Get rid of wgettext

This commit is contained in:
Desour 2023-03-03 01:18:38 +01:00 committed by sfan5
parent 35929d27e3
commit 67068cfaf4
13 changed files with 116 additions and 191 deletions

@ -1751,7 +1751,7 @@ struct TextureUpdateArgs {
gui::IGUIEnvironment *guienv;
u64 last_time_ms;
u16 last_percent;
const wchar_t* text_base;
std::wstring text_base;
ITextureSource *tsrc;
};
@ -1786,8 +1786,6 @@ void Client::afterContentReceived()
assert(m_nodedef_received); // pre-condition
assert(mediaReceived()); // pre-condition
const wchar_t* text = wgettext("Loading textures...");
// Clear cached pre-scaled 2D GUI images, as this cache
// might have images with the same name but different
// content from previous sessions.
@ -1795,21 +1793,20 @@ void Client::afterContentReceived()
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_rendering_engine->draw_load_screen(wstrgettext("Loading textures..."),
guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_rendering_engine->draw_load_screen(wstrgettext("Rebuilding shaders..."),
guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_rendering_engine->draw_load_screen(wstrgettext("Initializing nodes..."),
guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
for (const auto &path : getTextureDirs()) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
@ -1818,7 +1815,6 @@ void Client::afterContentReceived()
}
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
delete[] text;
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
@ -1826,10 +1822,9 @@ void Client::afterContentReceived()
tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0;
tu_args.text_base = wgettext("Initializing nodes");
tu_args.text_base = wstrgettext("Initializing nodes");
tu_args.tsrc = m_tsrc;
m_nodedef->updateTextures(this, &tu_args);
delete[] tu_args.text_base;
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
@ -1841,10 +1836,8 @@ void Client::afterContentReceived()
if (m_mods_loaded)
m_script->on_client_ready(m_env.getLocalPlayer());
text = wgettext("Done!");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
m_rendering_engine->draw_load_screen(wstrgettext("Done!"), guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
float Client::getRTT()

@ -208,12 +208,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
while (m_rendering_engine->run() && !*kill &&
!g_gamecallback->shutdown_requested) {
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
m_rendering_engine->get_raw_device()->
setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
L" " + utf8_to_wide(g_version_hash) +
L" [" + text + L"]").c_str());
delete[] text;
L" [" + wstrgettext("Main Menu") + L"]").c_str());
try { // This is used for catching disconnects

@ -1520,17 +1520,10 @@ bool Game::createClient(const GameStartData &start_data)
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
str += L" ";
str += utf8_to_wide(g_version_hash);
{
const wchar_t *text = nullptr;
if (simple_singleplayer_mode)
text = wgettext("Singleplayer");
else
text = wgettext("Multiplayer");
str += L" [";
str += text;
str += simple_singleplayer_mode ? wstrgettext("Singleplayer")
: wstrgettext("Multiplayer");
str += L"]";
delete[] text;
}
str += L" [";
str += driver->getName();
str += L"]";
@ -1746,17 +1739,13 @@ bool Game::getServerContent(bool *aborted)
int progress = 25;
if (!client->itemdefReceived()) {
const wchar_t *text = wgettext("Item definitions...");
progress = 25;
m_rendering_engine->draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
m_rendering_engine->draw_load_screen(wstrgettext("Item definitions..."),
guienv, texture_src, dtime, progress);
} else if (!client->nodedefReceived()) {
const wchar_t *text = wgettext("Node definitions...");
progress = 30;
m_rendering_engine->draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
m_rendering_engine->draw_load_screen(wstrgettext("Node definitions..."),
guienv, texture_src, dtime, progress);
} else {
std::ostringstream message;
std::fixed(message);
@ -4279,10 +4268,8 @@ void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
{
const wchar_t *wmsg = wgettext(msg);
m_rendering_engine->draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
draw_clouds);
delete[] wmsg;
m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
dtime, percent, draw_clouds);
}
void Game::settingChangedCallback(const std::string &setting_name, void *data)

@ -226,9 +226,7 @@ void GameUI::showMinimap(bool show)
void GameUI::showTranslatedStatusText(const char *str)
{
const wchar_t *wmsg = wgettext(str);
showStatusText(wmsg);
delete[] wmsg;
showStatusText(wstrgettext(str));
}
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)

