Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)

* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
This commit is contained in:
Loic Blot 2018-01-13 10:34:56 +01:00 committed by Loïc Blot
parent 362323cdc2
commit 64fe79b53b
6 changed files with 418 additions and 363 deletions

@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gui/guiPasswordChange.h"
#include "gui/guiVolumeChange.h"
#include "gui/mainmenumanager.h"
#include "gui/profilergraph.h"
#include "mapblock.h"
#include "minimap.h"
#include "nodedef.h" // Needed for determining pointing to nodes
@ -59,8 +60,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "shader.h"
#include "sky.h"
#include "subgame.h"
#include "tool.h"
#include "translation.h"
#include "util/basic_macros.h"
#include "util/directiontables.h"
@ -187,7 +186,6 @@ struct LocalFormspecHandler : public TextDest
/* Form update callback */
static const std::string empty_string = "";
class NodeMetadataFormSource: public IFormSource
{
public:
@ -198,6 +196,7 @@ public:
}
const std::string &getForm() const
{
static const std::string empty_string = "";
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
@ -237,181 +236,6 @@ public:
Client *m_client;
};
/* Profiler display */
class ProfilerGraph
{
private:
struct Piece {
Profiler::GraphValues values;
};
struct Meta {
float min;
float max;
video::SColor color;
Meta(float initial = 0,
video::SColor color = video::SColor(255, 255, 255, 255)):
min(initial),
max(initial),
color(color)
{}
};
std::deque<Piece> m_log;
public:
u32 m_log_max_size = 200;
ProfilerGraph() = default;
void put(const Profiler::GraphValues &values)
{
Piece piece;
piece.values = values;
m_log.push_back(piece);
while (m_log.size() > m_log_max_size)
m_log.erase(m_log.begin());
}
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const
{
// Do *not* use UNORDERED_MAP here as the order needs
// to be the same for each call to prevent flickering
std::map<std::string, Meta> m_meta;
for (const Piece &piece : m_log) {
for (const auto &i : piece.values) {
const std::string &id = i.first;
const float &value = i.second;
std::map<std::string, Meta>::iterator j = m_meta.find(id);
if (j == m_meta.end()) {
m_meta[id] = Meta(value);
continue;
}
if (value < j->second.min)
j->second.min = value;
if (value > j->second.max)
j->second.max = value;
}
}
// Assign colors
static const video::SColor usable_colors[] = {
video::SColor(255, 255, 100, 100),
video::SColor(255, 90, 225, 90),
video::SColor(255, 100, 100, 255),
video::SColor(255, 255, 150, 50),
video::SColor(255, 220, 220, 100)
};
static const u32 usable_colors_count =
sizeof(usable_colors) / sizeof(*usable_colors);
u32 next_color_i = 0;
for (auto &i : m_meta) {
Meta &meta = i.second;
video::SColor color(255, 200, 200, 200);
if (next_color_i < usable_colors_count)
color = usable_colors[next_color_i++];
meta.color = color;
}
s32 graphh = 50;
s32 textx = x_left + m_log_max_size + 15;
s32 textx2 = textx + 200 - 15;
s32 meta_i = 0;
for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); ++i) {
const std::string &id = i->first;
const Meta &meta = i->second;
s32 x = x_left;
s32 y = y_bottom - meta_i * 50;
float show_min = meta.min;
float show_max = meta.max;
if (show_min >= -0.0001 && show_max >= -0.0001) {
if (show_min <= show_max * 0.5)
show_min = 0;
}
s32 texth = 15;
char buf[10];
snprintf(buf, 10, "%.3g", show_max);
font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - graphh,
textx2, y - graphh + texth),
meta.color);
snprintf(buf, 10, "%.3g", show_min);
font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - texth,
textx2, y),
meta.color);
font->draw(utf8_to_wide(id).c_str(),
core::rect<s32>(textx, y - graphh / 2 - texth / 2,
textx2, y - graphh / 2 + texth / 2),
meta.color);
s32 graph1y = y;
s32 graph1h = graphh;
bool relativegraph = (show_min != 0 && show_min != show_max);
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
for (const Piece &piece : m_log) {
float value = 0;
bool value_exists = false;
Profiler::GraphValues::const_iterator k =
piece.values.find(id);
if (k != piece.values.end()) {
value = k->second;
value_exists = true;
}
if (!value_exists) {
x++;
lastscaledvalue_exists = false;
continue;
}
float scaledvalue = 1.0;
if (show_max != show_min)
scaledvalue = (value - show_min) / (show_max - show_min);
if (scaledvalue == 1.0 && value == 0) {
x++;
lastscaledvalue_exists = false;
continue;
}
if (relativegraph) {
if (lastscaledvalue_exists) {
s32 ivalue1 = lastscaledvalue * graph1h;
s32 ivalue2 = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
v2s32(x, graph1y - ivalue2), meta.color);
}
lastscaledvalue = scaledvalue;
lastscaledvalue_exists = true;
} else {
s32 ivalue = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x, graph1y),
v2s32(x, graph1y - ivalue), meta.color);
}
x++;
}
meta_i++;
}
}
};
class NodeDugEvent: public MtEvent
{
public:
@ -736,181 +560,6 @@ public:
}
};
bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def,
