forked from Mirrorlandia_minetest/minetest
Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
This commit is contained in:
parent
01b3f26c7b
commit
6d43736172
@ -259,7 +259,7 @@ LOCAL_SRC_FILES := \
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jni/src/serverenvironment.cpp \
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jni/src/serverlist.cpp \
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jni/src/server/mods.cpp \
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jni/src/serverobject.cpp \
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jni/src/server/serveractiveobject.cpp \
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jni/src/settings.cpp \
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jni/src/staticobject.cpp \
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jni/src/tileanimation.cpp \
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@ -421,7 +421,6 @@ set(common_SRCS
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server.cpp
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serverenvironment.cpp
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serverlist.cpp
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serverobject.cpp
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settings.cpp
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staticobject.cpp
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terminal_chat_console.cpp
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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/localplayer.h"
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#endif
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#include "serverenvironment.h"
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#include "serverobject.h"
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#include "server/serveractiveobject.h"
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#include "util/timetaker.h"
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#include "profiler.h"
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@ -106,302 +106,6 @@ private:
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// Prototype (registers item for deserialization)
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TestSAO proto_TestSAO(NULL, v3f(0,0,0));
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/*
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UnitSAO
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*/
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UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
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ServerActiveObject(env, pos)
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{
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// Initialize something to armor groups
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m_armor_groups["fleshy"] = 100;
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}
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ServerActiveObject *UnitSAO::getParent() const
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{
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if (!m_attachment_parent_id)
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return nullptr;
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// Check if the parent still exists
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ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
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return obj;
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}
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void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
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{
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m_armor_groups = armor_groups;
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m_armor_groups_sent = false;
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}
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const ItemGroupList &UnitSAO::getArmorGroups() const
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{
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return m_armor_groups;
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}
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void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
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{
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// store these so they can be updated to clients
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m_animation_range = frame_range;
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m_animation_speed = frame_speed;
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m_animation_blend = frame_blend;
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m_animation_loop = frame_loop;
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m_animation_sent = false;
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}
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void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
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{
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*frame_range = m_animation_range;
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*frame_speed = m_animation_speed;
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*frame_blend = m_animation_blend;
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*frame_loop = m_animation_loop;
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}
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void UnitSAO::setAnimationSpeed(float frame_speed)
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{
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m_animation_speed = frame_speed;
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m_animation_speed_sent = false;
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}
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void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
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{
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// store these so they can be updated to clients
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
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m_bone_position_sent = false;
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}
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void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
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{
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*position = m_bone_position[bone].X;
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*rotation = m_bone_position[bone].Y;
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}
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void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
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{
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// Attachments need to be handled on both the server and client.
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// If we just attach on the server, we can only copy the position of the parent. Attachments
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// are still sent to clients at an interval so players might see them lagging, plus we can't