@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "config.h" // for USE_GETTEXT
#include <string>
#include "porting.h"
#include "util/string.h"
#if USE_GETTEXT
#include <libintl.h>
@ -46,18 +46,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
void init_gettext(const char *path, const std::string &configured_language,
int argc, char *argv[]);
extern wchar_t *utf8_to_wide_c(const char *str);
// The returned string must be freed using delete[]
inline const wchar_t *wgettext(const char *str)
inline std::string strgettext(const char *str)
{
// We must check here that is not an empty string to avoid trying to translate it
return str[0] ? utf8_to_wide_c(gettext(str)) : utf8_to_wide_c("");
return str[0] ? gettext(str) : "";
}
inline std::string strgettext(const std::string &text)
inline std::string strgettext(const std::string &str)
{
return text.empty() ? "" : gettext(text.c_str());
return strgettext(str.c_str());
}
inline std::wstring wstrgettext(const char *str)
{
return utf8_to_wide(strgettext(str));
}
inline std::wstring wstrgettext(const std::string &str)
{
return wstrgettext(str.c_str());
}
/**
@ -72,9 +79,8 @@ template <typename ...Args>
inline std::wstring fwgettext(const char *src, Args&&... args)
{
wchar_t buf[255];
const wchar_t* str = wgettext(src);
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, std::forward<Args>(args)...);
delete[] str;
swprintf(buf, sizeof(buf) / sizeof(wchar_t), wstrgettext(src).c_str(),
std::forward<Args>(args)...);
return std::wstring(buf);
}

@ -3405,9 +3405,8 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
size.X / 2 - 70, pos.Y,
size.X / 2 - 70 + 140, pos.Y + m_btn_height * 2
);
const wchar_t *text = wgettext("Proceed");
GUIButton::addButton(Environment, mydata.rect, m_tsrc, this, 257, text);
delete[] text;
GUIButton::addButton(Environment, mydata.rect, m_tsrc, this, 257,
wstrgettext("Proceed").c_str());
}
}

