forked from Mirrorlandia_minetest/minetest
Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
This commit is contained in:
parent
5e61f64ce2
commit
6c184947c3
@ -379,10 +379,12 @@ add_subdirectory(script)
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add_subdirectory(unittest)
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add_subdirectory(util)
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add_subdirectory(irrlicht_changes)
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add_subdirectory(server)
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set(common_SRCS
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${database_SRCS}
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${mapgen_SRCS}
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${server_SRCS}
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ban.cpp
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chat.cpp
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clientiface.cpp
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@ -113,7 +113,7 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
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core::rect<s32> rect2(0, 0, 540, 30);
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rect2 += topleft_client + v2s32(30, ypos);
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gui::IGUIEditBox *e = Environment->addEditBox(m_pass_confirm.c_str(),
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rect2, true, this, ID_confirmPassword);
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rect2, true, this, ID_confirmPassword);
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e->setPasswordBox(true);
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}
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14
src/mods.cpp
14
src/mods.cpp
@ -322,20 +322,6 @@ void ModConfiguration::resolveDependencies()
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m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
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}
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ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
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ModConfiguration(worldpath)
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add all game mods and all world mods
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// Load normal mods
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std::string worldmt = worldpath + DIR_DELIM + "world.mt";
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addModsFromConfig(worldmt, gamespec.addon_mods_paths);
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}
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#ifndef SERVER
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ClientModConfiguration::ClientModConfiguration(const std::string &path):
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ModConfiguration(path)
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22
src/mods.h
22
src/mods.h
@ -78,7 +78,7 @@ public:
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return m_unsatisfied_mods.empty();
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}
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std::vector<ModSpec> getMods()
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const std::vector<ModSpec> &getMods() const
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{
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return m_sorted_mods;
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}
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@ -102,6 +102,13 @@ protected:
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void addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods);
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void checkConflictsAndDeps();
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protected:
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// list of mods sorted such that they can be loaded in the
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// given order with all dependencies being fullfilled. I.e.,
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// every mod in this list has only dependencies on mods which
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// appear earlier in the vector.
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std::vector<ModSpec> m_sorted_mods;
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private:
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// move mods from m_unsatisfied_mods to m_sorted_mods
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// in an order that satisfies dependencies
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@ -112,12 +119,6 @@ private:
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// only the ones with really unsatisfied dependencies.
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std::vector<ModSpec> m_unsatisfied_mods;
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// list of mods sorted such that they can be loaded in the
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// given order with all dependencies being fullfilled. I.e.,
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// every mod in this list has only dependencies on mods which
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// appear earlier in the vector.
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std::vector<ModSpec> m_sorted_mods;
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// set of mod names for which an unresolved name conflict
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// exists. A name conflict happens when two or more mods
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// at the same level have the same name but different paths.
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@ -132,13 +133,6 @@ private:
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};
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class ServerModConfiguration: public ModConfiguration
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{
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public:
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ServerModConfiguration(const std::string &worldpath);
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};
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#ifndef SERVER
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class ClientModConfiguration: public ModConfiguration
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{
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@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/serialize.h"
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#include "util/thread.h"
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#include "defaultsettings.h"
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#include "server/mods.h"
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#include "util/base64.h"
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#include "util/sha1.h"
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#include "util/hex.h"
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@ -203,12 +204,12 @@ Server::Server(
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std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
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m_banmanager = new BanManager(ban_path);
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ServerModConfiguration modconf(m_path_world);
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m_mods = modconf.getMods();
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std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(
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m_path_world));
