Nametag: remove colour codes before calculating alignment. (#5862)

This commit is contained in:
red-001 2017-05-31 19:07:33 +01:00 committed by SmallJoker
parent 1681a009bc
commit 6444963fb1

@ -558,9 +558,10 @@ void Camera::drawNametags()
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f }; f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos); trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] > 0) { if (transformed_pos[3] > 0) {
std::string nametag_colorless = unescape_enriched(nametag->nametag_text);
core::dimension2d<u32> textsize = core::dimension2d<u32> textsize =
g_fontengine->getFont()->getDimension( g_fontengine->getFont()->getDimension(
utf8_to_wide(nametag->nametag_text).c_str()); utf8_to_wide(nametag_colorless).c_str());
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
core::reciprocal(transformed_pos[3]); core::reciprocal(transformed_pos[3]);
v2u32 screensize = m_driver->getScreenSize(); v2u32 screensize = m_driver->getScreenSize();