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// read and attach to skeletal bones.
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// If we just attach on the client, the server still sees the child at its original location.
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// This breaks some things so we also give the server the most accurate representation
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// even if players only see the client changes.
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int old_parent = m_attachment_parent_id;
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m_attachment_parent_id = parent_id;
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m_attachment_bone = bone;
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m_attachment_position = position;
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m_attachment_rotation = rotation;
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m_attachment_sent = false;
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if (parent_id != old_parent) {
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onDetach(old_parent);
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onAttach(parent_id);
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}
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}
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void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation) const
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{
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*parent_id = m_attachment_parent_id;
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*bone = m_attachment_bone;
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*position = m_attachment_position;
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*rotation = m_attachment_rotation;
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}
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void UnitSAO::clearChildAttachments()
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{
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for (int child_id : m_attachment_child_ids) {
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// Child can be NULL if it was deleted earlier
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if (ServerActiveObject *child = m_env->getActiveObject(child_id))
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child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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}
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m_attachment_child_ids.clear();
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}
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void UnitSAO::clearParentAttachment()
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{
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ServerActiveObject *parent = nullptr;
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if (m_attachment_parent_id) {
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parent = m_env->getActiveObject(m_attachment_parent_id);
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setAttachment(0, "", m_attachment_position, m_attachment_rotation);
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} else {
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setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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}
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// Do it
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if (parent)
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parent->removeAttachmentChild(m_id);
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}
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void UnitSAO::addAttachmentChild(int child_id)
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{
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m_attachment_child_ids.insert(child_id);
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}
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void UnitSAO::removeAttachmentChild(int child_id)
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{
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m_attachment_child_ids.erase(child_id);
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}
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const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const
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{
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return m_attachment_child_ids;
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}
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void UnitSAO::onAttach(int parent_id)
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{
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if (!parent_id)
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return;
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ServerActiveObject *parent = m_env->getActiveObject(parent_id);
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if (!parent || parent->isGone())
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return; // Do not try to notify soon gone parent
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if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
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// Call parent's on_attach field
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m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this);
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}
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}
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void UnitSAO::onDetach(int parent_id)
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{
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if (!parent_id)
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return;
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ServerActiveObject *parent = m_env->getActiveObject(parent_id);
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if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
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m_env->getScriptIface()->luaentity_on_detach(m_id, parent);
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if (!parent || parent->isGone())
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return; // Do not try to notify soon gone parent
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if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
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m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
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}
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ObjectProperties* UnitSAO::accessObjectProperties()
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{
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return &m_prop;
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}
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void UnitSAO::notifyObjectPropertiesModified()
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{
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m_properties_sent = false;
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}
