Allow direction keys with autoforward again

This was unintentionally removed in commit 1d69a23.
fixes #12048
This commit is contained in:
sfan5 2022-07-27 23:44:29 +02:00
parent f0703f3c5b
commit 6611d7e1ee

@ -2510,11 +2510,13 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
input->getMovementDirection() input->getMovementDirection()
); );
// autoforward if set: move towards pointed position at maximum speed // autoforward if set: move at maximum speed
if (player->getPlayerSettings().continuous_forward && if (player->getPlayerSettings().continuous_forward &&
client->activeObjectsReceived() && !player->isDead()) { client->activeObjectsReceived() && !player->isDead()) {
control.movement_speed = 1.0f; control.movement_speed = 1.0f;
control.movement_direction = 0.0f; // sideways movement only
float dx = sin(control.movement_direction);
control.movement_direction = atan2(dx, 1.0f);
} }
#ifdef HAVE_TOUCHSCREENGUI #ifdef HAVE_TOUCHSCREENGUI