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std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
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// complain about mods with unsatisfied dependencies
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if (!modconf.isConsistent()) {
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modconf.printUnsatisfiedModsError();
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if (!m_modmgr->isConsistent()) {
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m_modmgr->printUnsatisfiedModsError();
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}
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//lock environment
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@ -224,27 +225,9 @@ Server::Server(
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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// Print mods
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infostream << "Server: Loading mods: ";
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for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
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i != m_mods.end(); ++i) {
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infostream << (*i).name << " ";
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}
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infostream << std::endl;
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// Load and run "mod" scripts
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for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
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it != m_mods.end(); ++it) {
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const ModSpec &mod = *it;
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if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
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throw ModError("Error loading mod \"" + mod.name +
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"\": Mod name does not follow naming conventions: "
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"Only characters [a-z0-9_] are allowed.");
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}
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std::string script_path = mod.path + DIR_DELIM + "init.lua";
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infostream << " [" << padStringRight(mod.name, 12) << "] [\""
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<< script_path << "\"]" << std::endl;
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m_script->loadMod(script_path, mod.name);
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}
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m_mods = m_modmgr->getMods();
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m_modmgr->loadMods(m_script);
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// Read Textures and calculate sha1 sums
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fillMediaCache();
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@ -580,7 +563,7 @@ void Server::AsyncRunStep(bool initial_step)
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m_lag,
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m_gamespec.id,
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Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
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m_mods,
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m_modmgr->getMods(),
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m_dedicated);
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counter = 0.01;
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}
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@ -2237,13 +2220,7 @@ void Server::fillMediaCache()
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// Collect all media file paths
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std::vector<std::string> paths;
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for (const ModSpec &mod : m_mods) {
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paths.push_back(mod.path + DIR_DELIM + "textures");
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paths.push_back(mod.path + DIR_DELIM + "sounds");
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paths.push_back(mod.path + DIR_DELIM + "media");
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paths.push_back(mod.path + DIR_DELIM + "models");
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paths.push_back(mod.path + DIR_DELIM + "locale");
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}
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m_modmgr->getModsMediaPaths(paths);
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fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
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fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
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@ -3326,22 +3303,19 @@ IWritableCraftDefManager *Server::getWritableCraftDefManager()
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return m_craftdef;
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}
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const std::vector<ModSpec> & Server::getMods() const
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{
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return m_modmgr->getMods();
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}
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const ModSpec *Server::getModSpec(const std::string &modname) const
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{
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std::vector<ModSpec>::const_iterator it;
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for (it = m_mods.begin(); it != m_mods.end(); ++it) {
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const ModSpec &mod = *it;
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if (mod.name == modname)
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return &mod;
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}
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return NULL;
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return m_modmgr->getModSpec(modname);
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}
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void Server::getModNames(std::vector<std::string> &modlist)
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{
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std::vector<ModSpec>::iterator it;
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for (it = m_mods.begin(); it != m_mods.end(); ++it)
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modlist.push_back(it->name);
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m_modmgr->getModNames(modlist);
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}
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std::string Server::getBuiltinLuaPath()
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@ -61,6 +61,7 @@ class ServerEnvironment;
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struct SimpleSoundSpec;
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struct CloudParams;
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class ServerThread;
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class ServerModManager;
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enum ClientDeletionReason {
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CDR_LEAVE,
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@ -268,7 +269,7 @@ public:
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NodeDefManager* getWritableNodeDefManager();
