forked from Mirrorlandia_minetest/minetest
Document config updates in minetest.conf.example.
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# The maximum total count is calculated dynamically:
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# The maximum total count is calculated dynamically:
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# max_total = ceil((#clients + max_users) * per_client / 4)
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# max_total = ceil((#clients + max_users) * per_client / 4)
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# type: int
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# type: int
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# max_simultaneous_block_sends_per_client = 10
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# max_simultaneous_block_sends_per_client = 40
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# To reduce lag, block transfers are slowed down when a player is building something.
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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# This determines how long they are slowed down after placing or removing a node.
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# Maximum number of blocks that can be queued for loading.
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# Maximum number of blocks that can be queued for loading.
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# type: int
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# type: int
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# emergequeue_limit_total = 256
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# emergequeue_limit_total = 512
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Set to blank for an appropriate amount to be chosen automatically.
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# Set to blank for an appropriate amount to be chosen automatically.
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# type: int
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# type: int
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# emergequeue_limit_diskonly = 32
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# emergequeue_limit_diskonly = 64
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# Maximum number of blocks to be queued that are to be generated.
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# Maximum number of blocks to be queued that are to be generated.
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# Set to blank for an appropriate amount to be chosen automatically.
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# Set to blank for an appropriate amount to be chosen automatically.
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# type: int
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# type: int
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# emergequeue_limit_generate = 32
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# emergequeue_limit_generate = 64
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# Number of emerge threads to use. Make this field blank, or increase this number
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# Number of emerge threads to use. Make this field blank or 0, or increase this number
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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# at the cost of slightly buggy caves.
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# at the cost of slightly buggy caves.
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# type: int
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# type: int
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# num_emerge_threads = 1
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# num_emerge_threads = 0
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