@ -97,7 +97,6 @@ GUIKeyChangeMenu::~GUIKeyChangeMenu()
key_used_text = nullptr;
for (key_setting *ks : key_settings) {
delete[] ks->button_name;
delete ks;
}
key_settings.clear();
@ -124,10 +123,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 600 * s, 40 * s);
rect += topleft + v2s32(25 * s, 3 * s);
//gui::IGUIStaticText *t =
const wchar_t *text = wgettext("Keybindings.");
Environment->addStaticText(text,
Environment->addStaticText(wstrgettext("Keybindings.").c_str(),
rect, false, true, this, -1);
delete[] text;
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -141,15 +138,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(k->button_name, rect, false, true, this, -1);
Environment->addStaticText(k->button_name.c_str(), rect, false, true,
this, -1);
}
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
const wchar_t *text = wgettext(k->key.name());
k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id, text);
delete[] text;
k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id,
wstrgettext(k->key.name()).c_str());
}
if ((i + 1) % KMaxButtonPerColumns == 0) {
offset.X += 260 * s;
@ -166,10 +163,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("\"Aux1\" = climb down");
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
GUI_ID_CB_AUX1_DESCENDS, text);
delete[] text;
GUI_ID_CB_AUX1_DESCENDS, wstrgettext("\"Aux1\" = climb down").c_str());
}
offset += v2s32(0, 25 * s);
}
@ -181,10 +176,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
GUI_ID_CB_DOUBLETAP_JUMP, text);
delete[] text;
GUI_ID_CB_DOUBLETAP_JUMP, wstrgettext("Double tap \"jump\" to toggle fly").c_str());
}
offset += v2s32(0, 25 * s);
}
@ -196,10 +189,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("Automatic jumping");
Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
GUI_ID_CB_AUTOJUMP, text);
delete[] text;
GUI_ID_CB_AUTOJUMP, wstrgettext("Automatic jumping").c_str());
}
offset += v2s32(0, 25);
}
@ -207,16 +198,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
const wchar_t *text = wgettext("Save");
GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON, text);
delete[] text;
GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON,
wstrgettext("Save").c_str());
}
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
const wchar_t *text = wgettext("Cancel");
GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON, text);
delete[] text;
GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON,
wstrgettext("Cancel").c_str());
}
}
@ -271,9 +260,7 @@ bool GUIKeyChangeMenu::acceptInput()
bool GUIKeyChangeMenu::resetMenu()
{
if (active_key) {
const wchar_t *text = wgettext(active_key->key.name());
active_key->button->setText(text);
delete[] text;
active_key->button->setText(wstrgettext(active_key->key.name()).c_str());
active_key = nullptr;
return false;
}
@ -313,10 +300,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (key_in_use && !this->key_used_text) {
core::rect<s32> rect(0, 0, 600, 40);
rect += v2s32(0, 0) + v2s32(25, 30);
const wchar_t *text = wgettext("Key already in use");
this->key_used_text = Environment->addStaticText(text,
this->key_used_text = Environment->addStaticText(
wstrgettext("Key already in use").c_str(),
rect, false, true, this, -1);
delete[] text;
} else if (!key_in_use && this->key_used_text) {
this->key_used_text->remove();
this->key_used_text = nullptr;
@ -325,9 +311,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
// But go on
{
active_key->key = kp;
const wchar_t *text = wgettext(kp.name());
active_key->button->setText(text);
delete[] text;
active_key->button->setText(wstrgettext(kp.name()).c_str());
// Allow characters made with shift
if (shift_went_down){
@ -377,9 +361,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
FATAL_ERROR_IF(!active_key, "Key setting not found");
shift_down = false;
const wchar_t *text = wgettext("press key");
active_key->button->setText(text);
delete[] text;
active_key->button->setText(wstrgettext("press key").c_str());
break;
}
Environment->setFocus(this);
@ -388,12 +370,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false;
}
void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
void GUIKeyChangeMenu::add_key(int id, std::wstring button_name, const std::string &setting_name)
{
key_setting *k = new key_setting;
k->id = id;
k->button_name = button_name;
k->button_name = std::move(button_name);
k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k);
@ -401,38 +383,38 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
void GUIKeyChangeMenu::init_keys()
{
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wstrgettext("Forward"), "keymap_forward");
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wstrgettext("Backward"), "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wstrgettext("Left"), "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wstrgettext("Right"), "keymap_right");
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wstrgettext("Aux1"), "keymap_aux1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wstrgettext("Jump"), "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wstrgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wstrgettext("Drop"), "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wstrgettext("Inventory"), "keymap_inventory");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wstrgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wstrgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wstrgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wstrgettext("Change camera"), "keymap_camera_mode");
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wstrgettext("Toggle minimap"), "keymap_minimap");
this->add_key(GUI_ID_KEY_FLY_BUTTON, wstrgettext("Toggle fly"), "keymap_freemove");
this->add_key(GUI_ID_KEY_PITCH_MOVE, wstrgettext("Toggle pitchmove"), "keymap_pitchmove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, wstrgettext("Toggle fast"), "keymap_fastmove");
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wstrgettext("Toggle noclip"), "keymap_noclip");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wstrgettext("Mute"), "keymap_mute");
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wstrgettext("Dec. volume"), "keymap_decrease_volume");
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wstrgettext("Inc. volume"), "keymap_increase_volume");
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wstrgettext("Autoforward"), "keymap_autoforward");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wstrgettext("Chat"), "keymap_chat");
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wstrgettext("Screenshot"), "keymap_screenshot");
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wstrgettext("Range select"), "keymap_rangeselect");
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wstrgettext("Dec. range"), "keymap_decrease_viewing_range_min");
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wstrgettext("Inc. range"), "keymap_increase_viewing_range_min");
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wstrgettext("Console"), "keymap_console");
this->add_key(GUI_ID_KEY_CMD_BUTTON, wstrgettext("Command"), "keymap_cmd");
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wstrgettext("Local command"), "keymap_cmd_local");
this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wstrgettext("Block bounds"), "keymap_toggle_block_bounds");
this->add_key(GUI_ID_KEY_HUD_BUTTON, wstrgettext("Toggle HUD"), "keymap_toggle_hud");
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wstrgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wstrgettext("Toggle fog"), "keymap_toggle_fog");
}

@ -33,7 +33,7 @@ class ISimpleTextureSource;
struct key_setting
{
int id;
const wchar_t *button_name;
std::wstring button_name;
KeyPress key;
std::string setting_name;
gui::IGUIButton *button;
@ -68,7 +68,7 @@ private:
bool resetMenu();
void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
void add_key(int id, std::wstring button_name, const std::string &setting_name);
bool shift_down = false;

