Lua_api.txt: Move item def section nearby node def (#7636)

This commit is contained in:
ClobberXD 2018-08-13 03:06:16 +05:30 committed by Paramat
parent ea26076bcb
commit 6bd4cb9f7e

@ -5414,6 +5414,62 @@ Used by `minetest.register_lbm`.
action = func(pos, node),
}
Tile definition
---------------
* `"image.png"`
* `{name="image.png", animation={Tile Animation definition}}`
* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}`
* backface culling enabled by default for most nodes
* tileable flags are info for shaders, how they should treat texture
when displacement mapping is used.
Directions are from the point of view of the tile texture,
not the node it's on.
* align style determines whether the texture will be rotated with the node
or kept aligned with its surroundings. "user" means that client
setting will be used, similar to `glasslike_framed_optional`.
Note: supported by solid nodes and nodeboxes only.
* scale is used to make texture span several (exactly `scale`) nodes,
instead of just one, in each direction. Works for world-aligned
textures only.
Note that as the effect is applied on per-mapblock basis, `16` should
be equally divisible by `scale` or you may get wrong results.
* `{name="image.png", color=ColorSpec}`
* the texture's color will be multiplied with this color.
* the tile's color overrides the owning node's color in all cases.
* deprecated, yet still supported field names:
* `image` (name)
Tile animation definition
-------------------------
{
type = "vertical_frames",
aspect_w = 16,
-- Width of a frame in pixels
aspect_h = 16,
-- Height of a frame in pixels
length = 3.0,
-- Full loop length
}
{
type = "sheet_2d",
frames_w = 5,
-- Width in number of frames
frames_h = 3,
-- Height in number of frames
frame_length = 0.5,
-- Length of a single frame
}
Item definition
---------------
@ -5530,62 +5586,6 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- usage.
}
Tile definition
---------------
* `"image.png"`
* `{name="image.png", animation={Tile Animation definition}}`
* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}`
* backface culling enabled by default for most nodes
* tileable flags are info for shaders, how they should treat texture
when displacement mapping is used.
Directions are from the point of view of the tile texture,
not the node it's on.
* align style determines whether the texture will be rotated with the node
or kept aligned with its surroundings. "user" means that client
setting will be used, similar to `glasslike_framed_optional`.
Note: supported by solid nodes and nodeboxes only.
* scale is used to make texture span several (exactly `scale`) nodes,
instead of just one, in each direction. Works for world-aligned
textures only.
Note that as the effect is applied on per-mapblock basis, `16` should
be equally divisible by `scale` or you may get wrong results.
* `{name="image.png", color=ColorSpec}`
* the texture's color will be multiplied with this color.
* the tile's color overrides the owning node's color in all cases.
* deprecated, yet still supported field names:
* `image` (name)
Tile animation definition
-------------------------
{
type = "vertical_frames",
aspect_w = 16,
-- Width of a frame in pixels
aspect_h = 16,
-- Height of a frame in pixels
length = 3.0,
-- Full loop length
}
{
type = "sheet_2d",
frames_w = 5,
-- Width in number of frames
frames_h = 3,
-- Height in number of frames
frame_length = 0.5,
-- Length of a single frame
}
Node definition
---------------