Remove burn time definitions from FurnaceNodeMetadata

This commit is contained in:
Perttu Ahola 2011-11-16 02:22:41 +02:00
parent 7fae32095a
commit 6a417c538f
9 changed files with 79 additions and 87 deletions

@ -254,6 +254,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->cookresult_item = "CraftItem lump_of_coal 1";
f->furnace_burntime = 30;
setWoodLikeMaterialProperties(f->material, 1.0);
i = CONTENT_JUNGLETREE;
@ -263,6 +264,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->setTexture(1, "jungletree_top.png");
f->param_type = CPT_MINERAL;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->furnace_burntime = 30;
setWoodLikeMaterialProperties(f->material, 1.0);
i = CONTENT_JUNGLEGRASS;
@ -277,6 +279,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->walkable = false;
setLeavesLikeMaterialProperties(f->material, 1.0);
f->furnace_burntime = 2;
i = CONTENT_LEAVES;
f = nodemgr->getModifiable(i);
@ -289,6 +292,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->extra_dug_item_rarity = 20;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setLeavesLikeMaterialProperties(f->material, 1.0);
f->furnace_burntime = 1.0;
i = CONTENT_CACTUS;
f = nodemgr->getModifiable(i);
@ -300,6 +304,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeMaterialProperties(f->material, 0.75);
f->furnace_burntime = 15;
i = CONTENT_PAPYRUS;
f = nodemgr->getModifiable(i);
@ -312,6 +317,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->walkable = false;
setLeavesLikeMaterialProperties(f->material, 0.5);
f->furnace_burntime = 1;
i = CONTENT_BOOKSHELF;
f = nodemgr->getModifiable(i);
@ -324,6 +330,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
setWoodLikeMaterialProperties(f->material, 0.75);
f->furnace_burntime = 30;
i = CONTENT_GLASS;
f = nodemgr->getModifiable(i);
@ -350,6 +357,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->selection_box.type = NODEBOX_FIXED;
f->selection_box.fixed = core::aabbox3d<f32>(
-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
f->furnace_burntime = 30/2;
setWoodLikeMaterialProperties(f->material, 0.75);
i = CONTENT_RAIL;
@ -367,6 +375,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->air_equivalent = true; // grass grows underneath
f->walkable = false;
f->selection_box.type = NODEBOX_FIXED;
f->furnace_burntime = 5;
setDirtLikeMaterialProperties(f->material, 0.75);
i = CONTENT_LADDER;
@ -383,6 +392,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->walkable = false;
f->climbable = true;
f->selection_box.type = NODEBOX_WALLMOUNTED;
f->furnace_burntime = 5;
setWoodLikeMaterialProperties(f->material, 0.5);
// Deprecated
@ -398,6 +408,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->furnace_burntime = 30/4;
setWoodLikeMaterialProperties(f->material, 0.75);
i = CONTENT_MESE;
@ -406,6 +417,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->furnace_burntime = 30;
setStoneLikeMaterialProperties(f->material, 0.5);
i = CONTENT_CLOUD;
@ -509,6 +521,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->post_effect_color = video::SColor(192, 255, 64, 0);
// New-style lava source material (mostly unused)
f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
f->furnace_burntime = 60;
i = CONTENT_TORCH;
f = nodemgr->getModifiable(i);
@ -533,6 +546,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->selection_box.wall_side = core::aabbox3d<f32>(
-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
setConstantMaterialProperties(f->material, 0.0);
f->furnace_burntime = 4;
i = CONTENT_SIGN_WALL;
f = nodemgr->getModifiable(i);
@ -550,6 +564,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
setConstantMaterialProperties(f->material, 0.5);
f->selection_box.type = NODEBOX_WALLMOUNTED;
f->furnace_burntime = 10;
i = CONTENT_CHEST;
f = nodemgr->getModifiable(i);
@ -564,6 +579,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
if(f->initial_metadata == NULL)
f->initial_metadata = new ChestNodeMetadata(NULL);
setWoodLikeMaterialProperties(f->material, 1.0);
f->furnace_burntime = 30;
i = CONTENT_LOCKABLE_CHEST;
f = nodemgr->getModifiable(i);
@ -578,6 +594,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
if(f->initial_metadata == NULL)
f->initial_metadata = new LockingChestNodeMetadata(NULL);
setWoodLikeMaterialProperties(f->material, 1.0);
f->furnace_burntime = 30;
i = CONTENT_FURNACE;
f = nodemgr->getModifiable(i);
@ -629,6 +646,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->setInventoryTexture("nc_front.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f->material, 3.0);
f->furnace_burntime = 1;
i = CONTENT_NC_RB;
f = nodemgr->getModifiable(i);
@ -636,6 +654,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->setInventoryTexture("nc_rb.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f->material, 3.0);
f->furnace_burntime = 1;
i = CONTENT_SAPLING;
f = nodemgr->getModifiable(i);
@ -649,6 +668,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->air_equivalent = false;
f->walkable = false;
setConstantMaterialProperties(f->material, 0.0);
f->furnace_burntime = 10;
i = CONTENT_APPLE;
f = nodemgr->getModifiable(i);
@ -663,6 +683,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f->air_equivalent = true;
f->dug_item = std::string("CraftItem apple 1");
setConstantMaterialProperties(f->material, 0.0);
f->furnace_burntime = 3;
}