const ItemStack &playeritem, v3s16 nodepos, v3s16 neighbourpos)
{
std::string prediction = playeritem_def.node_placement_prediction;
INodeDefManager *nodedef = client.ndef();
ClientMap &map = client.getEnv().getClientMap();
MapNode node;
bool is_valid_position;
node = map.getNodeNoEx(nodepos, &is_valid_position);
if (!is_valid_position)
return false;
if (!prediction.empty() && !nodedef->get(node).rightclickable) {
verbosestream << "Node placement prediction for "
<< playeritem_def.name << " is "
<< prediction << std::endl;
v3s16 p = neighbourpos;
// Place inside node itself if buildable_to
MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
if (is_valid_position)
{
if (nodedef->get(n_under).buildable_to)
p = nodepos;
else {
node = map.getNodeNoEx(p, &is_valid_position);
if (is_valid_position &&!nodedef->get(node).buildable_to)
return false;
}
}
// Find id of predicted node
content_t id;
bool found = nodedef->getId(prediction, id);
if (!found) {
errorstream << "Node placement prediction failed for "
<< playeritem_def.name << " (places "
<< prediction
<< ") - Name not known" << std::endl;
return false;
}
const ContentFeatures &predicted_f = nodedef->get(id);
// Predict param2 for facedir and wallmounted nodes
u8 param2 = 0;
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
v3s16 dir = nodepos - neighbourpos;
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
param2 = dir.Y < 0 ? 1 : 0;
} else if (abs(dir.X) > abs(dir.Z)) {
param2 = dir.X < 0 ? 3 : 2;
} else {
param2 = dir.Z < 0 ? 5 : 4;
}
}
if (predicted_f.param_type_2 == CPT2_FACEDIR ||
predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
if (abs(dir.X) > abs(dir.Z)) {
param2 = dir.X < 0 ? 3 : 1;
} else {
param2 = dir.Z < 0 ? 2 : 0;
}
}
assert(param2 <= 5);
//Check attachment if node is in group attached_node
if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
static v3s16 wallmounted_dirs[8] = {
v3s16(0, 1, 0),
v3s16(0, -1, 0),
v3s16(1, 0, 0),
v3s16(-1, 0, 0),
v3s16(0, 0, 1),
v3s16(0, 0, -1),
};
v3s16 pp;
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
pp = p + wallmounted_dirs[param2];
else
pp = p + v3s16(0, -1, 0);
if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
return false;
}
// Apply color
if ((predicted_f.param_type_2 == CPT2_COLOR
|| predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
|| predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
const std::string &indexstr = playeritem.metadata.getString(
"palette_index", 0);
if (!indexstr.empty()) {
s32 index = mystoi(indexstr);
if (predicted_f.param_type_2 == CPT2_COLOR) {
param2 = index;
} else if (predicted_f.param_type_2
== CPT2_COLORED_WALLMOUNTED) {
// param2 = pure palette index + other
param2 = (index & 0xf8) | (param2 & 0x07);
} else if (predicted_f.param_type_2
== CPT2_COLORED_FACEDIR) {
// param2 = pure palette index + other
param2 = (index & 0xe0) | (param2 & 0x1f);
}
}
}
// Add node to client map
MapNode n(id, 0, param2);
try {
LocalPlayer *player = client.getEnv().getLocalPlayer();
// Dont place node when player would be inside new node
// NOTE: This is to be eventually implemented by a mod as client-side Lua
if (!nodedef->get(n).walkable ||
g_settings->getBool("enable_build_where_you_stand") ||
(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
(nodedef->get(n).walkable &&
neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
// This triggers the required mesh update too
client.addNode(p, n);
return true;
}
} catch (InvalidPositionException &e) {
errorstream << "Node placement prediction failed for "
<< playeritem_def.name << " (places "
<< prediction
<< ") - Position not loaded" << std::endl;
}
}
return false;
}
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
Client *client, JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest)
{
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
client, client->getTextureSource(), fs_src, txt_dest);
(*cur_formspec)->doPause = false;
/*
Caution: do not call (*cur_formspec)->drop() here --
the reference might outlive the menu, so we will
periodically check if *cur_formspec is the only
remaining reference (i.e. the menu was removed)
and delete it in that case.
*/
} else {
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
}
#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5]"
#else
@ -1250,6 +899,9 @@ private:
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
void updateChat(f32 dtime, const v2u32 &screensize);
bool nodePlacementPrediction(const ItemDefinition &playeritem_def,
const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos);
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
InputHandler *input = nullptr;
@ -2483,7 +2135,8 @@ void Game::openInventory()
if (!client->moddingEnabled()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src,
txt_dst);
cur_formname = "";
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
@ -2987,7 +2640,7 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
create_formspec_menu(&current_formspec, client, &input->joystick,
