Fix possible NULL pointer access in MobV2CAO

This commit is contained in:
Perttu Ahola 2011-10-18 00:41:02 +03:00
parent 78f4142f4f
commit 6ce0c61dc0

@ -993,6 +993,8 @@ void MobV2CAO::updateNodePos()
void MobV2CAO::step(float dtime, ClientEnvironment *env)
{
scene::MyBillboardSceneNode *bill = m_node;
if(!bill)
return;
pos_translator.translate(dtime);