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IWritableCraftDefManager* getWritableCraftDefManager();
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virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
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virtual const std::vector<ModSpec> &getMods() const;
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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@ -541,6 +542,7 @@ private:
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EventManager *m_event;
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// Mods
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std::unique_ptr<ServerModManager> m_modmgr;
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std::vector<ModSpec> m_mods;
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/*
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3
src/server/CMakeLists.txt
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3
src/server/CMakeLists.txt
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@ -0,0 +1,3 @@
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set(server_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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PARENT_SCOPE)
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100
src/server/mods.cpp
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100
src/server/mods.cpp
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@ -0,0 +1,100 @@
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/*
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Minetest
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mods.h"
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#include "filesys.h"
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#include "log.h"
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#include "scripting_server.h"
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#include "subgame.h"
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/**
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* Manage server mods
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*
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* All new calls to this class must be tested in test_servermodmanager.cpp
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*/
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/**
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* Creates a ServerModManager which targets worldpath
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* @param worldpath
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*/
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ServerModManager::ServerModManager(const std::string &worldpath) :
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ModConfiguration(worldpath)
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add all game mods and all world mods
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// Load normal mods
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std::string worldmt = worldpath + DIR_DELIM + "world.mt";
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addModsFromConfig(worldmt, gamespec.addon_mods_paths);
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}
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// This function cannot be currenctly easily tested but it should be ASAP
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void ServerModManager::loadMods(ServerScripting *script)
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{
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// Print mods
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infostream << "Server: Loading mods: ";
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for (const ModSpec &mod : m_sorted_mods) {
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infostream << mod.name << " ";
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}
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infostream << std::endl;
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// Load and run "mod" scripts
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for (const ModSpec &mod : m_sorted_mods) {
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if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
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throw ModError("Error loading mod \"" + mod.name +
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"\": Mod name does not follow naming "
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"conventions: "
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"Only characters [a-z0-9_] are allowed.");
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}
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std::string script_path = mod.path + DIR_DELIM + "init.lua";
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infostream << " [" << padStringRight(mod.name, 12) << "] [\""
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<< script_path << "\"]" << std::endl;
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script->loadMod(script_path, mod.name);
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}
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}
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const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
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{
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std::vector<ModSpec>::const_iterator it;
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for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) {
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const ModSpec &mod = *it;
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if (mod.name == modname)
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return &mod;
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}
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return NULL;
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}
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void ServerModManager::getModNames(std::vector<std::string> &modlist) const
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{
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for (const ModSpec &spec : m_sorted_mods)
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modlist.push_back(spec.name);
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}
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void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
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{
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for (const ModSpec &spec : m_sorted_mods) {
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paths.push_back(spec.path + DIR_DELIM + "textures");
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paths.push_back(spec.path + DIR_DELIM + "sounds");
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paths.push_back(spec.path + DIR_DELIM + "media");
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paths.push_back(spec.path + DIR_DELIM + "models");
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paths.push_back(spec.path + DIR_DELIM + "locale");
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}
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}
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43
src/server/mods.h
Normal file
43
src/server/mods.h
Normal file
@ -0,0 +1,43 @@
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/*
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Minetest
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "../mods.h"
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class ServerScripting;
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/**
