forked from Mirrorlandia_minetest/minetest
* truncate speed to prevent inf result * code styling * change truncate() input parameters
This commit is contained in:
parent
836dd4a1e4
commit
6ef7ad09bb
@ -66,6 +66,22 @@ struct NearbyCollisionInfo {
|
|||||||
aabb3f box;
|
aabb3f box;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Helper functions:
|
||||||
|
// Truncate floating point numbers to specified number of decimal places
|
||||||
|
// in order to move all the floating point error to one side of the correct value
|
||||||
|
static inline f32 truncate(const f32 val, const f32 factor)
|
||||||
|
{
|
||||||
|
return truncf(val * factor) / factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline v3f truncate(const v3f& vec, const f32 factor)
|
||||||
|
{
|
||||||
|
return v3f(
|
||||||
|
truncate(vec.X, factor),
|
||||||
|
truncate(vec.Y, factor),
|
||||||
|
truncate(vec.Z, factor)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// Helper function:
|
// Helper function:
|
||||||
// Checks for collision of a moving aabbox with a static aabbox
|
// Checks for collision of a moving aabbox with a static aabbox
|
||||||
@ -78,29 +94,58 @@ CollisionAxis axisAlignedCollision(
|
|||||||
//TimeTaker tt("axisAlignedCollision");
|
//TimeTaker tt("axisAlignedCollision");
|
||||||
|
|
||||||
aabb3f relbox(
|
aabb3f relbox(
|
||||||
movingbox.MaxEdge.X - movingbox.MinEdge.X + staticbox.MaxEdge.X - staticbox.MinEdge.X, // sum of the widths
|
(movingbox.MaxEdge.X - movingbox.MinEdge.X) + (staticbox.MaxEdge.X - staticbox.MinEdge.X), // sum of the widths
|
||||||
movingbox.MaxEdge.Y - movingbox.MinEdge.Y + staticbox.MaxEdge.Y - staticbox.MinEdge.Y,
|
(movingbox.MaxEdge.Y - movingbox.MinEdge.Y) + (staticbox.MaxEdge.Y - staticbox.MinEdge.Y),
|
||||||
movingbox.MaxEdge.Z - movingbox.MinEdge.Z + staticbox.MaxEdge.Z - staticbox.MinEdge.Z,
|
(movingbox.MaxEdge.Z - movingbox.MinEdge.Z) + (staticbox.MaxEdge.Z - staticbox.MinEdge.Z),
|
||||||
std::max(movingbox.MaxEdge.X, staticbox.MaxEdge.X) - std::min(movingbox.MinEdge.X, staticbox.MinEdge.X), //outer bounding 'box' dimensions
|
std::max(movingbox.MaxEdge.X, staticbox.MaxEdge.X) - std::min(movingbox.MinEdge.X, staticbox.MinEdge.X), //outer bounding 'box' dimensions
|
||||||
std::max(movingbox.MaxEdge.Y, staticbox.MaxEdge.Y) - std::min(movingbox.MinEdge.Y, staticbox.MinEdge.Y),
|
std::max(movingbox.MaxEdge.Y, staticbox.MaxEdge.Y) - std::min(movingbox.MinEdge.Y, staticbox.MinEdge.Y),
|
||||||
std::max(movingbox.MaxEdge.Z, staticbox.MaxEdge.Z) - std::min(movingbox.MinEdge.Z, staticbox.MinEdge.Z)
|
std::max(movingbox.MaxEdge.Z, staticbox.MaxEdge.Z) - std::min(movingbox.MinEdge.Z, staticbox.MinEdge.Z)
|
||||||
);
|
);
|
||||||
|
|
||||||
const f32 dtime_max = *dtime;
|
const f32 dtime_max = *dtime;
|
||||||
const f32 inner_margin = -1.5f;
|
f32 inner_margin; // the distance of clipping recovery
|
||||||
f32 distance;
|
f32 distance;
|
||||||
f32 time;
|
f32 time;
|
||||||
|
|
||||||
if (speed.X) {
|
|
||||||
distance = relbox.MaxEdge.X - relbox.MinEdge.X;
|
|
||||||
|
|
||||||
*dtime = distance >= 0 ? std::abs(distance / speed.X) : -std::abs(distance / speed.X);
|
if (speed.Y) {
