forked from Mirrorlandia_minetest/minetest
parent
9f3a585937
commit
6bab695479
@ -52,6 +52,17 @@ std::string ClientInterface::state2Name(ClientState state)
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return statenames[state];
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}
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RemoteClient::RemoteClient() :
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m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")),
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m_min_time_from_building(
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g_settings->getFloat("full_block_send_enable_min_time_from_building")),
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m_max_send_distance(g_settings->getS16("max_block_send_distance")),
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m_block_optimize_distance(g_settings->getS16("block_send_optimize_distance")),
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m_max_gen_distance(g_settings->getS16("max_block_generate_distance")),
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m_occ_cull(g_settings->getBool("server_side_occlusion_culling"))
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{
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}
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void RemoteClient::ResendBlockIfOnWire(v3s16 p)
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{
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// if this block is on wire, mark it for sending again as soon as possible
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@ -101,9 +112,7 @@ void RemoteClient::GetNextBlocks (
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return;
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings->getU16
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("max_simultaneous_block_sends_per_client"))
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{
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if (m_blocks_sending.size() >= m_max_simul_sends) {
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//infostream<<"Not sending any blocks, Queue full."<<std::endl;
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return;
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}
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@ -113,7 +122,7 @@ void RemoteClient::GetNextBlocks (
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LuaEntitySAO *lsao = getAttachedObject(sao, env);
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const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed();
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v3f playerspeeddir(0,0,0);
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if(playerspeed.getLength() > 1.0*BS)
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if (playerspeed.getLength() > 1.0f * BS)
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playerspeeddir = playerspeed / playerspeed.getLength();
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// Predict to next block
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v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
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@ -135,8 +144,7 @@ void RemoteClient::GetNextBlocks (
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Get the starting value of the block finder radius.
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*/
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if(m_last_center != center)
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{
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if (m_last_center != center) {
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m_nearest_unsent_d = 0;
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m_last_center = center;
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}
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@ -145,9 +153,8 @@ void RemoteClient::GetNextBlocks (
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<<m_nearest_unsent_reset_timer<<std::endl;*/
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// Reset periodically to workaround for some bugs or stuff
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if(m_nearest_unsent_reset_timer > 20.0)
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{
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m_nearest_unsent_reset_timer = 0;
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if (m_nearest_unsent_reset_timer > 20.0f) {
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m_nearest_unsent_reset_timer = 0.0f;
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m_nearest_unsent_d = 0;
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//infostream<<"Resetting m_nearest_unsent_d for "
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// <<server->getPlayerName(peer_id)<<std::endl;
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@ -158,9 +165,7 @@ void RemoteClient::GetNextBlocks (
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//infostream<<"d_start="<<d_start<<std::endl;
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u16 max_simul_sends_setting = g_settings->getU16
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("max_simultaneous_block_sends_per_client");
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u16 max_simul_sends_usually = max_simul_sends_setting;
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u16 max_simul_sends_usually = m_max_simul_sends;
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/*
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Check the time from last addNode/removeNode.
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@ -168,9 +173,7 @@ void RemoteClient::GetNextBlocks (
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Decrease send rate if player is building stuff.