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* Manage server mods
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*
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* All new calls to this class must be tested in test_servermodmanager.cpp
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*/
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class ServerModManager : public ModConfiguration
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{
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public:
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/**
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* Creates a ServerModManager which targets worldpath
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* @param worldpath
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*/
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ServerModManager(const std::string &worldpath);
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void loadMods(ServerScripting *script);
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const ModSpec *getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist) const;
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void getModsMediaPaths(std::vector<std::string> &paths) const;
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};
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@ -22,6 +22,7 @@ set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
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@ -33,3 +34,11 @@ set (UNITTEST_CLIENT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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PARENT_SCOPE)
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set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
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set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
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"${PROJECT_BINARY_DIR}/test_config.h"
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)
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|
6
src/unittest/test_config.h.in
Normal file
6
src/unittest/test_config.h.in
Normal file
@ -0,0 +1,6 @@
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// Filled in by the build system
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#pragma once
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#define TEST_WORLDDIR "@TEST_WORLDDIR@"
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#define TEST_SUBGAME_PATH "@TEST_SUBGAME_PATH@"
|
165
src/unittest/test_servermodmanager.cpp
Normal file
165
src/unittest/test_servermodmanager.cpp
Normal file
@ -0,0 +1,165 @@
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/*
|
||||
Minetest
|
||||
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
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#include "test.h"
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#include <algorithm>
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#include "server/mods.h"
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#include "test_config.h"
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class TestServerModManager : public TestBase
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{
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public:
|
||||
TestServerModManager() { TestManager::registerTestModule(this); }
|
||||
const char *getName() { return "TestServerModManager"; }
|
||||
|
||||
void runTests(IGameDef *gamedef);
|
||||
|
||||
void testCreation();
|
||||
void testIsConsistent();
|
||||
void testUnsatisfiedMods();
|
||||
void testGetMods();
|
||||
void testGetModsWrongDir();
|
||||
void testGetModspec();
|
||||
void testGetModNamesWrongDir();
|
||||
void testGetModNames();
|
||||
void testGetModMediaPathsWrongDir();
|
||||
void testGetModMediaPaths();
|
||||
};
|
||||
|
||||
static TestServerModManager g_test_instance;
|
||||
|
||||
void TestServerModManager::runTests(IGameDef *gamedef)
|
||||
{
|
||||
const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
|
||||
#ifdef WIN32
|
||||
{
|
||||
std::string subgame_path("MINETEST_SUBGAME_PATH=");
|
||||
subgame_path.append(TEST_SUBGAME_PATH);
|
||||
_putenv(subgame_path.c_str());
|
||||
}
|
||||
#else
|
||||
setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
|
||||
#endif
|
||||
|
||||
TEST(testCreation);
|
||||
TEST(testIsConsistent);
|
||||
TEST(testGetModsWrongDir);
|
||||
TEST(testUnsatisfiedMods);
|
||||
TEST(testGetMods);
|
||||
TEST(testGetModspec);
|
||||
TEST(testGetModNamesWrongDir);
|
||||
TEST(testGetModNames);
|
||||
TEST(testGetModMediaPathsWrongDir);
|
||||
TEST(testGetModMediaPaths);
|
||||
|
||||
#ifdef WIN32
|
||||
{
|
||||
std::string subgame_path("MINETEST_SUBGAME_PATH=");
|
||||
subgame_path.append(saved_env_mt_subgame_path);
|
||||
_putenv(subgame_path.c_str());
|
||||
}
|
||||
#else
|
||||
setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TestServerModManager::testCreation()
|
||||
{
|
||||
ServerModManager sm(TEST_WORLDDIR);
|
||||
}
|
||||
|
||||
void TestServerModManager::testGetModsWrongDir()
|
||||
{
|
||||
// Test in non worlddir to ensure no mods are found
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
|
||||
UASSERTEQ(bool, sm.getMods().empty(), true);
|
||||
}
|
||||
|
||||
void TestServerModManager::testUnsatisfiedMods()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR));
|
||||
UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
|
||||
}
|
||||
|
||||
void TestServerModManager::testIsConsistent()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR));
|
||||
UASSERTEQ(bool, sm.isConsistent(), true);
|
||||
}
|
||||
|
||||
void TestServerModManager::testGetMods()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR));
|
||||
const auto &mods = sm.getMods();
|
||||
UASSERTEQ(bool, mods.empty(), false);
|
||||
|
||||
// Ensure we found default mod inside the test folder
|
||||
bool default_found = false;
|
||||
for (const auto &m : mods) {
|
||||
if (m.name == "default")
|
||||
default_found = true;
|
||||
|
||||
// Verify if paths are not empty
|
||||
UASSERTEQ(bool, m.path.empty(), false);
|
||||
}
|
||||
|
||||
UASSERTEQ(bool, default_found, true);
|
||||
}
|
||||
|
||||
void TestServerModManager::testGetModspec()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR));
|
||||
UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
|
||||
UASSERT(sm.getModSpec("default") != NULL);
|
||||
}
|
||||
|
||||
void TestServerModManager::testGetModNamesWrongDir()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
|
||||
std::vector<std::string> result;
|
||||
sm.getModNames(result);
|
||||
UASSERTEQ(bool, result.empty(), true);
|
||||
}
|
||||
|
||||
void TestServerModManager::testGetModNames()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR));
|
||||
std::vector<std::string> result;
|
||||
sm.getModNames(result);
|
||||
UASSERTEQ(bool, result.empty(), false);
|
||||
UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
|
||||
}
|
||||
|
||||
void TestServerModManager::testGetModMediaPathsWrongDir()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
|
||||
std::vector<std::string> result;
|
||||
sm.getModsMediaPaths(result);
|
||||
UASSERTEQ(bool, result.empty(), true);
|
||||
}
|
||||
|
||||
void TestServerModManager::testGetModMediaPaths()
|
||||
{
|
||||
ServerModManager sm(std::string(TEST_WORLDDIR));
|
||||
std::vector<std::string> result;
|
||||
sm.getModsMediaPaths(result);
|
||||
UASSERTEQ(bool, result.empty(), false);
|
||||
// We should have 5 folders for each mod (textures, media, locale, model, sounds)
|
||||
UASSERTEQ(unsigned long, result.size() % 5, 0);
|
||||
}
|
1
src/unittest/test_world/world.mt
Normal file
1
src/unittest/test_world/world.mt
Normal file
@ -0,0 +1 @@
|
||||
gameid = minimal
|
Loading…
Reference in New Issue
Block a user