 1;
u16 first_frame = 0;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
bool loop_animation = true;
std::string texture = "";
std::string playername = "";
u32 material_type_param = 0;
u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
@ -111,59 +96,6 @@ int ModApiParticles::l_add_particle(lua_State *L)
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
lua_getfield(L, 1, "animation");
if (lua_istable(L, -1)) {
animation_type = (AnimationType)
getenumfield(L, -1, "type", es_AnimationType,
AT_NONE);
}
switch (animation_type) {
case AT_NONE:
break;
case AT_2D_ANIMATION_SHEET:
frame_or_loop_length =
getfloatfield_default(L, -1, "frame_length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "vertical_frame_num", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "horizontal_frame_num", 1);
first_frame =
getintfield_default(L, -1, "first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
case AT_VERTICAL_FRAMES:
frame_or_loop_length =
getfloatfield_default(L, -1, "length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_w", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_h", 1);
first_frame =
getintfield_default(L, -1, "first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
default:
break;
}
lua_pop(L, 1);
if (animation_type == AT_2D_ANIMATION_SHEET &&
first_frame >= vertical_frame_num_or_aspect *
horizontal_frame_num_or_aspect) {
std::ostringstream error_text;
error_text << "first_frame should be lower, than "
<< "vertical_frame_num * horizontal_frame_num. "
<< "Got first_frame=" << first_frame
<< ", vertical_frame_num="
<< vertical_frame_num_or_aspect
<< " and horizontal_frame_num="
<< horizontal_frame_num_or_aspect << std::endl;
throw LuaError(error_text.str());
}
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@ -171,16 +103,9 @@ int ModApiParticles::l_add_particle(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
glow = getintfield_default (L, 1, "glow", 0);
}
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
size, collisiondetection, collision_removal, vertical,
texture, material_type_param,
animation_type,
vertical_frame_num_or_aspect,
horizontal_frame_num_or_aspect,
first_frame, frame_or_loop_length, loop_animation, glow);
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
collisiondetection, collision_removal, vertical, texture);
return 1;
}
@ -202,33 +127,21 @@ int ModApiParticles::l_add_particle(lua_State *L)
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// material_type_param = num
// animation = animation definition
// glow = indexed color or color string
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
u16 vertical_frame_num_or_aspect = 1;
u16 horizontal_frame_num_or_aspect = 1;
u16 min_first_frame = 0;
u16 max_first_frame = 0;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
AnimationType animation_type = AT_NONE;
float frame_or_loop_length = -1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
bool loop_animation = true;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
u32 material_type_param = 0;
u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
@ -283,65 +196,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
lua_getfield(L, 1, "animation");
if (lua_istable(L, -1)) {
animation_type = (AnimationType)
getenumfield(L, -1, "type", es_AnimationType,
AT_NONE);
}
switch (animation_type) {
case AT_NONE:
break;
case AT_2D_ANIMATION_SHEET:
frame_or_loop_length =
getfloatfield_default(L, -1, "frame_length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "vertical_frame_num", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "horizontal_frame_num", 1);
min_first_frame =
getintfield_default(L, -1, "min_first_frame", 0);
max_first_frame =
getintfield_default(L, -1, "max_first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
case AT_VERTICAL_FRAMES:
frame_or_loop_length =
getfloatfield_default(L, -1, "length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_w", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_h", 1);
min_first_frame =
getintfield_default(L, -1, "min_first_frame", 0);
max_first_frame =
getintfield_default(L, -1, "max_first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
default:
break;
}
lua_pop(L, 1);
if (animation_type == AT_2D_ANIMATION_SHEET &&
max_first_frame >= vertical_frame_num_or_aspect *
horizontal_frame_num_or_aspect) {
std::ostringstream error_text;
error_text << "max_first_frame should be lower, than "
<< "vertical_frame_num * horizontal_frame_num. "
<< "Got max_first_frame="
<< max_first_frame
<< ", vertical_frame_num="
<< vertical_frame_num_or_aspect
<< " and horizontal_frame_num="
<< horizontal_frame_num_or_aspect << std::endl;
throw LuaError(error_text.str());
}
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@ -357,8 +211,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
glow = getintfield_default(L, 1, "glow", 0);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
@ -371,17 +223,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal,
attached,
vertical,
texture,
playername,
material_type_param,
animation_type,
vertical_frame_num_or_aspect,
horizontal_frame_num_or_aspect,
min_first_frame, max_first_frame,
frame_or_loop_length,
loop_animation,
glow);
texture, playername);
lua_pushnumber(L, id);
return 1;
}

@ -1658,11 +1658,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow)
bool vertical, const std::string &texture)
{
DSTACK(FUNCTION_NAME);
@ -1674,12 +1670,6 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
pkt << vertical;
pkt << collision_removal;
pkt << material_type_param
<< (u8)animation_type
<< vertical_frame_num
<< horizontal_frame_num << first_frame
<< frame_length << loop_animation << glow;
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
}
@ -1692,10 +1682,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
u16 attached_id, bool vertical, const std::string &texture, u32 id,
u32 material_type_param, AnimationType animation_type, u16 vertical_frame_num, u16 horizontal_frame_num,
u16 min_first_frame, u16 max_first_frame, float frame_length,
bool loop_animation, u8 glow)
u16 attached_id, bool vertical, const std::string &texture, u32 id)
{
DSTACK(FUNCTION_NAME);
@ -1711,12 +1698,6 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
pkt << collision_removal;
pkt << attached_id;
pkt << material_type_param
<< (u8)animation_type
<< vertical_frame_num << horizontal_frame_num
<< min_first_frame << max_first_frame
<< frame_length << loop_animation << glow;
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
}
@ -3166,11 +3147,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool collision_removal,
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow)
bool vertical, const std::string &texture)
{
// m_env will be NULL if the server is initializing
if (!m_env)
@ -3186,11 +3163,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
SendSpawnParticle(peer_id, pos, velocity, acceleration,
expirationtime, size, collisiondetection,
collision_removal, vertical, texture,
material_type_param, animation_type,
vertical_frame_num, horizontal_frame_num,
first_frame, frame_length, loop_animation,
glow);
collision_removal, vertical, texture);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
@ -3198,9 +3171,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached, bool vertical, const std::string &texture,
const std::string &playername, u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 min_first_frame, u16 max_first_frame,
float frame_length, bool loop_animation, u8 glow)
const std::string &playername)
{
// m_env will be NULL if the server is initializing
if (!m_env)
@ -3226,10 +3197,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, collision_removal, attached_id, vertical,
texture, id, material_type_param, animation_type,
vertical_frame_num, horizontal_frame_num,
min_first_frame, max_first_frame, frame_length, loop_animation,
glow);
texture, id);
return id;
}

@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "nodedef.h" // AnimationType
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
@ -255,11 +254,7 @@ public:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow);
bool vertical, const std::string &texture);
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
@ -270,12 +265,7 @@ public:
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached,
bool vertical, const std::string &texture,
const std::string &playername,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num,
u16 min_first_frame, u16 max_first_frame,
float frame_length, bool loop_animation,
u8 glow);
const std::string &playername);
void deleteParticleSpawner(const std::string &playername, u32 id);
@ -451,12 +441,7 @@ private:
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
u16 attached_id,
bool vertical, const std::string &texture, u32 id,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num,
u16 min_first_frame, u16 max_first_frame,
float frame_length, bool loop_animation,
u8 glow);
bool vertical, const std::string &texture, u32 id);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
@ -465,11 +450,7 @@ private:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow);
bool vertical, const std::string &texture);
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);