forked from Mirrorlandia_minetest/minetest
Fix some warnings on some compilers
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
This commit is contained in:
parent
365f7a5bfe
commit
64af6d3afe
@ -103,6 +103,7 @@ struct InventoryAction
|
||||
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
|
||||
IGameDef *gamedef) = 0;
|
||||
virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
|
||||
virtual ~InventoryAction() {};
|
||||
};
|
||||
|
||||
struct IMoveAction : public InventoryAction
|
||||
|
@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
class Map;
|
||||
class IGameDef;
|
||||
class CollisionInfo;
|
||||
struct CollisionInfo;
|
||||
|
||||
class Player
|
||||
{
|
||||
|
@ -30,7 +30,7 @@ class ServerActiveObject;
|
||||
class ServerRemotePlayer;
|
||||
typedef struct lua_State lua_State;
|
||||
struct LuaEntityProperties;
|
||||
class ItemStack;
|
||||
struct ItemStack;
|
||||
struct PointedThing;
|
||||
//class IGameDef;
|
||||
|
||||
|
@ -42,7 +42,7 @@ Some planning
|
||||
*/
|
||||
|
||||
class ServerEnvironment;
|
||||
class ItemStack;
|
||||
struct ItemStack;
|
||||
class Player;
|
||||
struct ToolDiggingProperties;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user