Add confirmation menu and make world deletion possible in GUI

This commit is contained in:
Perttu Ahola 2012-03-13 00:48:02 +02:00
parent 591527d878
commit 64232f0aec
6 changed files with 304 additions and 30 deletions

@ -180,6 +180,7 @@ set(minetest_SRCS
guiDeathScreen.cpp guiDeathScreen.cpp
guiChatConsole.cpp guiChatConsole.cpp
guiCreateWorld.cpp guiCreateWorld.cpp
guiConfirmMenu.cpp
client.cpp client.cpp
tile.cpp tile.cpp
game.cpp game.cpp

191
src/guiConfirmMenu.cpp Normal file

@ -0,0 +1,191 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiConfirmMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "gettext.h"
enum
{
GUI_ID_YES = 101,
GUI_ID_NO,
};
GUIConfirmMenu::GUIConfirmMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
ConfirmDest *dest,
std::wstring message_text
):
GUIModalMenu(env, parent, id, menumgr),
m_dest(dest),
m_message_text(message_text)
{
}
GUIConfirmMenu::~GUIConfirmMenu()
{
removeChildren();
if(m_dest)
delete m_dest;
}
void GUIConfirmMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}
}
void GUIConfirmMenu::regenerateGui(v2u32 screensize)
{
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
core::rect<s32> rect(
screensize.X/2 - 580/2,
screensize.Y/2 - 300/2,
screensize.X/2 + 580/2,
screensize.Y/2 + 300/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
/*
Add stuff
*/
{
core::rect<s32> rect(0, 0, 300, 20);
rect += v2s32(size.X/2-300/2, size.Y/2-30/2-25);
Environment->addStaticText(m_message_text.c_str(),
rect, false, true, this, -1);
}
changeCtype("");
int bw = 100;
{
core::rect<s32> rect(0, 0, bw, 30);
rect = rect + v2s32(size.X/2-bw/2-bw/2-5, size.Y/2-30/2+25);
Environment->addButton(rect, this, GUI_ID_NO,
wgettext("No"));
}
{
core::rect<s32> rect(0, 0, bw, 30);
rect = rect + v2s32(size.X/2-bw/2+bw/2+5, size.Y/2-30/2+25);
Environment->addButton(rect, this, GUI_ID_YES,
wgettext("Yes"));
}
changeCtype("C");
}
void GUIConfirmMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
}
void GUIConfirmMenu::acceptInput(bool answer)
{
if(m_dest)
m_dest->answer(answer);
}
bool GUIConfirmMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
acceptInput(false);
quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
{
acceptInput(true);
quitMenu();
return true;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if(!canTakeFocus(event.GUIEvent.Element))
{
dstream<<"GUIConfirmMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_YES:
acceptInput(true);
quitMenu();
// quitMenu deallocates menu
return true;
case GUI_ID_NO:
acceptInput(false);
quitMenu();
// quitMenu deallocates menu
return true;
}
}
}
return Parent ? Parent->OnEvent(event) : false;
}

57
src/guiConfirmMenu.h Normal file

@ -0,0 +1,57 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUICONFIRMMENU_HEADER
#define GUICONFIRMMENU_HEADER
#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
struct ConfirmDest
{
virtual void answer(bool answer) = 0;
virtual ~ConfirmDest() {};
};
class GUIConfirmMenu : public GUIModalMenu
{
public:
GUIConfirmMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
ConfirmDest *dest,
std::wstring message_text);
~GUIConfirmMenu();
void removeChildren();
// Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
void drawMenu();
void acceptInput(bool answer);
bool OnEvent(const SEvent& event);
private:
ConfirmDest *m_dest;
std::wstring m_message_text;
};
#endif

