Add Lua node definition stuff (not complete)

This commit is contained in:
Perttu Ahola 2011-11-25 14:58:42 +02:00
parent e8a9578774
commit 697ff926ce

@ -157,14 +157,6 @@ static v3s16 readpos(lua_State *L, int index)
// Correct rounding at <0
v3f pf = readFloatPos(L, index);
return floatToInt(pf, BS);
/*v3s16 p;
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_getfield(L, index, "z");
p.Z = lua_tonumber(L, -1);
return p;*/
}
static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
@ -200,6 +192,170 @@ static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
return MapNode(ndef, name, param1, param2);
}
static video::SColor readARGB8(lua_State *L, int index)
{
video::SColor color;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "a");
if(lua_isnumber(L, -1))
color.setAlpha(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "r");
color.setRed(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "g");
color.setGreen(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "b");
color.setBlue(lua_tonumber(L, -1));
lua_pop(L, 1);
return color;
}
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isstring(L, -1)){
result = lua_tostring(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getintfield(lua_State *L, int table,
const char *fieldname, int &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isboolean(L, -1)){
result = lua_toboolean(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
static std::string getstringfield_default(lua_State *L, int table,
const char *fieldname, const std::string &default_)
{
std::string result = default_;
getstringfield(L, table, fieldname, result);
return result;
}
static int getintfield_default(lua_State *L, int table,
const char *fieldname, int default_)
{
int result = default_;
getintfield(L, table, fieldname, result);
return result;
}
static bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_)
{
bool result = default_;
getboolfield(L, table, fieldname, result);
return result;
}
struct EnumString
{
int num;
const char *str;
};
static bool string_to_enum(const EnumString *spec, int &result,
const std::string &str)
{
const EnumString *esp = spec;
while(esp->str){
if(str == std::string(esp->str)){
result = esp->num;
return true;
}
esp++;
}
return false;
}
/*static bool enum_to_string(const EnumString *spec, std::string &result,
int num)
{
const EnumString *esp = spec;
while(esp){
if(num == esp->num){
result = esp->str;
return true;
}
esp++;
}
return false;
}*/
static int getenumfield(lua_State *L, int table,
const char *fieldname, const EnumString *spec, int default_)
{
int result = default_;
string_to_enum(spec, result,
getstringfield_default(L, table, fieldname, ""));
return result;
}
struct EnumString es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_AIRLIKE, "airlike"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{0, NULL},
};
struct EnumString es_ContentParamType[] =
{
{CPT_NONE, "none"},
{CPT_LIGHT, "light"},
{CPT_MINERAL, "mineral"},
{CPT_FACEDIR_SIMPLE, "facedir_simple"},
};
/*
Global functions
*/
@ -255,50 +411,17 @@ static int l_register_tool(lua_State *L)
ToolDefinition def;
lua_getfield(L, table, "image");
if(lua_isstring(L, -1))
def.imagename = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "basetime");
def.properties.basetime = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dt_weight");
def.properties.dt_weight = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dt_crackiness");
def.properties.dt_crackiness = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dt_crumbliness");
def.properties.dt_crumbliness = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dt_cuttability");
def.properties.dt_cuttability = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "basedurability");
def.properties.basedurability = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dd_weight");
def.properties.dd_weight = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dd_crackiness");
def.properties.dd_crackiness = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dd_crumbliness");
def.properties.dd_crumbliness = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, table, "dd_cuttability");
def.properties.dd_cuttability = lua_tonumber(L, -1);
lua_pop(L, 1);
getstringfield(L, table, "image", def.imagename);
getfloatfield(L, table, "basetime", def.properties.basetime);
getfloatfield(L, table, "dt_weight", def.properties.dt_weight);
getfloatfield(L, table, "dt_crackiness", def.properties.dt_crackiness);
getfloatfield(L, table, "dt_crumbliness", def.properties.dt_crumbliness);
getfloatfield(L, table, "dt_cuttability", def.properties.dt_cuttability);
getfloatfield(L, table, "basedurability", def.properties.basedurability);
getfloatfield(L, table, "dd_weight", def.properties.dd_weight);
