forked from Mirrorlandia_minetest/minetest
Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)
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@ -1923,9 +1923,16 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
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emergequeue_limit_generate (Limit of emerge queues to generate) int 64
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emergequeue_limit_generate (Limit of emerge queues to generate) int 64
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# Number of emerge threads to use.
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# Number of emerge threads to use.
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# Make this field blank or 0, or increase this number to use multiple threads.
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# Empty or 0 value:
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# On multiprocessor systems, this will improve mapgen speed greatly at the cost
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# - Automatic selection. The number of emerge threads will be
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# of slightly buggy caves.
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# - 'number of processors - 2', with a lower limit of 1.
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# Any other value:
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# - Specifies the number of emerge threads, with a lower limit of 1.
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# Warning: Increasing the number of emerge threads increases engine mapgen
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# speed, but this may harm game performance by interfering with other
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# processes, especially in singleplayer and/or when running Lua code in
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# 'on_generated'.
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# For many users the optimum setting may be '1'.
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num_emerge_threads (Number of emerge threads) int 0
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num_emerge_threads (Number of emerge threads) int 0
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[Content Store]
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[Content Store]
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