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick,
fs_src, txt_dst);
cur_formname = *(event->show_formspec.formname);
}
@ -3001,7 +2654,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src, txt_dst);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@ -3665,9 +3318,9 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
&client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(&current_formspec, client,
&input->joystick, fs_src, txt_dst);
cur_formname = "";
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src,
txt_dst);
cur_formname.clear();
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
@ -3677,9 +3330,8 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
// If the wielded item has node placement prediction,
// make that happen
bool placed = nodePlacementPrediction(*client,
playeritem_def, playeritem,
nodepos, neighbourpos);
bool placed = nodePlacementPrediction(playeritem_def, playeritem, nodepos,
neighbourpos);
if (placed) {
// Report to server
@ -3706,6 +3358,154 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
}
}
bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos)
{
std::string prediction = playeritem_def.node_placement_prediction;
INodeDefManager *nodedef = client->ndef();
ClientMap &map = client->getEnv().getClientMap();
MapNode node;
bool is_valid_position;
node = map.getNodeNoEx(nodepos, &is_valid_position);
if (!is_valid_position)
return false;
if (!prediction.empty() && !nodedef->get(node).rightclickable) {
verbosestream << "Node placement prediction for "
<< playeritem_def.name << " is "
<< prediction << std::endl;
v3s16 p = neighbourpos;
// Place inside node itself if buildable_to
MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
if (is_valid_position)
{
if (nodedef->get(n_under).buildable_to)
p = nodepos;
else {
node = map.getNodeNoEx(p, &is_valid_position);
if (is_valid_position &&!nodedef->get(node).buildable_to)
return false;
}
}
// Find id of predicted node
content_t id;
bool found = nodedef->getId(prediction, id);
if (!found) {
errorstream << "Node placement prediction failed for "
<< playeritem_def.name << " (places "
<< prediction
<< ") - Name not known" << std::endl;
return false;
}
const ContentFeatures &predicted_f = nodedef->get(id);
// Predict param2 for facedir and wallmounted nodes
u8 param2 = 0;
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
v3s16 dir = nodepos - neighbourpos;
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
param2 = dir.Y < 0 ? 1 : 0;
} else if (abs(dir.X) > abs(dir.Z)) {
param2 = dir.X < 0 ? 3 : 2;
} else {
param2 = dir.Z < 0 ? 5 : 4;
}
}
if (predicted_f.param_type_2 == CPT2_FACEDIR ||
predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
if (abs(dir.X) > abs(dir.Z)) {
param2 = dir.X < 0 ? 3 : 1;
} else {
param2 = dir.Z < 0 ? 2 : 0;
}
}
assert(param2 <= 5);
//Check attachment if node is in group attached_node
if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
static v3s16 wallmounted_dirs[8] = {
v3s16(0, 1, 0),
v3s16(0, -1, 0),
v3s16(1, 0, 0),
v3s16(-1, 0, 0),
v3s16(0, 0, 1),
v3s16(0, 0, -1),
};
v3s16 pp;
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
pp = p + wallmounted_dirs[param2];
else
pp = p + v3s16(0, -1, 0);
if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
return false;
}
// Apply color
if ((predicted_f.param_type_2 == CPT2_COLOR
|| predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
|| predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
const std::string &indexstr = playeritem.metadata.getString(
"palette_index", 0);
if (!indexstr.empty()) {
s32 index = mystoi(indexstr);
if (predicted_f.param_type_2 == CPT2_COLOR) {
param2 = index;
} else if (predicted_f.param_type_2
== CPT2_COLORED_WALLMOUNTED) {
// param2 = pure palette index + other
param2 = (index & 0xf8) | (param2 & 0x07);
} else if (predicted_f.param_type_2
== CPT2_COLORED_FACEDIR) {
// param2 = pure palette index + other
param2 = (index & 0xe0) | (param2 & 0x1f);
}
}
}
// Add node to client map
MapNode n(id, 0, param2);
try {
LocalPlayer *player = client->getEnv().getLocalPlayer();
// Dont place node when player would be inside new node
// NOTE: This is to be eventually implemented by a mod as client-side Lua
if (!nodedef->get(n).walkable ||
g_settings->getBool("enable_build_where_you_stand") ||
(client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
(nodedef->get(n).walkable &&
neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
// This triggers the required mesh update too
client->addNode(p, n);
return true;
}
} catch (InvalidPositionException &e) {
errorstream << "Node placement prediction failed for "
<< playeritem_def.name << " (places "
<< prediction
<< ") - Position not loaded" << std::endl;
}
}
return false;
}
void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
const v3f &player_position, bool show_debug)
@ -4415,7 +4215,7 @@ void Game::showPauseMenu()
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}