@ -326,7 +326,7 @@ bool FurnaceNodeMetadata::step(float dtime)
// accomodate any result item
if(room_available)
{
m_src_totaltime = 3;
m_src_totaltime = src_item->getCookTime();
}
else
{
@ -381,85 +381,12 @@ bool FurnaceNodeMetadata::step(float dtime)
assert(fuel_list);
const InventoryItem *fuel_item = fuel_list->getItem(0);
if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
{
m_fuel_totaltime = 30;
if(fuel_item && fuel_item->getBurnTime() >= 0){
m_fuel_totaltime = fuel_item->getBurnTime();
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE).checkItem(fuel_item))
{
m_fuel_totaltime = 30;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_FENCE).checkItem(fuel_item))
{
m_fuel_totaltime = 30/2;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
{
m_fuel_totaltime = 30/4;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_BOOKSHELF).checkItem(fuel_item))
{
m_fuel_totaltime = 30/4;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES).checkItem(fuel_item))
{
m_fuel_totaltime = 30/16;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS).checkItem(fuel_item))
{
m_fuel_totaltime = 30/32;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item))
{
m_fuel_totaltime = 30/32;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_MATERIAL, CONTENT_CACTUS).checkItem(fuel_item))
{
m_fuel_totaltime = 30/4;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
{
m_fuel_totaltime = 30/4/4;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
{
m_fuel_totaltime = 40;
m_fuel_time = 0;
fuel_list->decrementMaterials(1);
changed = true;
}
else
{
} else {
//infostream<<"No fuel found"<<std::endl;
// No fuel, stop loop.
m_step_accumulator = 0;

@ -171,6 +171,20 @@ InventoryItem *MaterialItem::createCookResult() const
return InventoryItem::deSerialize(is, m_gamedef);
}
float MaterialItem::getCookTime() const
{
INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_content);
return f.furnace_cooktime;
}
float MaterialItem::getBurnTime() const
{
INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_content);
return f.furnace_burntime;
}
/*
ToolItem
*/
@ -258,6 +272,18 @@ InventoryItem *CraftItem::createCookResult() const
return item_craft_create_cook_result(m_subname, m_gamedef);
}
float CraftItem::getCookTime() const
{
return 3.0;
}
float CraftItem::getBurnTime() const
{
if(m_subname == "lump_of_coal")
return 40;
return -1;
}
bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user)
{
if(!item_craft_is_eatable(m_subname, m_gamedef))

@ -106,10 +106,12 @@ public:
// Whether it can be cooked
virtual bool isCookable() const {return false;}
// Time of cooking
virtual float getCookTime(){return 3.0;}
// Result of cooking (can randomize)
virtual InventoryItem *createCookResult() const {return NULL;}
// Time of cooking
virtual float getCookTime() const {return 3.0;}
// Whether it can be burned (<0 = cannot be burned)
virtual float getBurnTime() const {return -1;}
// Eat, press, activate, whatever.
// Called when item is right-clicked when lying on ground.
@ -180,6 +182,8 @@ public:
*/
bool isCookable() const;
InventoryItem *createCookResult() const;
float getCookTime() const;
float getBurnTime() const;
/*
Special methods
*/
@ -258,6 +262,8 @@ public:
bool isCookable() const;
InventoryItem *createCookResult() const;
float getCookTime() const;
float getBurnTime() const;
bool use(ServerEnvironment *env, ServerActiveObject *user);

@ -32,6 +32,7 @@ void MaterialProperties::serialize(std::ostream &os)
writeF1000(os, crackiness);
writeF1000(os, crumbliness);
writeF1000(os, cuttability);
writeF1000(os, flammability);
}
void MaterialProperties::deSerialize(std::istream &is)
@ -45,6 +46,7 @@ void MaterialProperties::deSerialize(std::istream &is)
crackiness = readF1000(is);
crumbliness = readF1000(is);
cuttability = readF1000(is);
flammability = readF1000(is);
}
DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,

@ -56,15 +56,16 @@ struct MaterialProperties
// Sword is best for cuttable light stuff.
float cuttability;
// If high, ignites easily
//float flammability;
float flammability;
MaterialProperties():
diggability(DIGGABLE_NOT),
constant_time(0.5),
weight(1),
crackiness(1),
crumbliness(1),
cuttability(1)
weight(0),
crackiness(0),
crumbliness(0),
cuttability(0),
flammability(0)
{}
void serialize(std::ostream &os);

@ -151,7 +151,9 @@ void ContentFeatures::reset()
damage_per_second = 0;
selection_box = NodeBox();
material = MaterialProperties();
cookresult_item = "";
cookresult_item = ""; // Cannot be cooked
furnace_cooktime = 3.0;
furnace_burntime = -1.0; // Cannot be burned
}
void ContentFeatures::serialize(std::ostream &os)
@ -202,6 +204,8 @@ void ContentFeatures::serialize(std::ostream &os)
selection_box.serialize(os);
material.serialize(os);
os<<serializeString(cookresult_item);
writeF1000(os, furnace_cooktime);
writeF1000(os, furnace_burntime);
}
void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
@ -255,6 +259,8 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
selection_box.deSerialize(is);
material.deSerialize(is);
cookresult_item = deSerializeString(is);
furnace_cooktime = readF1000(is);
furnace_burntime = readF1000(is);
}
void ContentFeatures::setTexture(u16 i, std::string name)

@ -207,6 +207,8 @@ struct ContentFeatures
NodeBox selection_box;
MaterialProperties material;
std::string cookresult_item;
float furnace_cooktime;
float furnace_burntime;
/*
Methods

@ -40,7 +40,8 @@ extern "C" {
/*
TODO:
- Node definition
- Random node triggers
- Random node triggers (like grass growth)
- Deterministic node triggers (like falling sand)
- Object visual client-side stuff
- Blink effect
- Spritesheets and animation
@ -52,7 +53,7 @@ TODO:
blockdef.on_inventory_modified
meta.set("owner", playername)
meta.get("owner")
- Item definition
- Item definition (actually, only CraftItem)
*/
static void stackDump(lua_State *L, std::ostream &o)