Fixed mainmenu lua errors because of changes in get_textlist_index

Fixed lua error when none of the worlds or servers selected are and connect,
delete or configure buttons used.
This commit is contained in:
Dániel Varga 2014-01-16 22:16:43 +01:00 committed by BlockMen
parent b11b48ec07
commit 66b24cc9ff
2 changed files with 20 additions and 17 deletions

@ -296,7 +296,7 @@ function menu.handle_key_up_down(fields,textlist,settingname)
if fields["key_up"] then if fields["key_up"] then
local oldidx = engine.get_textlist_index(textlist) local oldidx = engine.get_textlist_index(textlist)
if oldidx > 1 then if oldidx ~= nil and oldidx > 1 then
local newidx = oldidx -1 local newidx = oldidx -1
engine.setting_set(settingname, engine.setting_set(settingname,
filterlist.get_raw_index(worldlist,newidx)) filterlist.get_raw_index(worldlist,newidx))
@ -306,7 +306,7 @@ function menu.handle_key_up_down(fields,textlist,settingname)
if fields["key_down"] then if fields["key_down"] then
local oldidx = engine.get_textlist_index(textlist) local oldidx = engine.get_textlist_index(textlist)
if oldidx < filterlist.size(worldlist) then if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
local newidx = oldidx + 1 local newidx = oldidx + 1
engine.setting_set(settingname, engine.setting_set(settingname,
filterlist.get_raw_index(worldlist,newidx)) filterlist.get_raw_index(worldlist,newidx))
@ -392,7 +392,7 @@ function tabbuilder.handle_create_world_buttons(fields)
local worldname = fields["te_world_name"] local worldname = fields["te_world_name"]
local gameindex = engine.get_textlist_index("games") local gameindex = engine.get_textlist_index("games")
if gameindex > 0 and if gameindex ~= nil and
worldname ~= "" then worldname ~= "" then
local message = nil local message = nil
@ -506,11 +506,13 @@ function tabbuilder.handle_multiplayer_buttons(fields)
local fav_idx = engine.get_textlist_index("favourites") local fav_idx = engine.get_textlist_index("favourites")
if fav_idx ~= nil then
if fields["key_up"] ~= nil and fav_idx > 1 then if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1 fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menu.favorites then else if fields["key_down"] and fav_idx < #menu.favorites then
fav_idx = fav_idx +1 fav_idx = fav_idx +1
end end end end
end
local address = menu.favorites[fav_idx].address local address = menu.favorites[fav_idx].address
local port = menu.favorites[fav_idx].port local port = menu.favorites[fav_idx].port
@ -539,6 +541,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
if fields["btn_delete_favorite"] ~= nil then if fields["btn_delete_favorite"] ~= nil then
local current_favourite = engine.get_textlist_index("favourites") local current_favourite = engine.get_textlist_index("favourites")
if current_favourite == nil then return end
engine.delete_favorite(current_favourite) engine.delete_favorite(current_favourite)
menu.favorites = engine.get_favorites() menu.favorites = engine.get_favorites()
menu.fav_selected = nil menu.fav_selected = nil
@ -559,7 +562,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
local fav_idx = engine.get_textlist_index("favourites") local fav_idx = engine.get_textlist_index("favourites")
if fav_idx > 0 and fav_idx <= #menu.favorites and if fav_idx ~= nil and fav_idx <= #menu.favorites and
menu.favorites[fav_idx].address == fields["te_address"] and menu.favorites[fav_idx].address == fields["te_address"] and
menu.favorites[fav_idx].port == fields["te_port"] then menu.favorites[fav_idx].port == fields["te_port"] then
@ -615,7 +618,7 @@ function tabbuilder.handle_server_buttons(fields)
world_doubleclick or world_doubleclick or
fields["key_enter"] then fields["key_enter"] then
local selected = engine.get_textlist_index("srv_worlds") local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then if selected ~= nil then
gamedata.playername = fields["te_playername"] gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"] gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"] gamedata.port = fields["te_serverport"]
@ -637,7 +640,7 @@ function tabbuilder.handle_server_buttons(fields)
if fields["world_delete"] ~= nil then if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds") local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 and if selected ~= nil and
selected <= filterlist.size(worldlist) then selected <= filterlist.size(worldlist) then
local world = filterlist.get_list(worldlist)[selected] local world = filterlist.get_list(worldlist)[selected]
if world ~= nil and if world ~= nil and
@ -655,7 +658,7 @@ function tabbuilder.handle_server_buttons(fields)
if fields["world_configure"] ~= nil then if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("srv_worlds") selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then if selected ~= nil then
modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
if modmgr.init_worldconfig() then if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world" tabbuilder.current_tab = "dialog_configure_world"
@ -763,7 +766,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
world_doubleclick or world_doubleclick or
fields["key_enter"] then fields["key_enter"] then
local selected = engine.get_textlist_index("sp_worlds") local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then if selected ~= nil then
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected) gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
gamedata.singleplayer = true gamedata.singleplayer = true
@ -781,7 +784,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if fields["world_delete"] ~= nil then if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("sp_worlds") local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 and if selected ~= nil and
selected <= filterlist.size(worldlist) then selected <= filterlist.size(worldlist) then
local world = filterlist.get_list(worldlist)[selected] local world = filterlist.get_list(worldlist)[selected]
if world ~= nil and if world ~= nil and
@ -799,7 +802,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if fields["world_configure"] ~= nil then if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("sp_worlds") selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then if selected ~= nil then
modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
if modmgr.init_worldconfig() then if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world" tabbuilder.current_tab = "dialog_configure_world"
@ -820,7 +823,7 @@ function tabbuilder.handle_texture_pack_buttons(fields)
index) index)
local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true)) local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
local current_index = engine.get_textlist_index("TPs") local current_index = engine.get_textlist_index("TPs")
if #list >= current_index then if current_index ~= nil and #list >= current_index then
local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index] local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
if list[current_index] == "None" then new_path = "" end if list[current_index] == "None" then new_path = "" end

@ -1067,7 +1067,7 @@ function modmgr.get_global_mod(idx)
return nil return nil
end end
if idx < 1 or idx > filterlist.size(modmgr.global_mods) then if idx == nil or idx < 1 or idx > filterlist.size(modmgr.global_mods) then
return nil return nil
end end