@ -10,5 +10,6 @@ set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiTable.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiVolumeChange.cpp
${CMAKE_CURRENT_SOURCE_DIR}/intlGUIEditBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/profilergraph.cpp
PARENT_SCOPE
)

@ -57,6 +57,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#if USE_FREETYPE && IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 9
#include "intlGUIEditBox.h"
#include "mainmenumanager.h"
#endif
#define MY_CHECKPOS(a,b) \
@ -129,6 +131,28 @@ GUIFormSpecMenu::~GUIFormSpecMenu()
delete m_text_dst;
}
void GUIFormSpecMenu::create(GUIFormSpecMenu **cur_formspec, Client *client,
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest)
{
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
client, client->getTextureSource(), fs_src, txt_dest);
(*cur_formspec)->doPause = false;
/*
Caution: do not call (*cur_formspec)->drop() here --
the reference might outlive the menu, so we will
periodically check if *cur_formspec is the only
remaining reference (i.e. the menu was removed)
and delete it in that case.
*/
} else {
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
}
void GUIFormSpecMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();

@ -291,6 +291,9 @@ public:
~GUIFormSpecMenu();
static void create(GUIFormSpecMenu **cur_formspec, Client *client,
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest);
void setFormSpec(const std::string &formspec_string,
const InventoryLocation &current_inventory_location)
{

