forked from Mirrorlandia_minetest/minetest
Give subgames the ability to disallow specific mapgens (#6792)
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770eb09adc
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@ -551,7 +551,7 @@ end
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--------------------------------------------------------------------------------
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if INIT == "mainmenu" then
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function core.get_game(index)
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local games = game.get_games()
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local games = core.get_games()
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if index > 0 and index <= #games then
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return games[index]
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@ -15,11 +15,39 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local worldname = ""
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local function create_world_formspec(dialogdata)
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local mapgens = core.get_mapgen_names()
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local current_seed = core.settings:get("fixed_map_seed") or ""
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local current_mg = core.settings:get("mg_name")
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local gameid = core.settings:get("menu_last_game")
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local game, gameidx = nil , 0
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if gameid ~= nil then
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game, gameidx = gamemgr.find_by_gameid(gameid)
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if gameidx == nil then
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gameidx = 0
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end
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end
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local gamepath = core.get_game(gameidx).path
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local gameconfig = Settings(gamepath.."/game.conf")
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local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
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for key, value in pairs(disallowed_mapgens) do
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disallowed_mapgens[key] = value:trim()
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end
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if disallowed_mapgens then
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for i = #mapgens, 1, -1 do
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if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
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table.remove(mapgens, i)
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end
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end
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end
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local mglist = ""
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local selindex = 1
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@ -32,23 +60,12 @@ local function create_world_formspec(dialogdata)
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mglist = mglist .. v .. ","
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end
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mglist = mglist:sub(1, -2)
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local gameid = core.settings:get("menu_last_game")
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local game, gameidx = nil , 0
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if gameid ~= nil then
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game, gameidx = gamemgr.find_by_gameid(gameid)
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if gameidx == nil then
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gameidx = 0
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end
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end
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current_seed = core.formspec_escape(current_seed)
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local retval =
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"size[11.5,6.5,true]" ..
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"label[2,0;" .. fgettext("World name") .. "]"..
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"field[4.5,0.4;6,0.5;te_world_name;;]" ..
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"field[4.5,0.4;6,0.5;te_world_name;;" .. minetest.formspec_escape(worldname) .. "]" ..
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"label[2,1;" .. fgettext("Seed") .. "]"..
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"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
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@ -121,10 +138,14 @@ local function create_world_buttonhandler(this, fields)
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return true
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end
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worldname = fields.te_world_name
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if fields["games"] then
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local gameindex = core.get_textlist_index("games")
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core.settings:set("menu_last_game", gamemgr.games[gameindex].id)
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return true
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end
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if fields["world_create_cancel"] then
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this:delete()
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return true
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@ -135,6 +156,7 @@ end
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function create_create_world_dlg(update_worldlistfilter)
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worldname = ""
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local retval = dialog_create("sp_create_world",
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create_world_formspec,
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create_world_buttonhandler,
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@ -53,7 +53,7 @@ Games are looked up from:
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where `gameid` is unique to each game.
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The game directory contains the file `game.conf`, which contains these fields:
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The game directory contains the file `game.conf`, which contains:
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name = <Human-readable full name of the game>
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@ -61,6 +61,16 @@ e.g.
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name = Minetest
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Optionally, game.conf can also contain:
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disallowed_mapgens = <comma-separated mapgens>
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e.g.
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disallowed_mapgens = v5,v6,flat
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These mapgens are removed from the list of mapgens for the game.
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The game directory can contain the file minetest.conf, which will be used
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to set default settings when running the particular game.
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It can also contain a settingtypes.txt in the same format as the one in builtin.
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