Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)

This commit is contained in:
Paramat 2019-01-09 08:00:50 +00:00 committed by GitHub
parent 95d4ff6d1b
commit 630c0ea997
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -1923,9 +1923,16 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
emergequeue_limit_generate (Limit of emerge queues to generate) int 64 emergequeue_limit_generate (Limit of emerge queues to generate) int 64
# Number of emerge threads to use. # Number of emerge threads to use.
# Make this field blank or 0, or increase this number to use multiple threads. # Empty or 0 value:
# On multiprocessor systems, this will improve mapgen speed greatly at the cost # - Automatic selection. The number of emerge threads will be
# of slightly buggy caves. # - 'number of processors - 2', with a lower limit of 1.
# Any other value:
# - Specifies the number of emerge threads, with a lower limit of 1.
# Warning: Increasing the number of emerge threads increases engine mapgen
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
# 'on_generated'.
# For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 0 num_emerge_threads (Number of emerge threads) int 0
[Content Store] [Content Store]