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std::string UnitSAO::generateUpdateAttachmentCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_ATTACH_TO);
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// parameters
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writeS16(os, m_attachment_parent_id);
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os << serializeString(m_attachment_bone);
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writeV3F32(os, m_attachment_position);
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writeV3F32(os, m_attachment_rotation);
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return os.str();
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}
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std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
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const v3f &position, const v3f &rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_BONE_POSITION);
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// parameters
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os << serializeString(bone);
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writeV3F32(os, position);
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writeV3F32(os, rotation);
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return os.str();
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}
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std::string UnitSAO::generateUpdateAnimationSpeedCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_ANIMATION_SPEED);
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// parameters
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writeF32(os, m_animation_speed);
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return os.str();
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}
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std::string UnitSAO::generateUpdateAnimationCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_ANIMATION);
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// parameters
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writeV2F32(os, m_animation_range);
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writeF32(os, m_animation_speed);
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writeF32(os, m_animation_blend);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !m_animation_loop);
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return os.str();
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}
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std::string UnitSAO::generateUpdateArmorGroupsCommand() const
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, m_armor_groups.size());
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for (const auto &armor_group : m_armor_groups) {
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os<<serializeString(armor_group.first);
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writeS16(os, armor_group.second);
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}
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return os.str();
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}
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std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
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const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end,
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f32 update_interval)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_UPDATE_POSITION);
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// pos
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writeV3F32(os, position);
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// velocity
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writeV3F32(os, velocity);
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// acceleration
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writeV3F32(os, acceleration);
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// rotation
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writeV3F32(os, rotation);
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// do_interpolate
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writeU8(os, do_interpolate);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF32(os, update_interval);
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return os.str();
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}
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std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, AO_CMD_SET_PROPERTIES);
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prop.serialize(os);
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return os.str();
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}
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std::string UnitSAO::generatePunchCommand(u16 result_hp) const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_PUNCHED);
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// result_hp
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writeU16(os, result_hp);
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return os.str();
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}
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void UnitSAO::sendPunchCommand()
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{
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m_messages_out.emplace(getId(), true, generatePunchCommand(getHP()));
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}
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/*
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LuaEntitySAO
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*/
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@ -21,100 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "network/networkprotocol.h"
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#include "util/numeric.h"
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#include "serverobject.h"
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#include "server/unit_sao.h"
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#include "itemgroup.h"
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#include "object_properties.h"
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#include "constants.h"
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class UnitSAO: public ServerActiveObject
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{
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public:
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UnitSAO(ServerEnvironment *env, v3f pos);
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virtual ~UnitSAO() = default;
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void setRotation(v3f rotation) { m_rotation = rotation; }
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const v3f &getRotation() const { return m_rotation; }
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v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
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// Deprecated
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f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
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u16 getHP() const { return m_hp; }
