forked from Mirrorlandia_minetest/minetest
Fix comment positioning in minetest.conf.example
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@ -180,12 +180,11 @@
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# Cross alpha (opaqueness, between 0 and 255)
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# Cross alpha (opaqueness, between 0 and 255)
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#crosshair_alpha = 255
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#crosshair_alpha = 255
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# Scale gui by a user specified value
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# Scale gui by a user specified value
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#gui_scaling = 1.0
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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# This will smooth over some of the rough edges, and blend
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# This will smooth over some of the rough edges, and blend
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# pixels when scaling down, at the cost of blurring some
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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# edge pixels when images are scaled by non-integer sizes.
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#gui_scaling_filter = false
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#gui_scaling = 1.0
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# When gui_scaling_filter is true, all GUI images need to be
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# When gui_scaling_filter is true, all GUI images need to be
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# filtered in software, but some images are generated directly
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# filtered in software, but some images are generated directly
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# to hardware (e.g. render-to-texture for nodes in inventory).
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# to hardware (e.g. render-to-texture for nodes in inventory).
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@ -193,6 +192,7 @@
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# from hardware to software for scaling. When false, fall back
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# from hardware to software for scaling. When false, fall back
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# to the old scaling method, for video drivers that don't
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# to the old scaling method, for video drivers that don't
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# propery support downloading textures back from hardware.
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# propery support downloading textures back from hardware.
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#gui_scaling_filter = false
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#gui_scaling_filter_txr2img = true
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#gui_scaling_filter_txr2img = true
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# Sensitivity multiplier
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# Sensitivity multiplier
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#mouse_sensitivity = 0.2
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#mouse_sensitivity = 0.2
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@ -231,54 +231,53 @@
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# Set to true to pre-generate all item visuals
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# Set to true to pre-generate all item visuals
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#preload_item_visuals = false
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#preload_item_visuals = false
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# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
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# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
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#enable_shaders = true
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#enable_shaders = true
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#enable_bumpmapping = false
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# Set to true to enable textures bumpmapping. Requires shaders enabled.
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# Set to true to enable textures bumpmapping. Requires shaders enabled.
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#generate_normalmaps = false
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#enable_bumpmapping = false
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# Set to true enables on the fly normalmap generation (Emboss effect).
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# Set to true enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping enabled.
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# Requires bumpmapping enabled.
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#normalmaps_strength = 0.6
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#generate_normalmaps = false
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# Strength of generated normalmaps
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# Strength of generated normalmaps
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#normalmaps_smooth = 0
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#normalmaps_strength = 0.6
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# Defines sampling step of texture (0 - 2).
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# Defines sampling step of texture (0 - 2).
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# A higher value results in smoother normal maps.
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# A higher value results in smoother normal maps.
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#parallax_occlusion_mode = 1
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#normalmaps_smooth = 0
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# 0 = parallax occlusion with slope information (faster)
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# 0 = parallax occlusion with slope information (faster)
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# 1 = relief mapping (slower, more accurate)
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# 1 = relief mapping (slower, more accurate)
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#enable_parallax_occlusion = false
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#parallax_occlusion_mode = 1
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# Set to true enables parallax occlusion mapping. Requires shaders enabled.
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# Set to true enables parallax occlusion mapping. Requires shaders enabled.
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#parallax_occlusion_iterations = 4
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#enable_parallax_occlusion = false
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# Number of parallax occlusion iterations
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# Number of parallax occlusion iterations
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#parallax_occlusion_scale = 0.08
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#parallax_occlusion_iterations = 4
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# Overall scale of parallax occlusion effect
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# Overall scale of parallax occlusion effect
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#parallax_occlusion_bias = 0.04
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#parallax_occlusion_scale = 0.08
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# Overall bias of parallax occlusion effect, usually scale/2
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# Overall bias of parallax occlusion effect, usually scale/2
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#enable_waving_water = false
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#parallax_occlusion_bias = 0.04
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# Set to true enables waving water. Requires shaders enabled.
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# Set to true enables waving water. Requires shaders enabled.
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#enable_waving_water = false
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# Parameters for waving water:
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# Parameters for waving water:
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#water_wave_height = 1.0
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#water_wave_height = 1.0
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#water_wave_length = 20.0
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#water_wave_length = 20.0
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#water_wave_speed = 5.0
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#water_wave_speed = 5.0
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#enable_waving_leaves = false
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# Set to true enables waving leaves. Requires shaders enabled.
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# Set to true enables waving leaves. Requires shaders enabled.
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#enable_waving_plants = false
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#enable_waving_leaves = false
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# Set to true enables waving plants. Requires shaders enabled.
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# Set to true enables waving plants. Requires shaders enabled.
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#ambient_occlusion_gamma = 2.2
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#enable_waving_plants = false
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# The strength (darkness) of node ambient-occlusion shading.
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# The strength (darkness) of node ambient-occlusion shading.
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# Lower is darker, Higher is lighter. The valid range of values for this
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# Lower is darker, Higher is lighter. The valid range of values for this
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# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
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# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
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# set to the nearest valid value.
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# set to the nearest valid value.
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#enable_mesh_cache = false
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#ambient_occlusion_gamma = 2.2
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# Enables caching of facedir rotated meshes
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# Enables caching of facedir rotated meshes
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#enable_mesh_cache = false
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#enable_minimap = true
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# Enables minimap
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# Enables minimap
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#minimap_shape_round = true
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#enable_minimap = true
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# true - round shape, false - square
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# true - round shape, false - square
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#minimap_double_scan_height = true
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#minimap_shape_round = true
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# true = 256, false = 128
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# true = 256, false = 128
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# useable to make minimap smoother on slower machines
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# useable to make minimap smoother on slower machines
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#minimap_double_scan_height = true
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# The time in seconds it takes between repeated
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# The time in seconds it takes between repeated
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# right clicks when holding the right mouse button.
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# right clicks when holding the right mouse button.
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@ -392,13 +391,13 @@
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# "error" = abort on usage of deprecated call (suggested for mod developers).
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# "error" = abort on usage of deprecated call (suggested for mod developers).
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#deprecated_lua_api_handling = legacy
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#deprecated_lua_api_handling = legacy
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#kick_msg_shutdown = Server shutting down.
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# A message to be displayed to all clients when the server shuts down
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# A message to be displayed to all clients when the server shuts down
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#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
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#kick_msg_shutdown = Server shutting down.
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# A message to be displayed to all clients when the server crashes
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# A message to be displayed to all clients when the server crashes
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#ask_reconnect_on_crash = false
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#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
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# Whether to ask clients to reconnect after a (lua) crash.
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# Whether to ask clients to reconnect after a (lua) crash.
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# Set this to true if your server is set up to restart automatically.
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# Set this to true if your server is set up to restart automatically.
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#ask_reconnect_on_crash = false
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# Mod profiler
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# Mod profiler
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#mod_profiling = false
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#mod_profiling = false
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