getfloatfield(L, table, "dd_crackiness", def.properties.dd_crackiness);
getfloatfield(L, table, "dd_crumbliness", def.properties.dd_crumbliness);
getfloatfield(L, table, "dd_cuttability", def.properties.dd_cuttability);
tooldef->registerTool(name, def);
return 0; /* number of results */
@ -320,8 +443,17 @@ static int l_register_node(lua_State *L)
server->getWritableNodeDefManager();
ContentFeatures f;
f.name = name;
/*
Visual definition
*/
f.drawtype = (NodeDrawType)getenumfield(L, table0, "drawtype", es_DrawType,
f.drawtype);
getfloatfield(L, table0, "visual_scale", f.visual_scale);
lua_getfield(L, table0, "tile_images");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
@ -344,11 +476,112 @@ static int l_register_node(lua_State *L)
}
lua_pop(L, 1);
lua_getfield(L, table0, "inventory_image");
if(lua_isstring(L, -1))
f.tname_inventory = lua_tostring(L, -1);
getstringfield(L, table0, "inventory_image", f.tname_inventory);
lua_getfield(L, table0, "special_materials");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
int i = 0;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int smtable = lua_gettop(L);
std::string tname = getstringfield_default(
L, smtable, "image", "");
bool backface_culling = getboolfield_default(
L, smtable, "backface_culling", true);
MaterialSpec mspec(tname, backface_culling);
f.setSpecialMaterial(i, mspec);
// removes value, keeps key for next iteration
lua_pop(L, 1);
i++;
if(i==6){
lua_pop(L, 1);
break;
}
}
}
lua_pop(L, 1);
f.alpha = getintfield_default(L, table0, "alpha", 255);
/*
Other stuff
*/
lua_getfield(L, table0, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
f.param_type = (ContentParamType)getenumfield(L, table0, "paramtype",
es_ContentParamType, f.param_type);
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, table0, "is_ground_content", f.is_ground_content);
getboolfield(L, table0, "light_propagates", f.light_propagates);
getboolfield(L, table0, "sunlight_propagates", f.sunlight_propagates);
// This is used for collision detection.
// Also for general solidness queries.
getboolfield(L, table0, "walkable", f.walkable);
// Player can point to these
getboolfield(L, table0, "pointable", f.pointable);
// Player can dig these
getboolfield(L, table0, "diggable", f.diggable);
// Player can climb these
getboolfield(L, table0, "climbable", f.climbable);
// Player can build on these
getboolfield(L, table0, "buildable_to", f.buildable_to);
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
getboolfield(L, table0, "wall_mounted", f.wall_mounted);
// If true, node is equivalent to air. Torches are, air is. Water is not.
// Is used for example to check whether a mud block can have grass on.
getboolfield(L, table0, "air_equivalent", f.air_equivalent);
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.
getboolfield(L, table0, "often_contains_mineral", f.often_contains_mineral);
// Inventory item string as which the node appears in inventory when dug.
// Mineral overrides this.
getstringfield(L, table0, "dug_item", f.dug_item);
// Extra dug item and its rarity
getstringfield(L, table0, "extra_dug_item", f.extra_dug_item);
// Usual get interval for extra dug item
getintfield(L, table0, "extra_dug_item_rarity", f.extra_dug_item_rarity);
// Initial metadata is cloned from this
// TODO: As metadata name
// NodeMetadata *initial_metadata;
// Whether the node is non-liquid, source liquid or flowing liquid
// TODO: Enum read
// enum LiquidType liquid_type;
// If the content is liquid, this is the flowing version of the liquid.
// TODO: as name
// content_t liquid_alternative_flowing;
// If the content is liquid, this is the source version of the liquid.
// TODO: as name
// content_t liquid_alternative_source;
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_viscosity = getintfield_default(L, table0,
"liquid_viscosity", f.liquid_viscosity);
// Amount of light the node emits
f.light_source = getintfield_default(L, table0,
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, table0,
"damage_per_second", f.damage_per_second);
// TODO
//NodeBox selection_box;
// TODO
//MaterialProperties material;
getstringfield(L, table0, "cookresult_item", f.cookresult_item);
getfloatfield(L, table0, "furnace_cooktime", f.furnace_cooktime);
getfloatfield(L, table0, "furnace_burntime", f.furnace_burntime);
/*
Temporary stuff
*/
// TODO: Replace with actual parameter reading
// Temporarily set some sane parameters to allow digging
f.material.diggability = DIGGABLE_NORMAL;
@ -358,7 +591,11 @@ static int l_register_node(lua_State *L)
f.material.cuttability = 0;
f.dug_item = std::string("NodeItem \"")+name+"\" 1";
/*
Register it
*/
nodedef->set(name, f);
return 0; /* number of results */
}