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// Use a function, if isDead can be defined by other conditions
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bool isDead() const { return m_hp == 0; }
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inline bool isAttached() const
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{ return getParent(); }
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inline bool isImmortal() const
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{ return itemgroup_get(getArmorGroups(), "immortal"); }
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void setArmorGroups(const ItemGroupList &armor_groups);
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const ItemGroupList &getArmorGroups() const;
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
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void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
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void setAnimationSpeed(float frame_speed);
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void setBonePosition(const std::string &bone, v3f position, v3f rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation) const;
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void clearChildAttachments();
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void clearParentAttachment();
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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const std::unordered_set<int> &getAttachmentChildIds() const;
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ServerActiveObject *getParent() const;
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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std::string generateUpdateAttachmentCommand() const;
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std::string generateUpdateAnimationSpeedCommand() const;
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std::string generateUpdateAnimationCommand() const;
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std::string generateUpdateArmorGroupsCommand() const;
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static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
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const v3f &acceleration, const v3f &rotation, bool do_interpolate,
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bool is_movement_end, f32 update_interval);
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std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
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void sendPunchCommand();
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static std::string generateUpdateBonePositionCommand(const std::string &bone,
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const v3f &position, const v3f &rotation);
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protected:
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u16 m_hp = 1;
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v3f m_rotation;
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bool m_properties_sent = true;
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ObjectProperties m_prop;
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ItemGroupList m_armor_groups;
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bool m_armor_groups_sent = false;
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v2f m_animation_range;
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float m_animation_speed = 0.0f;
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float m_animation_blend = 0.0f;
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bool m_animation_loop = true;
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bool m_animation_sent = false;
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bool m_animation_speed_sent = false;
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// Stores position and rotation for each bone name
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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bool m_bone_position_sent = false;
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int m_attachment_parent_id = 0;
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std::unordered_set<int> m_attachment_child_ids;
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std::string m_attachment_bone = "";
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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bool m_attachment_sent = false;
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private:
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void onAttach(int parent_id);
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void onDetach(int parent_id);
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std::string generatePunchCommand(u16 result_hp) const;
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};
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/*
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LuaEntitySAO needs some internals exposed.
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*/
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@ -42,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "profiler.h"
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#include "scripting_server.h"
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#include "server.h"
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#include "serverobject.h"
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#include "settings.h"
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#include "voxel.h"
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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "environment.h"
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#include "collision.h"
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#include "raycast.h"
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#include "serverobject.h"
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#include "scripting_server.h"
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#include "server.h"
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#include "daynightratio.h"
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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "serverenvironment.h"
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#include "scripting_server.h"
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#include "serverobject.h"
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#include "server/serveractiveobject.h"
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#include "settings.h"
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#include "craftdef.h"
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#include "rollback_interface.h"
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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//#include "serverobject.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "log.h"
|
||||
#include "tool.h"
|
||||
#include "serverobject.h"
|
||||
#include "server/serveractiveobject.h"
|
||||
#include "porting.h"
|
||||
#include "mapgen/mg_schematic.h"
|
||||
#include "noise.h"
|
||||
|
@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "cpp_api/s_security.h"
|
||||
