forked from Mirrorlandia_minetest/minetest
[CSM] Add function and chat command to disconnect from server. (#5487)
This commit is contained in:
parent
813a9a36b2
commit
63ac62ec8a
@ -127,3 +127,10 @@ core.register_chatcommand("list_players", {
|
||||
core.display_chat_message(dump(core.get_player_names()))
|
||||
end
|
||||
})
|
||||
|
||||
core.register_chatcommand("disconnect", {
|
||||
description = "Exit to main menu",
|
||||
func = function(param)
|
||||
core.disconnect()
|
||||
end,
|
||||
})
|
||||
|
@ -698,6 +698,9 @@ Call these functions only at load time!
|
||||
### Client Environment
|
||||
* `minetest.get_player_names()`
|
||||
* Returns list of player names on server
|
||||
* `minetest.disconnect()`
|
||||
* Disconnect from the server and exit to main menu.
|
||||
* Returns `false` if the client is already disconnecting otherwise returns `true`.
|
||||
|
||||
### Misc.
|
||||
* `minetest.parse_json(string[, nullvalue])`: returns something
|
||||
|
@ -260,7 +260,8 @@ Client::Client(
|
||||
m_localdb(NULL),
|
||||
m_script(NULL),
|
||||
m_mod_storage_save_timer(10.0f),
|
||||
m_game_ui_flags(game_ui_flags)
|
||||
m_game_ui_flags(game_ui_flags),
|
||||
m_shutdown(false)
|
||||
{
|
||||
// Add local player
|
||||
m_env.setLocalPlayer(new LocalPlayer(this, playername));
|
||||
@ -346,6 +347,7 @@ const ModSpec* Client::getModSpec(const std::string &modname) const
|
||||
|
||||
void Client::Stop()
|
||||
{
|
||||
m_shutdown = true;
|
||||
// Don't disable this part when modding is disabled, it's used in builtin
|
||||
m_script->on_shutdown();
|
||||
//request all client managed threads to stop
|
||||
@ -361,14 +363,12 @@ void Client::Stop()
|
||||
|
||||
bool Client::isShutdown()
|
||||
{
|
||||
|
||||
if (!m_mesh_update_thread.isRunning()) return true;
|
||||
|
||||
return false;
|
||||
return m_shutdown || !m_mesh_update_thread.isRunning();
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
m_shutdown = true;
|
||||
m_con.Disconnect();
|
||||
|
||||
m_mesh_update_thread.stop();
|
||||
|
@ -737,6 +737,7 @@ private:
|
||||
float m_mod_storage_save_timer;
|
||||
GameUIFlags *m_game_ui_flags;
|
||||
|
||||
bool m_shutdown;
|
||||
DISABLE_CLASS_COPY(Client);
|
||||
};
|
||||
|
||||
|
@ -25,8 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "gettext.h"
|
||||
#include "l_internal.h"
|
||||
#include "lua_api/l_item.h"
|
||||
#include "mainmenumanager.h"
|
||||
#include "util/string.h"
|
||||
|
||||
extern MainGameCallback *g_gamecallback;
|
||||
|
||||
int ModApiClient::l_get_current_modname(lua_State *L)
|
||||
{
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
|
||||
@ -107,6 +110,20 @@ int ModApiClient::l_send_respawn(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// disconnect()
|
||||
int ModApiClient::l_disconnect(lua_State *L)
|
||||
{
|
||||
// Stops badly written Lua code form causing boot loops
|
||||
if (getClient(L)->isShutdown()) {
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
g_gamecallback->disconnect();
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// gettext(text)
|
||||
int ModApiClient::l_gettext(lua_State *L)
|
||||
{
|
||||
@ -178,4 +195,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
|
||||
API_FCT(get_node);
|
||||
API_FCT(get_node_or_nil);
|
||||
API_FCT(get_wielded_item);
|
||||
API_FCT(disconnect);
|
||||
}
|
||||
|
@ -41,6 +41,9 @@ private:
|
||||
// send_respawn()
|
||||
static int l_send_respawn(lua_State *L);
|
||||
|
||||
// disconnect()
|
||||
static int l_disconnect(lua_State *L);
|
||||
|
||||
// gettext(text)
|
||||
static int l_gettext(lua_State *L);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user