Fix texture hack in fences.

This commit is contained in:
RealBadAngel 2014-07-17 13:37:18 +02:00
parent d38f6ebb9b
commit 61088b16c9

@ -1143,16 +1143,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data); TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data);
TileSpec tile_nocrack = tile; TileSpec tile_nocrack = tile;
tile_nocrack.material_flags &= ~MATERIAL_FLAG_CRACK; tile_nocrack.material_flags &= ~MATERIAL_FLAG_CRACK;
// A hack to put wood the right way around in the posts // Put wood the right way around in the posts
ITextureSource *tsrc = data->m_gamedef->tsrc();
std::string texturestring_rot = tsrc->getTextureName(
tile.texture_id) + "^[transformR90";
TileSpec tile_rot = tile; TileSpec tile_rot = tile;
tile_rot.texture = tsrc->getTexture( tile_rot.rotation = 1;
texturestring_rot,
&tile_rot.texture_id);
u16 l = getInteriorLight(n, 1, nodedef); u16 l = getInteriorLight(n, 1, nodedef);
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));