Create main menu tab "Settings" for client settings

This commit is contained in:
Perttu Ahola 2012-03-15 18:15:12 +02:00
parent ca0fd4173c
commit 60add387e3
2 changed files with 65 additions and 99 deletions

@ -93,6 +93,7 @@ enum
TAB_SINGLEPLAYER=0,
TAB_MULTIPLAYER,
TAB_ADVANCED,
TAB_SETTINGS,
TAB_CREDITS
};
@ -212,6 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->addTab(L"Singleplayer");
e->addTab(L"Multiplayer");
e->addTab(L"Advanced");
e->addTab(L"Settings");
e->addTab(L"Credits");
e->setActiveTab(m_data->selected_tab);
}
@ -305,49 +307,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
u32 option_w = 150;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y);
Environment->addCheckBox(m_data->fancy_trees, rect, this,
GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20);
Environment->addCheckBox(m_data->smooth_lighting, rect, this,
GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*2);
Environment->addCheckBox(m_data->clouds_3d, rect, this,
GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*3);
Environment->addCheckBox(m_data->opaque_water, rect, this,
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*4);
rect += m_topleft_client + v2s32(option_x, option_y+20*0);
Environment->addCheckBox(m_data->creative_mode, rect, this,
GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*5);
rect += m_topleft_client + v2s32(option_x, option_y+20*1);
Environment->addCheckBox(m_data->enable_damage, rect, this,
GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
m_size_client.Y-30-20);*/
rect += m_topleft_client + v2s32(option_x, option_y+20*6+20);
Environment->addButton(rect, this,
GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
}
changeCtype("C");
}
else if(m_data->selected_tab == TAB_MULTIPLAYER)
@ -413,38 +382,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
this, GUI_ID_PORT_INPUT);
}
changeCtype("");
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150);
Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150+20);
Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150+40);
Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150+60);
Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
wgettext("Opaque water"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-180-30-120-20,
m_size_client.Y-30-20);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
wgettext("Change keys"));
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
@ -524,38 +461,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150);
Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150+20);
Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150+40);
Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_client + v2s32(35+30, 150+60);
Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
wgettext("Opaque water"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-180-30-120-20,
m_size_client.Y-30-20);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
wgettext("Change keys"));
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
@ -618,6 +523,54 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
changeCtype("C");
}
else if(m_data->selected_tab == TAB_SETTINGS)
{
{
core::rect<s32> rect(0, 0, 20, 300);
rect += m_topleft_client + v2s32(15, 50);
const wchar_t *text = L"S\nE\nT\nT\nI\nN\nG\nS";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
s32 option_x = 70;
s32 option_y = 50;
u32 option_w = 150;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y);
Environment->addCheckBox(m_data->fancy_trees, rect, this,
GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20);
Environment->addCheckBox(m_data->smooth_lighting, rect, this,
GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*2);
Environment->addCheckBox(m_data->clouds_3d, rect, this,
GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*3);
Environment->addCheckBox(m_data->opaque_water, rect, this,
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
m_size_client.Y-30-20);*/
rect += m_topleft_client + v2s32(option_x, option_y+120);
Environment->addButton(rect, this,
GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
}
changeCtype("C");
}
else if(m_data->selected_tab == TAB_CREDITS)
{
// CREDITS
@ -686,6 +639,14 @@ void GUIMainMenu::drawMenu()
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
}
else if(getTab() == TAB_SETTINGS)
{
{
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
}
else if(getTab() == TAB_CREDITS)
{
{

@ -1043,6 +1043,11 @@ int main(int argc, char *argv[])
}
}
if(world_path == ""){
errorstream<<"No world path specified or found."<<std::endl;
return 1;
}
// Gamespec
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
SubgameSpec gamespec = findSubgame(world_gameid);