#include "lua_api/l_object.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "serverobject.h"
|
||||
#include "server/serveractiveobject.h"
|
||||
#include "filesys.h"
|
||||
#include "content/mods.h"
|
||||
#include "porting.h"
|
||||
|
@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "common/c_content.h"
|
||||
#include "log.h"
|
||||
#include "tool.h"
|
||||
#include "serverobject.h"
|
||||
#include "server/serveractiveobject.h"
|
||||
#include "content_sao.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "server.h"
|
||||
|
@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "version.h"
|
||||
#include "filesys.h"
|
||||
#include "mapblock.h"
|
||||
#include "serverobject.h"
|
||||
#include "server/serveractiveobject.h"
|
||||
#include "settings.h"
|
||||
#include "profiler.h"
|
||||
#include "log.h"
|
||||
|
@ -1,4 +1,6 @@
|
||||
set(server_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp
|
||||
PARENT_SCOPE)
|
||||
|
@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#include "../activeobjectmgr.h"
|
||||
#include "serverobject.h"
|
||||
#include "serveractiveobject.h"
|
||||
|
||||
namespace server
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "serverobject.h"
|
||||
#include "serveractiveobject.h"
|
||||
#include <fstream>
|
||||
#include "inventory.h"
|
||||
#include "constants.h" // BS
|
318
src/server/unit_sao.cpp
Normal file
318
src/server/unit_sao.cpp
Normal file
@ -0,0 +1,318 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2013-2020 Minetest core developers & community
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "unit_sao.h"
|
||||
#include "scripting_server.h"
|
||||
#include "serverenvironment.h"
|
||||
|
||||
/*
|
||||
UnitSAO
|
||||
*/
|
||||
|
||||
UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
|
||||
ServerActiveObject(env, pos)
|
||||
{
|
||||
// Initialize something to armor groups
|
||||
m_armor_groups["fleshy"] = 100;
|
||||
}
|
||||
|
||||
ServerActiveObject *UnitSAO::getParent() const
|
||||
{
|
||||
if (!m_attachment_parent_id)
|
||||
return nullptr;
|
||||
// Check if the parent still exists
|
||||
ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
|
||||
{
|
||||
m_armor_groups = armor_groups;
|
||||
m_armor_groups_sent = false;
|
||||
}
|
||||
|
||||
const ItemGroupList &UnitSAO::getArmorGroups() const
|
||||
{
|
||||
return m_armor_groups;
|
||||
}
|
||||
|
||||
void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
|
||||
{
|
||||
// store these so they can be updated to clients
|
||||
m_animation_range = frame_range;
|
||||
m_animation_speed = frame_speed;
|
||||
m_animation_blend = frame_blend;
|
||||
m_animation_loop = frame_loop;
|
||||
m_animation_sent = false;
|
||||
}
|
||||
|
||||
void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
|
||||
{
|
||||
*frame_range = m_animation_range;
|
||||
*frame_speed = m_animation_speed;
|
||||
*frame_blend = m_animation_blend;
|
||||
*frame_loop = m_animation_loop;
|
||||
}
|
||||
|
||||
void UnitSAO::setAnimationSpeed(float frame_speed)
|
||||
{
|
||||
m_animation_speed = frame_speed;
|
||||
m_animation_speed_sent = false;
|
||||
}
|
||||
|
||||
void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
|
||||
{
|
||||
// store these so they can be updated to clients
|
||||
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
||||
m_bone_position_sent = false;
|
||||
}
|
||||
|
||||
void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
|
||||
{
|
||||
*position = m_bone_position[bone].X;
|
||||
*rotation = m_bone_position[bone].Y;
|
||||
}
|
||||
|
||||
void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
|
||||
{
|
||||
// Attachments need to be handled on both the server and client.
|
||||
// If we just attach on the server, we can only copy the position of the parent. Attachments
|
||||
// are still sent to clients at an interval so players might see them lagging, plus we can't
|
||||
// read and attach to skeletal bones.
|
||||
// If we just attach on the client, the server still sees the child at its original location.
|
||||
// This breaks some things so we also give the server the most accurate representation
|
||||
// even if players only see the client changes.
|
||||
|
||||
int old_parent = m_attachment_parent_id;
|
||||
m_attachment_parent_id = parent_id;
|
||||
m_attachment_bone = bone;
|
||||
m_attachment_position = position;
|
||||
m_attachment_rotation = rotation;
|
||||
m_attachment_sent = false;
|
||||
|
||||
if (parent_id != old_parent) {
|
||||
onDetach(old_parent);
|
||||
onAttach(parent_id);
|
||||
}
|
||||
}
|
||||
|
||||
void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
|
||||
v3f *rotation) const
|
||||
{
|
||||
*parent_id = m_attachment_parent_id;
|
||||
*bone = m_attachment_bone;
|
||||
*position = m_attachment_position;
|
||||
*rotation = m_attachment_rotation;
|
||||
}
|
||||
|
||||
void UnitSAO::clearChildAttachments()
|
||||
{
|
||||
for (int child_id : m_attachment_child_ids) {
|
||||
// Child can be NULL if it was deleted earlier
|
||||
if (ServerActiveObject *child = m_env->getActiveObject(child_id))
|
||||
child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
|
||||
}
|
||||
m_attachment_child_ids.clear();
|
||||
}
|
||||
|
||||
void UnitSAO::clearParentAttachment()
|
||||
{
|
||||
ServerActiveObject *parent = nullptr;
|
||||
if (m_attachment_parent_id) {
|
||||
parent = m_env->getActiveObject(m_attachment_parent_id);
|
||||
setAttachment(0, "", m_attachment_position, m_attachment_rotation);
|
||||
} else {
|
||||
setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
|
||||
}
|
||||
// Do it
|
||||
if (parent)
|
||||
parent->removeAttachmentChild(m_id);
|
||||
}
|
||||
|
||||
void UnitSAO::addAttachmentChild(int child_id)
|
||||
{
|
||||
m_attachment_child_ids.insert(child_id);
|
||||
}
|
||||
|
||||
void UnitSAO::removeAttachmentChild(int child_id)
|
||||
{
|
||||
m_attachment_child_ids.erase(child_id);
|
||||
}
|
||||
|
||||
const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const
|
||||
{
|
||||
return m_attachment_child_ids;
|
||||
}
|
||||
|
||||
void UnitSAO::onAttach(int parent_id)
|
||||
{
|
||||
if (!parent_id)
|
||||
return;
|
||||
|
||||
ServerActiveObject *parent = m_env->getActiveObject(parent_id);
|
||||
|
||||
if (!parent || parent->isGone())
|
||||
return; // Do not try to notify soon gone parent
|
||||
|
||||
if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
|
||||
// Call parent's on_attach field
|
||||
m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this);
|
||||
}
|
||||
}
|
||||
|
||||
void UnitSAO::onDetach(int parent_id)
|
||||
{
|
||||
if (!parent_id)
|
||||
return;
|
||||
|
||||
ServerActiveObject *parent = m_env->getActiveObject(parent_id);
|
||||
if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
|
||||
m_env->getScriptIface()->luaentity_on_detach(m_id, parent);
|
||||
|
||||
if (!parent || parent->isGone())
|
||||
return; // Do not try to notify soon gone parent
|
||||
|
||||
if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
|
||||
m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
|
||||
}
|
||||
|
||||
ObjectProperties* UnitSAO::accessObjectProperties()
|
||||
{
|
||||
return &m_prop;
|
||||
}
|
||||
|
||||
void UnitSAO::notifyObjectPropertiesModified()
|
||||
{
|
||||
m_properties_sent = false;
|
||||
}
|
||||
|
||||
std::string UnitSAO::generateUpdateAttachmentCommand() const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_ATTACH_TO);