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiKeyChangeMenu.h" #include "guiKeyChangeMenu.h"
#include "guiCreateWorld.h" #include "guiCreateWorld.h"
#include "guiMessageMenu.h" #include "guiMessageMenu.h"
#include "guiConfirmMenu.h"
#include "debug.h" #include "debug.h"
#include "serialization.h" #include "serialization.h"
#include <string> #include <string>
@ -47,6 +48,22 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
GUIMainMenu *m_menu; GUIMainMenu *m_menu;
}; };
struct ConfirmDestDeleteWorld : public ConfirmDest
{
ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu):
m_spec(spec),
m_menu(menu)
{}
void answer(bool answer)
{
if(answer == false)
return;
m_menu->deleteWorld(m_spec);
}
WorldSpec m_spec;
GUIMainMenu *m_menu;
};
enum enum
{ {
GUI_ID_QUIT_BUTTON = 101, GUI_ID_QUIT_BUTTON = 101,
@ -312,9 +329,9 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
gui::IGUIListBox *e = Environment->addListBox(rect, this, gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_WORLD_LISTBOX); GUI_ID_WORLD_LISTBOX);
e->setDrawBackground(true); e->setDrawBackground(true);
for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin(); for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
i != m_data->worlds.end(); i++){ i != m_data->worlds.end(); i++){
e->addItem(i->c_str()); e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
} }
e->setSelected(m_data->selected_world); e->setSelected(m_data->selected_world);
} }
@ -458,9 +475,21 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
return true; return true;
} }
case GUI_ID_DELETE_WORLD_BUTTON: { case GUI_ID_DELETE_WORLD_BUTTON: {
acceptInput(); MainMenuData cur;
m_data->delete_world = true; readInput(&cur);
quitMenu(); if(cur.selected_world == -1){
(new GUIMessageMenu(env, parent, -1, menumgr,
wgettext("Cannot delete world: Nothing selected"))
)->drop();
} else {
WorldSpec spec = m_data->worlds[cur.selected_world];
ConfirmDestDeleteWorld *dest = new
ConfirmDestDeleteWorld(spec, this);
(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
(std::wstring(wgettext("Delete world "))
+L"\""+narrow_to_wide(spec.name)+L"\"?").c_str()
))->drop();
}
return true; return true;
} }
case GUI_ID_CREATE_WORLD_BUTTON: { case GUI_ID_CREATE_WORLD_BUTTON: {
@ -516,3 +545,12 @@ void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
quitMenu(); quitMenu();
} }
void GUIMainMenu::deleteWorld(WorldSpec spec)
{
if(!spec.isValid())
return;
acceptInput();
m_data->delete_world_spec = spec;
quitMenu();
}

@ -44,11 +44,11 @@ struct MainMenuData
bool enable_damage; bool enable_damage;
int selected_world; int selected_world;
// Actions // Actions
bool delete_world; WorldSpec delete_world_spec;
std::wstring create_world_name; std::wstring create_world_name;
std::string create_world_gameid; std::string create_world_gameid;
std::list<std::wstring> worlds; std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games; std::vector<SubgameSpec> games;
MainMenuData(): MainMenuData():
@ -58,9 +58,7 @@ struct MainMenuData
// Server opts // Server opts
creative_mode(false), creative_mode(false),
enable_damage(false), enable_damage(false),
selected_world(0), selected_world(0)
// Actions
delete_world(false)
{} {}
}; };
@ -84,6 +82,7 @@ public:
{ return m_accepted; } { return m_accepted; }
bool OnEvent(const SEvent& event); bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid); void createNewWorld(std::wstring name, std::string gameid);
void deleteWorld(WorldSpec spec);
private: private:
MainMenuData *m_data; MainMenuData *m_data;

@ -1271,14 +1271,10 @@ int main(int argc, char *argv[])
menudata.opaque_water = g_settings->getBool("opaque_water"); menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage"); menudata.enable_damage = g_settings->getBool("enable_damage");
// Get world listing for the menu
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
i != worldspecs.end(); i++)
menudata.worlds.push_back(narrow_to_wide(
i->name + " [" + i->gameid + "]"));
// Default to selecting nothing // Default to selecting nothing
menudata.selected_world = -1; menudata.selected_world = -1;
// Get world listing for the menu
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If there is only one world, select it // If there is only one world, select it
if(worldspecs.size() == 1){ if(worldspecs.size() == 1){
menudata.selected_world = 0; menudata.selected_world = 0;
@ -1300,10 +1296,10 @@ int main(int argc, char *argv[])
gameid = g_settings->get("default_game"); gameid = g_settings->get("default_game");
WorldSpec spec(commanded_world, "--world", gameid); WorldSpec spec(commanded_world, "--world", gameid);
worldspecs.push_back(spec); worldspecs.push_back(spec);
menudata.worlds.push_back(narrow_to_wide(spec.name)
+L" ["+narrow_to_wide(spec.gameid)+L"]");
menudata.selected_world = menudata.worlds.size()-1; menudata.selected_world = menudata.worlds.size()-1;
} }
// Copy worldspecs to menu
menudata.worlds = worldspecs;
if(skip_main_menu == false) if(skip_main_menu == false)
{ {
@ -1364,22 +1360,14 @@ int main(int argc, char *argv[])
} }
// Delete world if requested // Delete world if requested
if(menudata.delete_world) if(menudata.delete_world_spec.isValid())
{ {
if(menudata.selected_world == -1){ bool r = fs::RecursiveDeleteContent(
error_message = L"Cannot delete world: " menudata.delete_world_spec.path);
L"no world selected";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
/*bool r = fs::RecursiveDeleteContent(worldspec.path);
if(r == false){ if(r == false){
error_message = L"World delete failed"; error_message = L"World delete failed";
errorstream<<wide_to_narrow(error_message)<<std::endl; errorstream<<wide_to_narrow(error_message)<<std::endl;
}*/ }
// TODO: Some kind of a yes/no dialog is needed.
error_message = L"This doesn't do anything currently.";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue; continue;
} }