Limit speed in collisionMoveResult for avoiding hangs

This commit is contained in:
Esteban I. Ruiz Moreno 2013-04-02 20:24:45 -03:00 committed by PilzAdam
parent c1bf6f9f7a
commit 6b8435cf8c

@ -209,10 +209,15 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
} }
speed_f += accel_f * dtime; speed_f += accel_f * dtime;
// If there is no speed, there are no collisions // If there is no speed, there are no collisions
if(speed_f.getLength() == 0) if(speed_f.getLength() == 0)
return result; return result;
// Limit speed for avoiding hangs
speed_f.Y=rangelim(speed_f.Y,-5000,5000);
speed_f.X=rangelim(speed_f.X,-5000,5000);
speed_f.Z=rangelim(speed_f.Z,-5000,5000);
/* /*
Collect node boxes in movement range Collect node boxes in movement range
*/ */