|
||||||
|
distance = relbox.MaxEdge.Y - relbox.MinEdge.Y;
|
||||||
|
*dtime = distance / std::abs(speed.Y);
|
||||||
time = std::max(*dtime, 0.0f);
|
time = std::max(*dtime, 0.0f);
|
||||||
|
|
||||||
if (distance > inner_margin) {
|
|
||||||
if (*dtime <= dtime_max) {
|
if (*dtime <= dtime_max) {
|
||||||
if ((speed.X > 0 && staticbox.MaxEdge.X > movingbox.MaxEdge.X) ||
|
inner_margin = std::max(-0.5f * (staticbox.MaxEdge.Y - staticbox.MinEdge.Y), -2.0f);
|
||||||
(speed.X < 0 && staticbox.MinEdge.X < movingbox.MinEdge.X)) {
|
|
||||||
|
if ((speed.Y > 0 && staticbox.MinEdge.Y - movingbox.MaxEdge.Y > inner_margin) ||
|
||||||
|
(speed.Y < 0 && movingbox.MinEdge.Y - staticbox.MaxEdge.Y > inner_margin)) {
|
||||||
|
if (
|
||||||
|
(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
|
||||||
|
- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
|
||||||
|
- relbox.MinEdge.X < 0) &&
|
||||||
|
(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
|
||||||
|
- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
|
||||||
|
- relbox.MinEdge.Z < 0)
|
||||||
|
)
|
||||||
|
return COLLISION_AXIS_Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return COLLISION_AXIS_NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// NO else if here
|
||||||
|
|
||||||
|
if (speed.X) {
|
||||||
|
distance = relbox.MaxEdge.X - relbox.MinEdge.X;
|
||||||
|
*dtime = distance / std::abs(speed.X);
|
||||||
|
time = std::max(*dtime, 0.0f);
|
||||||
|
|
||||||
|
if (*dtime <= dtime_max) {
|
||||||
|
inner_margin = std::max(-0.5f * (staticbox.MaxEdge.X - staticbox.MinEdge.X), -2.0f);
|
||||||
|
|
||||||
|
if ((speed.X > 0 && staticbox.MinEdge.X - movingbox.MaxEdge.X > inner_margin) ||
|
||||||
|
(speed.X < 0 && movingbox.MinEdge.X - staticbox.MaxEdge.X > inner_margin)) {
|
||||||
if (
|
if (
|
||||||
(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
|
(std::max(movingbox.MaxEdge.Y + speed.Y * time, staticbox.MaxEdge.Y)
|
||||||
- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
|
- std::min(movingbox.MinEdge.Y + speed.Y * time, staticbox.MinEdge.Y)
|
||||||
@ -115,48 +160,19 @@ CollisionAxis axisAlignedCollision(
|
|||||||
return COLLISION_AXIS_NONE;
|
return COLLISION_AXIS_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// NO else if here
|
|
||||||
|
|
||||||
if (speed.Y) {
|
|
||||||
distance = relbox.MaxEdge.Y - relbox.MinEdge.Y;
|
|
||||||
|
|
||||||
*dtime = distance >= 0 ? std::abs(distance / speed.Y) : -std::abs(distance / speed.Y);
|
|
||||||
time = std::max(*dtime, 0.0f);
|
|
||||||
|
|
||||||
if (distance > inner_margin) {
|
|
||||||
if (*dtime <= dtime_max) {
|
|
||||||
if ((speed.Y > 0 && staticbox.MaxEdge.Y > movingbox.MaxEdge.Y) ||
|
|
||||||
(speed.Y < 0 && staticbox.MinEdge.Y < movingbox.MinEdge.Y)) {
|
|
||||||
if (
|
|
||||||
(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
|
|
||||||
- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
|
|
||||||
- relbox.MinEdge.X < 0) &&
|
|
||||||
(std::max(movingbox.MaxEdge.Z + speed.Z * time, staticbox.MaxEdge.Z)
|
|
||||||
- std::min(movingbox.MinEdge.Z + speed.Z * time, staticbox.MinEdge.Z)
|
|
||||||
- relbox.MinEdge.Z < 0)
|
|
||||||