|
||||
// parameters
|
||||
writeS16(os, m_attachment_parent_id);
|
||||
os << serializeString(m_attachment_bone);
|
||||
writeV3F32(os, m_attachment_position);
|
||||
writeV3F32(os, m_attachment_rotation);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
|
||||
const v3f &position, const v3f &rotation)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_BONE_POSITION);
|
||||
// parameters
|
||||
os << serializeString(bone);
|
||||
writeV3F32(os, position);
|
||||
writeV3F32(os, rotation);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
||||
std::string UnitSAO::generateUpdateAnimationSpeedCommand() const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_ANIMATION_SPEED);
|
||||
// parameters
|
||||
writeF32(os, m_animation_speed);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string UnitSAO::generateUpdateAnimationCommand() const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_ANIMATION);
|
||||
// parameters
|
||||
writeV2F32(os, m_animation_range);
|
||||
writeF32(os, m_animation_speed);
|
||||
writeF32(os, m_animation_blend);
|
||||
// these are sent inverted so we get true when the server sends nothing
|
||||
writeU8(os, !m_animation_loop);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
||||
std::string UnitSAO::generateUpdateArmorGroupsCommand() const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
|
||||
writeU16(os, m_armor_groups.size());
|
||||
for (const auto &armor_group : m_armor_groups) {
|
||||
os<<serializeString(armor_group.first);
|
||||
writeS16(os, armor_group.second);
|
||||
}
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
||||
std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
|
||||
const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end,
|
||||
f32 update_interval)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_UPDATE_POSITION);
|
||||
// pos
|
||||
writeV3F32(os, position);
|
||||
// velocity
|
||||
writeV3F32(os, velocity);
|
||||
// acceleration
|
||||
writeV3F32(os, acceleration);
|
||||
// rotation
|
||||
writeV3F32(os, rotation);
|
||||
// do_interpolate
|
||||
writeU8(os, do_interpolate);
|
||||
// is_end_position (for interpolation)
|
||||
writeU8(os, is_movement_end);
|
||||
// update_interval (for interpolation)
|
||||
writeF32(os, update_interval);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
||||
std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, AO_CMD_SET_PROPERTIES);
|
||||
prop.serialize(os);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string UnitSAO::generatePunchCommand(u16 result_hp) const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_PUNCHED);
|
||||
// result_hp
|
||||
writeU16(os, result_hp);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
void UnitSAO::sendPunchCommand()
|
||||
{
|
||||
m_messages_out.emplace(getId(), true, generatePunchCommand(getHP()));
|
||||
}
|
113
src/server/unit_sao.h
Normal file
113
src/server/unit_sao.h
Normal file
@ -0,0 +1,113 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2013-2020 Minetest core developers & community
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "object_properties.h"
|
||||
#include "serveractiveobject.h"
|
||||
|
||||
class UnitSAO: public ServerActiveObject
|
||||
{
|
||||
public:
|
||||
UnitSAO(ServerEnvironment *env, v3f pos);
|
||||
virtual ~UnitSAO() = default;
|
||||
|
||||
void setRotation(v3f rotation) { m_rotation = rotation; }
|
||||
const v3f &getRotation() const { return m_rotation; }
|
||||
v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
|
||||
|
||||
// Deprecated
|
||||
f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
|
||||
|
||||
u16 getHP() const { return m_hp; }
|
||||
// Use a function, if isDead can be defined by other conditions
|
||||
bool isDead() const { return m_hp == 0; }
|
||||
|
||||
inline bool isAttached() const
|
||||
{ return getParent(); }
|
||||
|
||||
inline bool isImmortal() const
|
||||
{ return itemgroup_get(getArmorGroups(), "immortal"); }
|
||||
|
||||
void setArmorGroups(const ItemGroupList &armor_groups);
|
||||
const ItemGroupList &getArmorGroups() const;
|
||||
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
|
||||
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
|
||||
void setAnimationSpeed(float frame_speed);
|
||||
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
|
||||
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
|
||||
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
|
||||
void getAttachment(int *parent_id, std::string *bone, v3f *position,
|
||||
v3f *rotation) const;
|
||||
void clearChildAttachments();
|
||||
void clearParentAttachment();
|
||||
void addAttachmentChild(int child_id);
|
||||
void removeAttachmentChild(int child_id);
|
||||
const std::unordered_set<int> &getAttachmentChildIds() const;
|
||||
ServerActiveObject *getParent() const;
|
||||
ObjectProperties* accessObjectProperties();
|
||||
void notifyObjectPropertiesModified();
|
||||
|
||||
std::string generateUpdateAttachmentCommand() const;
|
||||
std::string generateUpdateAnimationSpeedCommand() const;
|
||||
std::string generateUpdateAnimationCommand() const;
|
||||
std::string generateUpdateArmorGroupsCommand() const;
|
||||
static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
|
||||
const v3f &acceleration, const v3f &rotation, bool do_interpolate,
|
||||
bool is_movement_end, f32 update_interval);
|
||||
std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
|
||||
void sendPunchCommand();
|
||||
static std::string generateUpdateBonePositionCommand(const std::string &bone,
|
||||
const v3f &position, const v3f &rotation);
|
||||
|
||||
protected:
|
||||
u16 m_hp = 1;
|
||||
|
||||
v3f m_rotation;
|
||||
|
||||
bool m_properties_sent = true;
|
||||
ObjectProperties m_prop;
|
||||
|
||||
ItemGroupList m_armor_groups;
|
||||
bool m_armor_groups_sent = false;
|
||||
|
||||
v2f m_animation_range;
|
||||
float m_animation_speed = 0.0f;
|
||||
float m_animation_blend = 0.0f;
|
||||
bool m_animation_loop = true;
|
||||
bool m_animation_sent = false;
|
||||
bool m_animation_speed_sent = false;
|
||||
|
||||
// Stores position and rotation for each bone name
|
||||
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
|
||||
bool m_bone_position_sent = false;
|
||||
|
||||
int m_attachment_parent_id = 0;
|
||||
std::unordered_set<int> m_attachment_child_ids;
|
||||
std::string m_attachment_bone = "";
|
||||
v3f m_attachment_position;
|
||||
v3f m_attachment_rotation;
|
||||
bool m_attachment_sent = false;
|
||||
private:
|
||||
void onAttach(int parent_id);
|
||||
void onDetach(int parent_id);
|
||||
|
||||
std::string generatePunchCommand(u16 result_hp) const;
|
||||
};
|
@ -402,16 +402,14 @@ src/script/scripting_server.cpp
|
||||
src/script/scripting_server.h
|
||||
src/serialization.cpp
|
||||
src/serialization.h
|
||||
src/serveractiveobjectmap.cpp
|
||||
src/serveractiveobjectmap.h
|
||||
src/server.cpp
|
||||
src/serverenvironment.cpp
|
||||
src/serverenvironment.h
|
||||
src/server.h
|
||||
src/serverlist.cpp
|
||||
src/serverlist.h
|
||||
src/serverobject.cpp
|
||||
src/serverobject.h
|
||||
src/server/serveractiveobject.cpp
|
||||
src/server/serveractiveobject.h
|
||||
src/settings.cpp
|
||||
src/settings.h
|
||||
src/settings_translation_file.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user