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*/
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m_time_from_building += dtime;
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if(m_time_from_building < g_settings->getFloat(
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"full_block_send_enable_min_time_from_building"))
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{
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if (m_time_from_building < m_min_time_from_building) {
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max_simul_sends_usually
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= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
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}
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@ -193,13 +196,13 @@ void RemoteClient::GetNextBlocks (
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s16 wanted_range = sao->getWantedRange() + 1;
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float camera_fov = sao->getFov();
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const s16 full_d_max = MYMIN(g_settings->getS16("max_block_send_distance"), wanted_range);
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const s16 d_opt = MYMIN(g_settings->getS16("block_send_optimize_distance"), wanted_range);
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const s16 full_d_max = std::min(m_max_send_distance, wanted_range);
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const s16 d_opt = std::min(m_block_optimize_distance, wanted_range);
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const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
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//infostream << "Fov from client " << camera_fov << " full_d_max " << full_d_max << std::endl;
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s16 d_max = full_d_max;
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s16 d_max_gen = MYMIN(g_settings->getS16("max_block_generate_distance"), wanted_range);
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s16 d_max_gen = std::min(m_max_gen_distance, wanted_range);
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// Don't loop very much at a time
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s16 max_d_increment_at_time = 1;
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@ -212,7 +215,6 @@ void RemoteClient::GetNextBlocks (
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//bool queue_is_full = false;
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const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS);
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const bool occ_cull = g_settings->getBool("server_side_occlusion_culling");
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s16 d;
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for (d = d_start; d <= d_max; d++) {
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@ -239,7 +241,7 @@ void RemoteClient::GetNextBlocks (
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// If block is very close, allow full maximum
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if (d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
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max_simul_dynamic = max_simul_sends_setting;
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max_simul_dynamic = m_max_simul_sends;
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// Don't select too many blocks for sending
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if (num_blocks_selected >= max_simul_dynamic) {
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@ -280,12 +282,8 @@ void RemoteClient::GetNextBlocks (
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/*
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Don't send already sent blocks
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*/
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{
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if (m_blocks_sent.find(p) != m_blocks_sent.end())
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{
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continue;
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}
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}
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/*
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Check if map has this block
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@ -319,7 +317,7 @@ void RemoteClient::GetNextBlocks (
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continue;
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}
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if (occ_cull && !block_is_invalid &&
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if (m_occ_cull && !block_is_invalid &&
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env->getMap().isBlockOccluded(block, cam_pos_nodes)) {
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continue;
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}
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@ -337,8 +335,7 @@ void RemoteClient::GetNextBlocks (
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/*
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Add inexistent block to emerge queue.
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*/
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if(block == NULL || surely_not_found_on_disk || block_is_invalid)
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{
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if (block == NULL || surely_not_found_on_disk || block_is_invalid) {
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if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
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if (nearest_emerged_d == -1)
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nearest_emerged_d = d;
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@ -376,7 +373,7 @@ queue_full_break:
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} else {
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if (d > full_d_max) {
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new_nearest_unsent_d = 0;
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m_nothing_to_send_pause_timer = 2.0;
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m_nothing_to_send_pause_timer = 2.0f;
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} else {
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if (nearest_sent_d != -1)
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new_nearest_unsent_d = nearest_sent_d;
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@ -407,7 +404,7 @@ void RemoteClient::SentBlock(v3s16 p)
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m_blocks_modified.erase(p);
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if (m_blocks_sending.find(p) == m_blocks_sending.end())
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m_blocks_sending[p] = 0.0;
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m_blocks_sending[p] = 0.0f;
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else
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infostream<<"RemoteClient::SentBlock(): Sent block"
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" already in m_blocks_sending"<<std::endl;
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@ -610,7 +607,7 @@ ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con)
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:
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m_con(con),
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m_env(NULL),
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m_print_info_timer(0.0)
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m_print_info_timer(0.0f)
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{
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}
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@ -655,9 +652,8 @@ bool ClientInterface::isUserLimitReached()
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void ClientInterface::step(float dtime)
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{
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m_print_info_timer += dtime;
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if(m_print_info_timer >= 30.0)
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{
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m_print_info_timer = 0.0;
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if (m_print_info_timer >= 30.0f) {
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m_print_info_timer = 0.0f;
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UpdatePlayerList();
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}
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}
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@ -246,7 +246,7 @@ public:
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bool isMechAllowed(AuthMechanism mech)
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{ return allowed_auth_mechs & mech; }
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RemoteClient() = default;
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RemoteClient();
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~RemoteClient() = default;
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/*
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@ -354,6 +354,13 @@ private:
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v3s16 m_last_center;
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float m_nearest_unsent_reset_timer = 0.0f;
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const u16 m_max_simul_sends;
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const float m_min_time_from_building;
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const s16 m_max_send_distance;
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const s16 m_block_optimize_distance;
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const s16 m_max_gen_distance;
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const bool m_occ_cull;
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/*
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Blocks that are currently on the line.
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This is used for throttling the sending of blocks.
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