)
|
|
||||||
return COLLISION_AXIS_Y;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return COLLISION_AXIS_NONE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// NO else if here
|
// NO else if here
|
||||||
|
|
||||||
if (speed.Z) {
|
if (speed.Z) {
|
||||||
distance = relbox.MaxEdge.Z - relbox.MinEdge.Z;
|
distance = relbox.MaxEdge.Z - relbox.MinEdge.Z;
|
||||||
|
*dtime = distance / std::abs(speed.Z);
|
||||||
*dtime = distance >= 0 ? std::abs(distance / speed.Z) : -std::abs(distance / speed.Z);
|
|
||||||
time = std::max(*dtime, 0.0f);
|
time = std::max(*dtime, 0.0f);
|
||||||
|
|
||||||
if (distance > inner_margin) {
|
|
||||||
if (*dtime <= dtime_max) {
|
if (*dtime <= dtime_max) {
|
||||||
if ((speed.Z > 0 && staticbox.MaxEdge.Z > movingbox.MaxEdge.Z) ||
|
inner_margin = std::max(-0.5f * (staticbox.MaxEdge.Z - staticbox.MinEdge.Z), -2.0f);
|
||||||
(speed.Z < 0 && staticbox.MinEdge.Z < movingbox.MinEdge.Z)) {
|
|
||||||
|
if ((speed.Z > 0 && staticbox.MinEdge.Z - movingbox.MaxEdge.Z > inner_margin) ||
|
||||||
|
(speed.Z < 0 && movingbox.MinEdge.Z - staticbox.MaxEdge.Z > inner_margin)) {
|
||||||
if (
|
if (
|
||||||
(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
|
(std::max(movingbox.MaxEdge.X + speed.X * time, staticbox.MaxEdge.X)
|
||||||
- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
|
- std::min(movingbox.MinEdge.X + speed.X * time, staticbox.MinEdge.X)
|
||||||
@ -169,7 +185,6 @@ CollisionAxis axisAlignedCollision(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return COLLISION_AXIS_NONE;
|
return COLLISION_AXIS_NONE;
|
||||||
}
|
}
|
||||||
@ -245,6 +260,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
|||||||
speed_f->X = rangelim(speed_f->X, -5000, 5000);
|
speed_f->X = rangelim(speed_f->X, -5000, 5000);
|
||||||
speed_f->Z = rangelim(speed_f->Z, -5000, 5000);
|
speed_f->Z = rangelim(speed_f->Z, -5000, 5000);
|
||||||
|
|
||||||
|
*speed_f = truncate(*speed_f, 10000.0f);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Collect node boxes in movement range
|
Collect node boxes in movement range
|
||||||
*/
|
*/
|
||||||
@ -464,7 +481,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
|||||||
|
|
||||||
if (nearest_collided == COLLISION_AXIS_NONE) {
|
if (nearest_collided == COLLISION_AXIS_NONE) {
|
||||||
// No collision with any collision box.
|
// No collision with any collision box.
|
||||||
*pos_f += *speed_f * dtime;
|
*pos_f += truncate(*speed_f * dtime, 100.0f);
|
||||||
dtime = 0; // Set to 0 to avoid "infinite" loop due to small FP numbers
|
dtime = 0; // Set to 0 to avoid "infinite" loop due to small FP numbers
|
||||||
} else {
|
} else {
|
||||||
// Otherwise, a collision occurred.
|
// Otherwise, a collision occurred.
|
||||||
@ -500,7 +517,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
|
|||||||
pos_f->Z += speed_f->Z * nearest_dtime;
|
pos_f->Z += speed_f->Z * nearest_dtime;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
*pos_f += *speed_f * nearest_dtime;
|
*pos_f += truncate(*speed_f * nearest_dtime, 100.0f);
|
||||||
dtime -= nearest_dtime;
|
dtime -= nearest_dtime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user