Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0
@ -40,10 +40,17 @@ const char** touchgui_button_imagenames = (const char*[]) {
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"down_arrow.png",
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"left_arrow.png",
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"right_arrow.png",
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"inventory_btn.png",
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"drop_btn.png",
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"jump_btn.png",
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"down.png",
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"inventory_btn.png",
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"chat_btn.png"
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"fly_btn.png",
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"noclip_btn.png",
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"fast_btn.png",
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"debug_btn.png",
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"chat_btn.png",
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"camera_btn.png",
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"rangeview_btn.png"
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};
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static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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@ -62,17 +69,38 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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case backward_id:
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key = "backward";
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break;
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case inventory_id:
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key = "inventory";
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break;
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case drop_id:
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key = "drop";
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break;
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case jump_id:
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key = "jump";
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break;
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case inventory_id:
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key = "inventory";
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case crunch_id:
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key = "sneak";
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break;
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case fly_id:
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key = "freemove";
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break;
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case noclip_id:
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key = "noclip";
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break;
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case fast_id:
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key = "fastmove";
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break;
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case debug_id:
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key = "toggle_debug";
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break;
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case chat_id:
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key = "chat";
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break;
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case crunch_id:
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key = "sneak";
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case camera_id:
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key = "camera_mode";
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break;
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case range_id:
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key = "rangeselect";
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break;
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}
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assert(key != "");
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@ -186,6 +214,11 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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rect<s32>(0, m_screensize.Y - (button_size/2),
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(button_size/2), m_screensize.Y), L"inv", true);
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/* init drop button */
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initButton(drop_id,
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rect<s32>(2.5*button_size, m_screensize.Y - (button_size/2),
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3*button_size, m_screensize.Y), L"drop", true);
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/* init jump button */
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initButton(jump_id,
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rect<s32>(m_screensize.X-(1.75*button_size),
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@ -202,11 +235,48 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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m_screensize.Y),
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L"H",false);
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/* init fly button */
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initButton(fly_id,
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rect<s32>(m_screensize.X - (0.75*button_size),
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m_screensize.Y - (2.25*button_size),
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m_screensize.X, m_screensize.Y - (button_size*1.5)),
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L"fly", true);
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/* init noclip button */
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initButton(noclip_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 2.25*button_size,
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m_screensize.X, 3*button_size),
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L"clip", true);
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/* init fast button */
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initButton(fast_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 1.5*button_size,
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m_screensize.X, 2.25*button_size),
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L"fast", true);
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/* init debug button */
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initButton(debug_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 0.75*button_size,
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m_screensize.X, 1.5*button_size),
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L"dbg", true);
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/* init chat button */
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initButton(chat_id,
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rect<s32>(m_screensize.X-(1.5*button_size), 0,
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m_screensize.X, button_size),
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rect<s32>(m_screensize.X - (0.75*button_size), 0,
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m_screensize.X, 0.75*button_size),
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L"Chat", true);
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/* init camera button */
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initButton(camera_id,
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rect<s32>(m_screensize.X - (1.5*button_size), 0,
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m_screensize.X - (0.75*button_size), 0.75*button_size),
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L"cam", true);
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/* init rangeselect button */
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initButton(range_id,
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rect<s32>(m_screensize.X - (2.25*button_size), 0,
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m_screensize.X - (1.5*button_size), 0.75*button_size),
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L"far", true);
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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@ -38,10 +38,17 @@ typedef enum {
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backward_id,
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left_id,
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right_id,
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inventory_id,
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drop_id,
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jump_id,
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crunch_id,
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inventory_id,
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fly_id,
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noclip_id,
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fast_id,
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debug_id,
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chat_id,
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camera_id,
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range_id,
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after_last_element_id
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} touch_gui_button_id;
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BIN
textures/base/pack/camera_btn.png
Normal file
After Width: | Height: | Size: 789 B |
BIN
textures/base/pack/debug_btn.png
Normal file
After Width: | Height: | Size: 960 B |
BIN
textures/base/pack/drop_btn.png
Normal file
After Width: | Height: | Size: 561 B |
BIN
textures/base/pack/fast_btn.png
Normal file
After Width: | Height: | Size: 935 B |
BIN
textures/base/pack/fly_btn.png
Normal file
After Width: | Height: | Size: 783 B |
BIN
textures/base/pack/noclip_btn.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
textures/base/pack/rangeview_btn.png
Normal file
After Width: | Height: | Size: 1.6 KiB |