Fix texture glitches for plants with visual scale > 1.0 (jungle grass).

This commit is contained in:
RealBadAngel 2014-07-17 14:10:23 +02:00
parent 61088b16c9
commit 625489dff4

@ -1119,12 +1119,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
if(j == 0) if(j == 0)
{ {
for(u16 i=0; i<4; i++) for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(45); vertices[i].Pos.rotateXZBy(46);
} }
else if(j == 1) else if(j == 1)
{ {
for(u16 i=0; i<4; i++) for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-45); vertices[i].Pos.rotateXZBy(-44);
} }
for(u16 i=0; i<4; i++) for(u16 i=0; i<4; i++)