Use swapNode for set_node_level and add_node_level

While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
This commit is contained in:
sfan5 2023-06-17 15:56:52 +02:00
parent 62629939ff
commit 610578e3e2

@ -541,7 +541,7 @@ int ModApiEnvMod::l_set_node_level(lua_State *L)
level = lua_tonumber(L, 2);
MapNode n = env->getMap().getNode(pos);
lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
env->setNode(pos, n);
env->swapNode(pos, n);
return 1;
}
@ -558,7 +558,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
level = lua_tonumber(L, 2);
MapNode n = env->getMap().getNode(pos);
lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
env->setNode(pos, n);
env->swapNode(pos, n);
return 1;
}