@ -82,8 +82,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
v2s32 size = DesiredRect.getSize();
v2s32 topleft_client(40 * s, 0);
const wchar_t *text;
/*
Add stuff
*/
@ -91,9 +89,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
text = wgettext("Old Password");
Environment->addStaticText(text, rect, false, true, this, -1);
delete[] text;
Environment->addStaticText(wstrgettext("Old Password").c_str(), rect,
false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230 * s, 30 * s);
@ -107,9 +104,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
text = wgettext("New Password");
Environment->addStaticText(text, rect, false, true, this, -1);
delete[] text;
Environment->addStaticText(wstrgettext("New Password").c_str(), rect, false, true,
this, -1);
}
{
core::rect<s32> rect(0, 0, 230 * s, 30 * s);
@ -122,9 +118,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
text = wgettext("Confirm Password");
Environment->addStaticText(text, rect, false, true, this, -1);
delete[] text;
Environment->addStaticText(wstrgettext("Confirm Password").c_str(), rect,
false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230 * s, 30 * s);
@ -138,28 +133,24 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect = rect + v2s32(size.X / 4 + 56 * s, ypos);
text = wgettext("Change");
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_change, text);
delete[] text;
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_change,
wstrgettext("Change").c_str());
}
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect = rect + v2s32(size.X / 4 + 185 * s, ypos);
text = wgettext("Cancel");
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_cancel, text);
delete[] text;
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_cancel,
wstrgettext("Cancel").c_str());
}
ypos += 50 * s;
{
core::rect<s32> rect(0, 0, 300 * s, 20 * s);
rect += topleft_client + v2s32(35 * s, ypos);
text = wgettext("Passwords do not match!");
IGUIElement *e =
Environment->addStaticText(
text, rect, false, true, this, ID_message);
IGUIElement *e = Environment->addStaticText(
wstrgettext("Passwords do not match!").c_str(), rect, false,
true, this, ID_message);
e->setVisible(false);
delete[] text;
}
}

@ -73,21 +73,14 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 160 * s, 20 * s);
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s);
wchar_t text[100];
const wchar_t *str = wgettext("Sound Volume: %d%%");
swprintf(text, sizeof(text) / sizeof(wchar_t), str, volume);
delete[] str;
core::stringw volume_text = text;
Environment->addStaticText(volume_text.c_str(), rect, false,
true, this, ID_soundText);
Environment->addStaticText(fwgettext("Sound Volume: %d%%", volume).c_str(),
rect, false, true, this, ID_soundText);
}
{
core::rect<s32> rect(0, 0, 80 * s, 30 * s);
rect = rect + v2s32(size.X / 2 - 80 * s / 2, size.Y / 2 + 55 * s);
const wchar_t *text = wgettext("Exit");
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton, text);
delete[] text;
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton,
wstrgettext("Exit").c_str());
}
{
core::rect<s32> rect(0, 0, 300 * s, 20 * s);
@ -100,10 +93,8 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 160 * s, 20 * s);
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 35 * s);
const wchar_t *text = wgettext("Muted");
Environment->addCheckBox(g_settings->getBool("mute_sound"), rect, this,
ID_soundMuteButton, text);
delete[] text;
ID_soundMuteButton, wstrgettext("Muted").c_str());
}
}
@ -164,14 +155,7 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
g_settings->setFloat("sound_volume", (float) pos / 100);
gui::IGUIElement *e = getElementFromId(ID_soundText);
wchar_t text[100];
const wchar_t *str = wgettext("Sound Volume: %d%%");
swprintf(text, sizeof(text) / sizeof(wchar_t), str, pos);
delete[] str;
core::stringw volume_text = text;
e->setText(volume_text.c_str());
e->setText(fwgettext("Sound Volume: %d%%", pos).c_str());
return true;
}
}

@ -202,7 +202,7 @@ int ModApiClient::l_disconnect(lua_State *L)
// gettext(text)
int ModApiClient::l_gettext(lua_State *L)
{
std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
std::string text = strgettext(luaL_checkstring(L, 1));
lua_pushstring(L, text.c_str());
return 1;

@ -161,15 +161,6 @@ std::string wide_to_utf8(const std::wstring &input)
#endif // _WIN32
wchar_t *utf8_to_wide_c(const char *str)
{
std::wstring ret = utf8_to_wide(std::string(str));
size_t len = ret.length();
wchar_t *ret_c = new wchar_t[len + 1];
memcpy(ret_c, ret.c_str(), (len + 1) * sizeof(wchar_t));
return ret_c;
}
std::string urlencode(const std::string &str)
{

@ -79,10 +79,6 @@ struct FlagDesc {
std::wstring utf8_to_wide(const std::string &input);
std::string wide_to_utf8(const std::wstring &input);
// You must free the returned string!
// The returned string is allocated using new[]
wchar_t *utf8_to_wide_c(const char *str);
std::string urlencode(const std::string &str);
std::string urldecode(const std::string &str);
u32 readFlagString(std::string str, const FlagDesc *flagdesc, u32 *flagmask);