forked from Mirrorlandia_minetest/minetest
Fix computation of viewing range (in blocks) sent to server (#4882)
Fixes #4878 Also remove an artificial viewing range reduction that (presumably) was added to compensate for miscomputed viewing ranges, and that doesn't seem to be needed any more (thanks to lhofhansl).
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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#include <algorithm>
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#include <sstream>
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#include <cmath>
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#include <IFileSystem.h>
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#include "threading/mutex_auto_lock.h"
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#include "util/auth.h"
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@ -939,7 +940,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
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u32 keyPressed = myplayer->keyPressed;
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// scaled by 80, so that pi can fit into a u8
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u8 fov = clientMap->getCameraFov() * 80;
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u8 wanted_range = clientMap->getControl().wanted_range / MAP_BLOCKSIZE;
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u8 wanted_range = std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE);
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v3s32 position(pf.X, pf.Y, pf.Z);
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v3s32 speed(sf.X, sf.Y, sf.Z);
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@ -952,7 +953,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
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[12+12+4] s32 yaw*100
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[12+12+4+4] u32 keyPressed
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[12+12+4+4+4] u8 fov*80
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[12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
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[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
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*/
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*pkt << position << speed << pitch << yaw << keyPressed;
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*pkt << fov << wanted_range;
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@ -4214,7 +4214,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
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if (draw_control->range_all) {
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runData->fog_range = 100000 * BS;
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} else {
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runData->fog_range = 0.9 * draw_control->wanted_range * BS;
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runData->fog_range = draw_control->wanted_range * BS;
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}
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/*
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@ -652,7 +652,7 @@ enum ToServerCommand
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[2+12+12+4] s32 yaw*100
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[2+12+12+4+4] u32 keyPressed
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[2+12+12+4+4+1] u8 fov*80
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[2+12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
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[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
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*/
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TOSERVER_GOTBLOCKS = 0x24,
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