forked from Mirrorlandia_minetest/minetest
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
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@ -799,7 +799,11 @@ core.register_chatcommand("rollback", {
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core.register_chatcommand("status", {
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description = "Show server status",
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func = function(name, param)
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return true, core.get_server_status()
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local status = core.get_server_status(name, false)
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if status and status ~= "" then
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return true, status
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end
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return false, "This command was disabled by a mod or game"
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end,
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})
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@ -62,6 +62,12 @@ end
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core.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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player_list[player_name] = player
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if not minetest.is_singleplayer() then
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local status = core.get_server_status(player_name, true)
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if status and status ~= "" then
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core.chat_send_player(player_name, status)
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end
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end
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core.send_join_message(player_name)
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end)
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@ -950,9 +950,6 @@ map-dir (Map directory) path
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# Setting it to -1 disables the feature.
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item_entity_ttl (Item entity TTL) int 900
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# If enabled, show the server status message on player connection.
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show_statusline_on_connect (Status message on connection) bool true
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# Enable players getting damage and dying.
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enable_damage (Damage) bool false
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@ -3997,7 +3997,13 @@ These functions return the leftover itemstack.
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Negative delay cancels the current active shutdown.
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Zero delay triggers an immediate shutdown.
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* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
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* `minetest.get_server_status()`: returns server status string
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* `minetest.get_server_status(name, joined)`
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* Returns the server status string when a player joins or when the command
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`/status` is called. Returns `nil` or an empty string when the message is
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disabled.
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* `joined`: Boolean value, indicates whether the function was called when
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a player joined.
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* This function may be overwritten by mods to customize the status message.
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* `minetest.get_server_uptime()`: returns the server uptime in seconds
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* `minetest.remove_player(name)`: remove player from database (if they are not
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connected).
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@ -1142,10 +1142,6 @@
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# type: int
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# item_entity_ttl = 900
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# If enabled, show the server status message on player connection.
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# type: bool
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# show_statusline_on_connect = true
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# Enable players getting damage and dying.
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# type: bool
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# enable_damage = false
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@ -305,7 +305,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "15");
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settings->setDefault("creative_mode", "false");
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settings->setDefault("show_statusline_on_connect", "true");
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settings->setDefault("enable_damage", "true");
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "interact, shout");
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@ -1059,11 +1059,6 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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// Send Breath
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SendPlayerBreath(playersao);
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// Note things in chat if not in simple singleplayer mode
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if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
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// Send information about server to player in chat
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SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
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}
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Address addr = getPeerAddress(player->getPeerId());
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std::string ip_str = addr.serializeString();
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actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
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