169
src/gui/profilergraph.cpp Normal file

@ -0,0 +1,169 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "profilergraph.h"
#include "util/string.h"
void ProfilerGraph::put(const Profiler::GraphValues &values)
{
m_log.emplace_back(values);
while (m_log.size() > m_log_max_size)
m_log.erase(m_log.begin());
}
void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const
{
// Do *not* use UNORDERED_MAP here as the order needs
// to be the same for each call to prevent flickering
std::map<std::string, Meta> m_meta;
for (const Piece &piece : m_log) {
for (const auto &i : piece.values) {
const std::string &id = i.first;
const float &value = i.second;
std::map<std::string, Meta>::iterator j = m_meta.find(id);
if (j == m_meta.end()) {
m_meta[id] = Meta(value);
continue;
}
if (value < j->second.min)
j->second.min = value;
if (value > j->second.max)
j->second.max = value;
}
}
// Assign colors
static const video::SColor usable_colors[] = {
video::SColor(255, 255, 100, 100),
video::SColor(255, 90, 225, 90),
video::SColor(255, 100, 100, 255),
video::SColor(255, 255, 150, 50),
video::SColor(255, 220, 220, 100)
};
static const u32 usable_colors_count =
sizeof(usable_colors) / sizeof(*usable_colors);
u32 next_color_i = 0;
for (auto &i : m_meta) {
Meta &meta = i.second;
video::SColor color(255, 200, 200, 200);
if (next_color_i < usable_colors_count)
color = usable_colors[next_color_i++];
meta.color = color;
}
s32 graphh = 50;
s32 textx = x_left + m_log_max_size + 15;
s32 textx2 = textx + 200 - 15;
s32 meta_i = 0;
for (const auto &p: m_meta) {
const std::string &id = p.first;
const Meta &meta = p.second;
s32 x = x_left;
s32 y = y_bottom - meta_i * 50;
float show_min = meta.min;
float show_max = meta.max;
if (show_min >= -0.0001 && show_max >= -0.0001) {
if (show_min <= show_max * 0.5)
show_min = 0;
}
s32 texth = 15;
char buf[10];
snprintf(buf, 10, "%.3g", show_max);
font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - graphh,
textx2, y - graphh + texth),
meta.color);
snprintf(buf, 10, "%.3g", show_min);
font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - texth,
textx2, y),
meta.color);
font->draw(utf8_to_wide(id).c_str(),
core::rect<s32>(textx, y - graphh / 2 - texth / 2,
textx2, y - graphh / 2 + texth / 2),
meta.color);
s32 graph1y = y;
s32 graph1h = graphh;
bool relativegraph = (show_min != 0 && show_min != show_max);
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
for (const Piece &piece : m_log) {
float value = 0;
bool value_exists = false;
Profiler::GraphValues::const_iterator k =
piece.values.find(id);
if (k != piece.values.end()) {
value = k->second;
value_exists = true;
}
if (!value_exists) {
x++;
lastscaledvalue_exists = false;
continue;
}
float scaledvalue = 1.0;
if (show_max != show_min)
scaledvalue = (value - show_min) / (show_max - show_min);
if (scaledvalue == 1.0 && value == 0) {
x++;
lastscaledvalue_exists = false;
continue;
}
if (relativegraph) {
if (lastscaledvalue_exists) {
s32 ivalue1 = lastscaledvalue * graph1h;
s32 ivalue2 = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
v2s32(x, graph1y - ivalue2), meta.color);
}
lastscaledvalue = scaledvalue;
lastscaledvalue_exists = true;
} else {
s32 ivalue = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x, graph1y),
v2s32(x, graph1y - ivalue), meta.color);
}
x++;
}
meta_i++;
}
}

58
src/gui/profilergraph.h Normal file

@ -0,0 +1,58 @@
/*
Minetest
Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <SColor.h>
#include <deque>
#include <utility>
#include <IGUIFont.h>
#include <IVideoDriver.h>
#include "profiler.h"
/* Profiler display */
class ProfilerGraph
{
private:
struct Piece {
Piece(Profiler::GraphValues v) : values(std::move(v)) {}
Profiler::GraphValues values;
};
struct Meta {
float min;
float max;
video::SColor color;
Meta(float initial = 0,
video::SColor color = video::SColor(255, 255, 255, 255)):
min(initial),
max(initial),
color(color)
{}
};
std::deque<Piece> m_log;
public:
u32 m_log_max_size = 200;
ProfilerGraph() = default;
void put(const Profiler::GraphValues &values);
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const;
};