forked from Mirrorlandia_minetest/minetest
Allow direction keys with autoforward again
This was unintentionally removed in commit 1d69a23. fixes #12048
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@ -2510,11 +2510,13 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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input->getMovementDirection()
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input->getMovementDirection()
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);
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);
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// autoforward if set: move towards pointed position at maximum speed
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// autoforward if set: move at maximum speed
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if (player->getPlayerSettings().continuous_forward &&
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if (player->getPlayerSettings().continuous_forward &&
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client->activeObjectsReceived() && !player->isDead()) {
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client->activeObjectsReceived() && !player->isDead()) {
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control.movement_speed = 1.0f;
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control.movement_speed = 1.0f;
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control.movement_direction = 0.0f;
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// sideways movement only
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float dx = sin(control.movement_direction);
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control.movement_direction = atan2(dx, 1.0f);
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}
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}
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#ifdef HAVE_TOUCHSCREENGUI
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#ifdef HAVE_TOUCHSCREENGUI
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